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Nintendo To Dominate Next Generation?

Via GameSetWatch, an editorial on the site Firing Squad suggesting that Nintendo is poised for a gaming industry coup. Their unique controller and appeal to casual gamers, the author posits, will turn the status quo on its head. From the article: "The cheapness of the console will help it sell and it's unlikely that Nintendo will face production shortages since it won't use exotic and difficult-to-make components. With a large installed owner base, more developers will be inclined to take a shot at it, publishers will feel pressured to release key titles (like Madden) for the Revolution regardless of their past GameCube experience. The controller is standard enough to work for most titles - so Xbox and PlayStation games will most likely work on the Revolution without major trouble, yet that same controller offers unique features that will be difficult to replicate for Microsoft's and Sony's consoles."

13 of 194 comments (clear)

  1. Look at it this way: by Txiasaeia · · Score: 4, Insightful
    They've said all along that "standard" controllers will work with the rev (crossing my fingers for native compatibility with my wavebird). So the next Prince of Persia game will be released for all three next-gen platforms, right? But Electroplankton Revo or Tokyo Laser Symphony Revo will only work with the revo's unique controller - playing games built for the revo controller on a PS3 or an Xbox360 is like playing Donkey Konga with the standard gamecube controller.

    Anyway, it makes sense that the revo will get independent and interesting games, if only because of the controller, while the other two consoles will get the same old, same old. Not that there's anything wrong with a new NHL game for the Xbox360 or PS3;)

    --
    Condemnant quod non intellegunt.
    1. Re:Look at it this way: by Phantasmo · · Score: 4, Insightful

      You'll certainly be able to play Gamecube games on your Revolution using your current Wavebird. However, I'd be surprised if Revolution games would be able to use the Gamecube controller connectors. By implementing the "classic" controller as a shell over the Revolution controller, you'd get the gyro features in addition to standard control sticks and shoulder buttons. Also, Nintendo likes money so why not force people to buy a controller + shell?

      --

      The US Army: promoting democracy through unquestioned obedience
    2. Re:Look at it this way: by badasscat · · Score: 4, Informative

      However, I'd be surprised if Revolution games would be able to use the Gamecube controller connectors.

      You apparently have not seen this photo.

      It's not 100% confirmation of anything, but Nintendo took this photo themselves and they didn't do it for nothing. They're showing you something here - and what else would it be than that you can use your regular old GameCube controllers with the Revolution?

  2. A couple of prerequesites by Sockatume · · Score: 5, Insightful

    This depends heavily on the public being interested in the system. Nintendo were able to churn out GCs super-cheap for years without taking over the market. Of course, the PS2 and Xbox were already around in large numbers and getting price cuts by that stage- a £130 Revolution going up against a limited stock of £300 360s and PS3s would have a more impressive advantage.

    This will also depend on the public, especially non-gamers, "getting" the controller, which will require really good in-store demos.

    There's always the risk that good value will backfire in the face of percieved value - namely, that the Revolution will be looked upon as cheap and underpowered in comparison to its competitors.

    Finally, there's the assumption that the Revolution will use no exotic, hard-to-produce components. You've got to wonder if the little motion-sensor widgets for pitch/roll/yaw are going to be a rate limiting step in production.

    --
    No kidding!!! What do you say at this point?
    1. Re:A couple of prerequesites by MBCook · · Score: 5, Interesting
      I agree with the author that Nintendo is in a good position. You mention the possibility that Ninteno will be seen a cheap, but I don' think that is the case.

      This is Nintendo. Nintendo isn't the synonym for video games it used to be (that job is now taken over in popular culture by Playstation or X-Box). But they are still a MAJOR brand. Everyone knows about the GameBoy. They had a very successful system in the GameCube, the N64, the SNES, the NES, and the DS. They weren't always the leaders of the generation (that stopped in home consoles with the SNES), but they have good solid stuff.

      Besides, this is Nintendo. That means Mario. Mario Party. Super Smash Brothers. Zelda. Mario Kart. Plus tons of other great little games that will come out like Pikmin. Was there anything even CLOSE to Pikmin on any other system?

      Nintendo may not be the post powerful console out there. That's fine with me. As I have said in previous posts, it's not like we are hurting for better graphics with the current generation (and the Rev is supposed to be 4x as powerful as the system that showed us Resident Evil 4). But I know there will be great games. Even if theys system is not the most popular (which could happen this time around, if Nintendo's bets pay off) it will have great games.

      Even the Virtual Boy which failed in the market (which I loved) had great games. Mario Crash, Mairo Tennis (about the best tennis game I've played), Wario Land, and more.

      The games will keep the afloat if they get stuck as an "also-ran". But I think they will be more successful than there were this generation.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:A couple of prerequesites by MBCook · · Score: 4, Interesting
      That's true. But it can't get much worse than it is now, and I think the ability to attract all the casual gamers with the unique interface will draw in many game companies. Nintendo has proven with the DS that they can get casual gamers with their unique interfaces (example: Nintendogs). The ability to make a game that will be easy to use and attract gamer who aren't the "gamers" everyone else is targeting would be huge. And having a price point where an adult could buy the system (say $200 or $250, as opposed to $400+ for the others) without having to miss a car payment. I've seen people who bought a DS for Nintendogs.

      How many non-"gamers" will plunk down $400 + game + tax if they find something they like on the 360. How many other games do they think they will find on the 360 they like?

      This should be interesting to see what happens. I'm hoping the Big-N takes first in the next-gen race (a bit unlikely). But I wouldn't be surprised if they were much more competitive, perhaps taking 2nd place by a small margin.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:A couple of prerequesites by Anonymous Coward · · Score: 4, Insightful

      You've got to understand that Third Parties are really excited about the Revolution for reasons that Sony and Microsoft can not understand ...

      For the top 10% of developers the controller is a big selling point; when you're making a big budget game (like Resident Evil) it is becoming increasingly difficult to seperate your product from the dozens of other products in the market place. If Sega Releases Virtual Fighter and Namco releases Tekken at about the same time how can you encourage someone to buy your game instead of the competing game when they look and play on a very similar level and have similar marketing budgets; thus both developers spend $10 Million on a game and neither does as well as it could have because the games are not distinct enough. With the wider range of control setups new sub genres can be created which should enable developers to make a more distinct product.

      The Revolutions' 'weaker' graphics (unknown graphical specifications brings this into question, a better term would be Nintendo's de-emphasis on graphics) attracts all game developers. Whether you're a tiny developer producing games with your 10 best friends, or a massive company like EA, the graphical push behind games produces an increasingly high cost to produce games which is troublesome. The fact is that Noname Development house wants to enter the market while EA wants to produce new markets and the high cost hurts both goals; for EA, they want to sell games to both teenage girls and Grandparents but couldn't risk $10-$20 Million on a game with expected sales of 100K.

  3. Re:The low price won't help it by syrinx · · Score: 4, Informative

    Despite costing half as much, the GameCube occupied a distand third place in market share.

    That's true, except of course on this planet (which we call "Earth", welcome!), where the Gamecube sales numbers were well ahead of the XBox.

    --
    Quidquid latine dictum sit, altum sonatur.
  4. Its the Revolution I'm looking forward too by el_womble · · Score: 5, Insightful

    In the last round of the console wars I went with the XBox and the GC. I really enjoyed the XBox, but as an ex-PC gamer, felt that I was just regurgitating IDs back-catalogue, but with slightly better graphics. The GC provided me with the most fun. The games were cheaper, had greater variety, and for all the fun of Halo 2 Live, playing drink monkey ball proved that its was more important to be able to punch your opponent in the real world, than snipe them from behind a exquisitly rendered rock on Live.

    I still don't understand what all the fuss was/is about the PS2. Lifes too short to watch progress bars, when your supposed to be having fun.

