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Secondhand Games Stifle Innovation?

Via GameSetWatch, an article at the Guardian relaying a message from publishers. They say that, though you may be enjoying those second-hand games, they may be forcing you to choke down the sequels that plague the industry. From the article: "'We recognise the secondhand games market is part of the revenue mix, for retailers at least,' said a spokesman. 'However, if it continues to grow, it could potentially starve us of the funds necessary for research and development, and therefore, developers will be less willing to take a risk on new and genre-diversifying titles. It's this creative diversity that makes the games industry so popular, and without sustained funding from new software sales, this could be at risk.'"

5 of 165 comments (clear)

  1. FIRST POST by TechieHermit · · Score: -1, Offtopic

    WOOt!

    1. Re:FIRST POST by Anonymous Coward · · Score: -1, Offtopic

      Loser

    2. Re:FIRST POST by Anonymous Coward · · Score: -1, Offtopic

      Came in first, though, dinn't I?

      And, here you are chatting with me. My loser compadre!

      Let us fry beans around a campfire, and yell drunken incomprehensible things at barely-glimpsed chicks in the distance!

      W00T!

    3. Re:FIRST POST by Anonymous Coward · · Score: -1, Offtopic

      FAILGET

    4. Re:FIRST POST by Anonymous Coward · · Score: -1, Offtopic

      Not according to timestamps you didn't, pwn3d-boy.