Secondhand Games Stifle Innovation?
Via GameSetWatch, an article at the Guardian relaying a message from publishers. They say that, though you may be enjoying those second-hand games, they may be forcing you to choke down the sequels that plague the industry. From the article: "'We recognise the secondhand games market is part of the revenue mix, for retailers at least,' said a spokesman. 'However, if it continues to grow, it could potentially starve us of the funds necessary for research and development, and therefore, developers will be less willing to take a risk on new and genre-diversifying titles. It's this creative diversity that makes the games industry so popular, and without sustained funding from new software sales, this could be at risk.'"
Well, though fucking noogies. If your industry can't invest in renewing itself, well, perhaps it is not worthy of renewal.
Like this, you get what you pay for, and if second-hand games hurt your sales, though fucking noogies.
Apple on the other hand seems to be actively listening to their customers and gives them what they want
Take the dick out of your mouth fanboy.
Apple doesn't listen to its customers, customers listen to Apple. In it's heyday the PPC was the king of the processor mountain. Apple isn't giving the customers what they want, the customers want whatever Apple offers them. Remember Apple's commercial about how the G5 was a weapon?
I remember how a year ago, the Mac fanatics were singing the praises of the G5. Now every Apple fanboy is cheering about how great the new Intel Macs are.
Mac users are not entirely unlike a religious cult. Fanatically loyal and become quite hostile when one of their bretheren leaves the fold.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
Typical rant from someone who hates free markets and capitalism. Go regulate your planned economy somewhere else, asshole.