Developing An RTS For The 360
Gamasutra is running an interesting piece entitled The Battle for Console Earth. Louis Castle of EA describes the process of making an RTS title for the Xbox 360 console. From the article: "Castle's approach to the Xbox 360 version of The Lord of the Rings: Battle for Middle-Earth II was to approach the RTS genre as if it were never on the personal computer. Let's go back to the beginning. Let's look at these strategy games, as if they were new. How would we approach it now? Let's pretend that there never was a mouse, and all we had were consoles. How would we bring this about?"
Wow, you pasted something from the summary without even reading it. He's talking about designing a different kind of RTS that fits a joypad.
Let's pretend that there never was a mouse, and all we had were consoles.
My god! Imagine the the amount of deskspace you'd need then!
E.
Never rub another man's rhubarb - The Joker
Let's go back to the beginning. Let's look at these strategy games, as if they were new. How would we approach it now? Let's pretend that there never was a mouse, and all we had were consoles. How would we bring this about?
Like Herzog Zwei, maybe? Oh, for the times when game journalists had a memory that went back before the current generation of consoles...
Rob