The Business of Videogame Reprints
An anonymous reader writes "Recently certain 'rare' videogames like Rez, Disgaea: Hour of Darkness and Gitaroo-Man have circulated in the market starting at internet retailer Game Quest Direct. How did a seemingly unknown retailer end up getting these games? By acting as a financing publisher. Is this a possible future for other online retailers?"
If GQD can make a profit reprinting the GC version of Resident Evil 3, why didn't Capcom do it itself? Is Capcom simply not willing to take the risk?
As a game developer, I want these games to be reprinted for years to come... And not just the popular ones. In 15 years if someone decides they want to go back to their roots and try Rez, or TeleroBoxer, or Stretch Panic they should have a way to get it. I'm sure the original artists on the game (and I'm including code poets in that) would rather have more people playing their creations. It's not like we're in it for the money.
Right now an expensive game simply means that more people want to be able to play a game than can. Get it out to the people. I'm sorry if you've invested a lot of money in your collection and a reprint finds that value dwindling, but you shouldn't be in it for the money either.
The ______ Agenda