Slashdot Mirror


Past, Present, and Future of the 360

1up has a piece talking with Peter Moore about the past and future of the Xbox 360. Launch challenges, futures plans, and potential roadblocks are all discussed. From the article: "EGM: You really didn't need a Halo to launch the Xbox 360, did you? PM: No, I don't think we did. It was never really in the plans. Clearly, when you're shipping Halo 2 the year before the launch of a new platform, to expect [developer] Bungie to then immediately move on to a brand-new architecture and bring out a third iteration of a franchise worthy of being one of the greatest franchises in videogame history, it's unreasonable. So, we didn't believe we needed it."

3 of 56 comments (clear)

  1. What is so great about Halo? by why-is-it · · Score: 3, Insightful
    one of the greatest franchises in videogame history

    I've never played Halo. I don't think I have seen it being played either. Could someone please tell me what is so great about Halo?

    Honestly, I'm not trolling here. What does Halo offer that is different and improved from other platform-based FPS? Is it the weapons? The controls? The plot? The visials? The levels? What does Halo do that makes it so great?

    --
    *** Where are we going? And what's with this handbasket?
    1. Re:What is so great about Halo? by rabbot · · Score: 2, Insightful

      There really isn't anything about Halo that is more than average for a FPS. So to answer your question...nothing.

      The only reason it was hyped so much was due to the fact that it saved the XBox from becoming a complete failure. I guess a mediocre game like Halo looked fantastic next to the other titles availabe for the XBox at the time.

  2. Re:Realistic Weapon System? by jericho4.0 · · Score: 2, Insightful

    It's not a simulator, it's a game.

    --
    "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis