New Star Trek Title In The Works
Now that there are no new shows planned for the immediate future, you're going to need something besides Wrath of Khan and SpikeTV reruns to satisfy your Trek fix. Luckily, Gamespot reports that there is a Star Trek real-time strategy game in the works. From the article: "Late this past Friday, Lang returned to the STGU board to confirm a new Star Trek game was indeed the works--although he avoided details. He dodged the subject of the game's title but appeared to confirm the release date mentioned in the forums. 'Like I said before, traditional ST single player/multi player games have returned--and before STO ships,' Lang said, referring to Star Trek Online's tentative early 2007 launch window."
If done right, this could be a real winner. Star Trek has been a tantalizing setting for computer games since the days of keying in BASIC code from a book or magazine. I'm just hoping they offer a selection of time periods - gimme Kirk's old rust bucket leading the charge against a squadron of old War Birds any day.
Assuming of course that later time periods include the pr0n-enabled holodeck sessions...
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Legacy, being developed by Mad Doc Software, is set for a September 2006 release, and will span the eras of all Star Trek television shows--Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, and Star Trek: Enterprise.
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Hopefully it'll turn out better than the rather lackluster Star Trek: New Worlds RTS did.
Now, if they decide to make it space-based and use something like the Homeworld engine, they might actually have something!
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Obviously things need to change from turn based to RTS, but I'd like to see it. Maybe a combination of SF Battles and Pirates! That would rock.
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The Star Trek universe will not translate well into a large scale RTS game. One starship is a powerful, complicated, and impressive machine, but when massed together their splendor is trivialized. Starships take a long time to build, you couldn't just pump out 100 galaxy class ships in war time.
I'd much rather see a game that focuses more on an individual ship and exploration, like Bridge Commander(only less linear) or Starfleet Command(only with less boring missions).
Is it just me or are realtime strategy games becoming too complicated to run in realtime? Command and Conquer was about as complex as I could handle without wanting to slow the game down to a crawl to be able to micro-manage everything. I wouldn't mind a few games based off of the CIV 4 engine, myself. Of course, turn based games always seem to have some AI and balancing issues.
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I used to like Star Trek, but I've been watching many "space opera"-type Sci-Fi series lately, both new and no so new (Farscape, Babylon 5, the new BSG, Firefly, etc.), and I've come to the realization that Star Trek (as a whole) really sucks.
Personally, i've watched all the other series you mention, and generally found them lacking (except possibly BSG) when compared to, say, DS9, or some of the better TNG episodes.
Seriously, if you need a "Trek fix", maybe it's time you broaden your horizons.
Seriously, if you think everyone else shares your exact likes and dislikes, maybe it's time you stopped being so elitist and arrogant.
Star Trek will once again be more popular dead than it ever will be alive. Look at the Trek conventions. They began during a lull between the original series and the Motion Picture. Star Trek is very popular but the recent implementation was lacking. Expect the fan base to miss Trek more and more the longer it is off the air and out of the theater. In the meantime, I expect there will be an increase in alternative formats for new Trek (much like the Virgin and BBC Dr. Who novel lines). If game developers like Mad Doc can actually pull off a decent RTS based on Star Trek, there are a lot of people who will buy into that just to get a new Trek experience. That might not've been the case while TNG, DS9, or even Enterprise was still on the air.