The History of Cell Phone Gaming
Next Generation has a piece on the short history of cell-phone based gaming. From the article: "The first-ever mobile phone game was the black-and-white Snake embedded in the Nokia 6110 model in 1997. The gameplay was simple, as you led led the 'snake' (really just a thick line) around the screen to collect dots. Mobile gamers would remain color blind until 2001, when Nokia introduced the first color screens; a major step in the presentation of mobile games."
You call that an article? I was expecting something with screenshots or even movies. And a bit longer than two tiny pages.
While I'm in the rant, I might as well add my own thoughs. Ready for it?
I think that gaming on cellphones is pointless. Back in 1998 or in the 90s, it was fun. But right now, it just seems like one big scam to make money. Games on cellphones cost $5 for a piece of crap, they don't last and you don't even have proper ownership of the game (i.e.: buy a new phone, you have to buy everything again!) And speaking of that, most companies also make you charge for the bandwidth that you use to download the game!
I would better like more intelligent cellphones with a nicer interface. Not a crappy Java interface which lags behind evey button use.
Cellphones are so much commecialized. I want something that I can TALK, not take photos (for 25 cents) and send videos (50 cents) to "friends".
The hip way to get your IP. No ads, ever.
It's not even started yet. Wait until something on the platform other than a port of a 20-year-old arcade standby is actually fun to play, and then you can start making history.
Slashdot Burying Stories About Slashdot Media Owned
PAST: It sucked.
PRESENT: It sucks.
FUTURE: It will suck.