New Technology vs. Old Gamer Classics
RealDSmooth writes "Codemonkey over at 2old2play.com just posted an article on the evolution of gaming, and how new technology like the XBox 360 and the PS3 stack up against the classics that got us where we are today. It's a nice look at what has changed over the years, and what has (thankfully) stayed the same." From the article: "It is expected with any new game that hits the market that a patch may exist for that game before you ever put it into your PC or console. Why? Has the market degraded to such buggy software that we have to download a few megabytes of game fixes before it's even usable? How many patches did we have to get with Super Mario Brothers or Zelda? How many crashes did these games have besides your typical game lock up due to dust on your cartridge? Were games more solid 'back in the day'?"
### Maybe it's just me, but I wouldn't describe Wind Waker or Super Mario Sunshine as "buggy."
The problem with WindWaker and SuperMarioSunshine isn't that they are buggy, but simply that they are broken by design, they might not be bad games, but for sure they aren't great either. Comparing them to the really old classics is kind of pointless, since you end up comparing a brilliant game of yesterday to an average one of today. Comparing Sunshine and Windwaker to their predecessors on the N64 is much more interesting, since it shows that both of them are not as much fun as Ocarina of Time or Mario64 due to numerous faults in the design (ridding Epona through the world is much more interesting then a stupid ship on a ocean that is all blue and boring, being able to jump into a picture is a lot more fun then watching a stupid cutscene seeing mario dissolve, having actual Jump'n Run action is more fun then annoying 'puzzles', etc). While I would love to have more 2D games released, their simplicity had something that got lost in the more complex games, I can have just as much fun with a 3D game if it is as good as a Mario64.