Why Majesco Fell
CNN Money's Game Over column today takes a look at some of the reasons Majesco has bowed out of the majors of game publishing. From the article: "Majesco was hardly blameless for its failings. 'Advent Rising' didn't come close to living up to expectations - earning middling reviews at best ... 'Psychonauts,' though, was a critical darling - earning a spot on many critics' holiday buying guides. Despite this, the game never found an audience. Sales were awful, coming in at under 100,000. As for the movie licenses? 'Aeon Flux,' based on last year's Charlize Theron film flopped. 'Taxi Driver' was cancelled as part of last week's decision. 'Ghost Rider,' (based on an upcoming Nicholas Cage film) was sold. And, inexplicably, Majesco has decided to move forward with the release of a game based on 'Jaws' itself - perhaps as a last hurrah, perhaps because it couldn't find a buyer and the game was essentially complete. (I saw an early build of 'Jaws'. It is not - in any way - a game that would have reversed Majesco's slump.)" We discussed their decision last week.
It is a fact that gamers are to blame for good game companies going under. As a group, we simply don't award creativity or innovation in gaming. 'Cult' hits are a sign of the disease, intelligent, thought provoking gaming like Planescape: Torment simply do not get the sales they deserve, and soon appear in the bargain bin.
I really have no idea why this happens. Fantastically good games available for about £5 in some cases is simply unbelievable in any other industry like film or music. Classics of the genre in those industries retain their value beyond a year - you don't find classics like On the Waterfront or 12 Angry Men in the bargain bin, as they seem to hold their value.
It's a sad thing, because in response, the game industry is going to chase the brainless blockbuster format, which EA has pretty much sewn up. And its hard to blame anyone other than ourselves. I don't really know why this happens, but I'd guess that too many of us are unwilling to try something new. It seems OK to be a FPS guy, or a sports sim guy - but if you only went to movies that were about sports, you'd be regarded as a total whacko.
Gamers will get the industry they support, and what they support is a million EA clones released with incremental changes year after year. It's so depressing.
Meine Schwester ist sehr, sehr reizvoll - Nietzsche
Sounds like you worked there. :-)
The other problem with Psychonauts is they were way too conservative with their projected sales and the game ended up difficult to find! If you want to sell product, damn, you gotta put it on shelves first!