E3 Grows Up - A Little
Press the Buttons has the news that, thankfully, this year's E3 will attempt to return to the 'industry only' event it was always intended to be. From the post: "The first day of the show is only for authorized media (meaning no more paid-by-the-hour GameStop clerks roaming the floor just for fun and taking up a journalist's valuable time in line for the next big thing) and, as Portico points out, there's now a more dignified dress code in place for the 'booth babes'." I'm glad that PAX exists for everyone to attend, just as I'm glad there are events like E3 where game journos can do their thing. Update: 01/23 17:56 GMT by Z : Joystiq posits that these new guidelines may lead to censorship for mature games. Update: 01/23 22:16 GMT by Z : Additional opinions on this are available from Gamers with Jobs and Heroine Sheik. There's an official response to discussion of this decision from the E3 media relations team over at Gamecloud.
Following the maze of redundant blog posts you end up at this, which appears to be the original article.
Framed a little differently though, as it's titled "E3 Censorship".
I've had enough abrasive sigs. Kittens are cute and fuzzy.
It's been said a few times, but E3 wasn't about the media "in the beginning." It was about publishers selling their titles to retaillers, and developers selling their titles to publishers.
E3 is thus not returning to anything, but evolving yet again.
I currently have no clever signature witicism to add here.
I worked at an EB for three years as an assistant manager (an assman, we called ourselves).
First, I know game clerks can be nerds and, even, assholes. That said, I would say that ultimately we influenced at least 30% of the purchases from our customers, especially around Christmas time when the moms come in and want something for their kids. Sometimes they have an idea that we talk them out of, like buying GTA for a 6 year old. Other times they might have a choice of three, and we'd advise them on the best for their dollar. And when it came to the hardcore gamers, we had established enough of a repore that they would walk in, literally ask us what to buy, and walk out with whatever we suggested. Myself and the staff at the store prided ourselves on knowing the games, and it always felt good to see a customer come back and ask for more of the same. I know more about the Sims demographics than anyone at EA. I know more than I care to know why people play the hell out of MMORPGs. I can tell the GameBoy cover marketers which colors attract kids' eyes more than others. Although sometimes we entertained fantastical ideas like Rez selling really well, we could generally predict the total sales of every game that came across our counter.
Excluding gamestore clerks out of the equation is a bad idea. We're too important. Usually at least one of us would hit up E3 every year, and report back to everyone else. We'd run videos on the store TVs to show off what we saw to the hardcore customers. Even in the age of up-to-the-minute E3 reporting, being at the convention was always a necessary part of the chain. It let whomever went notice games the press often passed up on. I can partially understand why E3 wants to start barring clerks, but to suggest that "industry-only" excludes one of the most important parts of the selling chain is ludicrous.
Game clerks, or at least the professionals, the ones that try to do their job well, are the kind of people the industry should be courting, not ignoring.