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Past, Present, and Future of the 360

1up has a piece talking with Peter Moore about the past and future of the Xbox 360. Launch challenges, futures plans, and potential roadblocks are all discussed. From the article: "EGM: You really didn't need a Halo to launch the Xbox 360, did you? PM: No, I don't think we did. It was never really in the plans. Clearly, when you're shipping Halo 2 the year before the launch of a new platform, to expect [developer] Bungie to then immediately move on to a brand-new architecture and bring out a third iteration of a franchise worthy of being one of the greatest franchises in videogame history, it's unreasonable. So, we didn't believe we needed it."

2 of 56 comments (clear)

  1. Re:What is so great about Halo? by iocat · · Score: 4, Interesting
    No single element of Halo stands out (I'm talking Halo 1 here, not Halo 2), but EVERY single element of Halo is impecably tuned, from control to story to graphics to physics to multiplayer to the interface to the ground textures, etc. So it becomes a sublime experience not because it innovates in any one area (it doesn't), but because it's essentially perfect in many different areas simultaniously.

    Halo 2 was more uneven, but still pretty great.

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    Dude, I think I can see my house from here.

  2. Re:What is so great about Halo? by ObsessiveMathsFreak · · Score: 4, Funny

    I've never played Halo. I don't think I have seen it being played either. Could someone please tell me what is so great about Halo?

    You see, in Halo, you are Master Chief. The big 8ft tall cybernetically and genetically enhanced super warrior (The Alpha Football Player). Your shield (UnderArmour) makes you all but invincible. You run about for most of the game utterly defeating the smaller and weedier Grunts, Jackels (smaller kids, losers, nerds). The occasional big kid or teacher that stands up to you (Elites, Hunters) are still no match for your God given All-American Superiority. You are accompanied and guided by the naked Ai Cortana (Cheerleader girlfriend), and run around assisting your teammates (Marines), and the coach(Keyes) in kicking loser ass. The flood represent your life after high school when former friend and foe alike reject you(flood conversion) and you become powerless in your new circumstances. Defeating them by destroying Halo(your school), represents your rejection of the harm you caused there, and of the scorn you now face. You escape in the Long Sword fighter(your pickup), with girlfriend in tow.

    But it's a good game all the same, but the online play sucks.

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    May the Maths Be with you!