    Being able to play Nintendo's entire back catalogue sounds too good to be true. Finally having a controller that reacts to its possition in space has been the aspiration of every gamer since the 80s - the only thing that could top that is having a game that gives you extra control when you stick your tounge out ;)

    I don't care that its not HD. Even if I buy one HD TV in the next year, that will be one in a house of 4 TVs. I've yet to see any real evidence that I need it. As my PC improved I was able to play Half-life at 640x480, then 800x600 and finally 1024x768. It was the graphics that got better, not the game. It may add a layer of realism to the game, but Doom 3 proved that once you stop looking at the eye-candy it's the underlying gameplay that makes the game worth the money.

    --
    Scared of flying, pointy things snce 1979!
  5. Look at history by Anonymous Coward · · Score: 5, Interesting

    Just look at history, since Sony has entered the console market every one they have faced has used the exact same strategy (better graphics, conventional controller, more features, etc.) and has lost; in fact if you compare the strategy of the XBox 360 with that of the Dreamcast there is a remarkable similarity (focus on online service, built in network connection, released a year early, etc.). Sony is so effective because they're masters of the super generic console.

    The only time Sony has been humbled is with the Nintendo DS which decided to change things up dramatically; whereas all systems Sony faced before used conventional input the DS has a Microphone and Touch Screen; all systems Sony faced before pushed for greater graphics whereas the Nintendo DS focused settled on a much more modest graphical level; and finally where every system that faced Sony before lacked decent Backwards compatibility, the Nintendo DS contained a catelog of games from one of the most popular platforms ever.

    Now the Revolution has many similar charateristics to the DS, they both use a more conventional game medium (DVD and SD [like] flash memory), they have a well established back catelog, they have new input possibilities, they're both (expected) to be affordable, neither are focused on being the graphical powerhouse, etc.

  6. Re:For any other company, it would just be a gimmi by Glytch · · Score: 5, Insightful

    But because Nintendo is making the controller, it's automatically going to reshape the gaming landscape. Such claims need to be taken with a rather large grain of salt - Virtual Boy, anyone?

    Force-feedback, anyone? Analog stick, anyone? Shoulder buttons, anyone? Yeah, no-one else has every used anything that Nintendo's pioneered on its' controllers. That would be just plain nutty.

    (And I'll put good money on the odds that the PSP2 will have a touch screen, and that the PS4 and Xbox720 controllers will have accelerometers.)

  7. I actually see a Nintendo backlash brewing. by thatguywhoiam · · Score: 4, Interesting
    With all the ridiculous hype around the PS3 and Xbox360, I've seen many comments here and elsewhere about how Nintendo is going to 'clean up' and 'revolutionize the industry' (gag, choke) simply because:

    1. We've had a chance to watch the 1st next-gen console launch, with its attendant hardware failure stories, and criticise it (X360)
    2. We've seen Sony do ridiculously stupid things with DRM in the music space, and so we hate them, and have possibly boycotted them
    3. Nintendo showed us a really wizzy controller... and not much else.

    I like Nintendo, they are true innovators, but the way the hype is blowing right now, people are expecting the sun and moon from their next console. If it doesn't deliver, the fan base is going to be incredibly bitter (well, except for the really hardcore fans). Expectations are very high for the Revolution. But its only partially based on that neat demo they did - the rest is bitterness and resentment towards MS and Sony. Nintendo looks good just standing still... but the Revolution had really better be a true revolution, I actually think the hype is higher for that box than any other at the moment.

    --
    If Jesus wants me it knows where to find me.
  8. Re:For any other company, it would just be a gimmi by NanoGator · · Score: 5, Insightful

    "4 Controller Ports, Bally Astrocade, 1980"

    Virtually non-existent again until the N64. Now it's standard fare on everything except the Sony systems.

    "Analog stick, Emerson Arcadia, 1982"

    Virtually non-existent again until the N64. Now it's standard fare on everything.

    "Rumble, Sony Dual Analog Japanese version, 1996 (Rumble Pack was 1997)"

    Nintendo's Rumble Pack was announced well before the Dual Analog Sony controller came out. This is the exact reason Nintendo was so secretive about the Rev controller.

    I never used the word invent. Nintendo's been leading the controller parade since the SNES. They have also been leading the portable parade, despite bringing up the Virtual Boy.

    --
    "Derp de derp."