Valve Angry Over Counter-Strike Subway Ads
Gamepocalypse writes "I noticed over on GamePro that Valve is considering legal action over the Subway ads that Engage In-Game Advertising was pumping into Counter-Strike matches. Valve's Doug Lombardi: 'Advertising or any other commercial use of our games requires our written permission.'" I'm unclear on this: Were the ads actually in the game already, or was the company just saying they were going to put the ads in? If the ads were displayed in-game, how was that done without Valve's knowledge? If the ads weren't in the game ... why would you make a public claim like this without clearing it with Valve first? Odd all around.
This is ridiculous. There are hundreds of commercial server rental places that have in-game ads splattered all over CS servers and have for years.
Just because it's a non-CS commercial company that's doing this is irrelevant.
When we hosted CS servers a few years ago (pre 1.5 / steam), we were trying to figure out how to do the same thing. Considering how much money running game servers costs, bandwidth-wise, I don't see how Valve really has any say in the matter.
They should be happy to have server-operators willing to host their games, and if the gamers themselves don't care about the in-game ads to help buffer server costs, then so be it.
It's not like there isn't thousands of servers out there for CS anyways - if players don't like it, then market forces will react appropriately - ie players will go to a different server.
Gekido's Lair
Valve is not the one who has the right to complain in this matter; the authors of the modified maps are. (However, if the modified maps were originally made by employees of Valve, then it is most definitely their right to complain.) Most custom maps for virtually all moddable games these days ship with a readme, and this readme has a short legal disclaimer that outlines most or all of the following the following rights:
1. Others may not use the map as a base to build new maps. (But in practice, the author is commonly known to grant such permission if contacted directly.)
2. Commercial exploitation of the map and its supporting files by any method is strictly forbidden. (Such permission is almost never granted under any circumstances.)
3. Otherwise, anyone may freely distribute the map files as long as the readme is distributed along with it.
4. The license ends with a list of copyrights and trademarks that the map author used but that don't belong to him, such as the name of the game that the map was created for.
In general, such mini-licenses are just as binding as the GPL, and should be taken no less seriously. If I wrote a free game engine that people wanted to use for such a method, I would not object. However, I would require them to build their own maps; any maps I built for the engine would be off-limits for commercial purposes. On the other hand, any non-profit modifications they wanted to make to my maps would be perfectly fine, as long as the people playing those maps knew that my map was a base for someone else's work.
"Valve's Doug Lombardi: 'Advertising or any other commercial use of our games requires our written permission.'"
Translation: we want our cut!
I might feel sympathy if their stance was "There will be no advertising in our games," but as it stands now I couldn't care less. Let the lawyers deal with it.
Here are some examples of advertising in-game. This is inside Valve-made maps, not custom maps.
Convert FLACs to a portable format with FlacSquisher
Really, that's all that's going on here - Engage has made a mod that fills the game with advertising, and is being paid for it (though by advertisers as opposed to by gamers) without Valve's permission. Oddly enough, they could have filled CS with unpaid ads, and gotten away with it (though that would be a piss poor business model...)
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
One of the fundamental reasons why I hate in-game advertising, beyond the fact that I already paid for the game, is that these ads are complete and utter garbage. First of all, no effort whatsoever is put into making them attractive or interesting, and secondly they just drop them in random places on the map.
It's pathetic.
It's like the crap that passes for advertising on the internet. At some point I had hoped that internet ad design would improve. It really hasn't, primarily because the barrier for entry into web design is so low. Any inept designer can slap together a web graphic and apparently thats sufficient for the web. These guys obviously don't put any effort at all. But I'm forced to stare at this garbage, advertising products I have no interest in whatsoever.
The best part is stalking around in a terrorist hideout and finding that the interior designer of the group decided to adorn the walls with soft drink and fast food ads.
They are server side sprite files.
Good karma sticks to me like velcro on a piece of plexiglass.
Move along, citizen.
Nothing like stalking through the ancient Aztec's holy temples and waterworks trying to headshot some n00bs to find out they loved to "Eat Fresh."
in case anyone was wondering, i was one of the first people to figure out how to do it and i wrote up a detailed howto on how to add these to maps (as well as add spawn points, convert map types, and other things)...
here's the instructions
http://www.joe.to/cstrike/ents/