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Disaffected Puts Gamers Into Real Life

The Guardian Gamesblog writes of a new Persuasive Games game called 'Disaffected'. The title puts you into the shoes of a Kinkos employee to discover why real-life minimum-wage employees are often so miserable. From the article: "It presents a very simplistic premise, and one which may offend both Kinkos and the employees themselves. As a casual game, it can't get as deep into the sociohistorical aspects that dog underpaid, under-trained and often under-age employees of US national corporations that Eric Schlosser's books Fast Food Nation or Reefer Madness expose, but it's an interesting scat on the seemingly pervasive branded advergames that have taken over."

8 of 52 comments (clear)

  1. Wow, that's really silly by Pluvius · · Score: 4, Insightful

    If you really want to know why minimum-wage jobs suck, why not just get a real job at Kinko's (or McDonald's, or whatever) and get paid while learning? It's not like it's hard to get hired.

    Rob

    1. Re:Wow, that's really silly by Thing+1 · · Score: 3, Insightful
      It's not like it's hard to get hired.

      Actually, if you're overqualified, it is rather difficult to get hired. They'd rather have someone who won't jump ship (and take away the training that Kinko's paid for) when the economy recovers. I went through this a few years ago.

      --
      I feel fantastic, and I'm still alive.
    2. Re:Wow, that's really silly by iocat · · Score: 4, Insightful
      What games like this may miss is that there may be reasons to work at Kinkos or Starbucks other than that is the best job you could get. You may not be into having a career track job. Maybe you're an artist or a writer and want something that can pay the bills (more or less), gives you no mental stress when you're not on the clock, and may have fringe benefits (health care and coffee at Starbucks, and free copies for your fanzine/bandfliers/whatever at Kinkos).

      --

      Dude, I think I can see my house from here.

  2. A big....fat..... by LordPhantom · · Score: 1, Insightful

    ..BRONX CHEER to this story. Who in their right mind would want to play that game? Why would it make money? Why is this news?

    1. Re:A big....fat..... by LGagnon · · Score: 3, Insightful

      Given that there has been a controversy over whether or not video games are art, especially on Slashdot, a game such as this (which seems to be trying to achieve the merits of art) would be worth mentioning here.

  3. Summary Blows by StikyPad · · Score: 3, Insightful

    Since the article (which was little more than the summary) sucks at least as hard as the actual game, I went ahead and found an equally less revealing post by Ian Bogost who seems to be the programmer. Additionally I found an MTV review (no need to thank me; it was linked from the first article) which has the enlightening quote: "We're hoping this experience is a gateway drug to more sophisticated critique."

    Although somehow I have difficulty imagining a serious discussion relating a video game to a gateway drug.

    Oh, also you can download it for (amazingly enough) FREE, from here or here.

    Now if you'll excuse me, I need to go bathe after being such a dirty karma whore.

  4. Way to follow the hyperlinking guidelines Zonk. by drinkypoo · · Score: 2, Insightful

    Your hyperlink makes no sense at all. Didn't you even read taco's sermon?

    Let's look at the text containing the link:

    The Guardian Gamesblog writes of a new Persuasive Games game called 'Disaffected'.

    Now, the article linked to is titled "Undermining the advertisers" and it is about a game titled "Disaffected". For ten points: Based on the above text, and the subject of the article, which is the appropriate linking style?

    1. The Guardian Gamesblog writes of a new Persuasive Games game called 'Disaffected'.
    2. The Guardian Gamesblog writes of a new Persuasive Games game called 'Disaffected'.
    3. Profit!
    4. The Guardian Gamesblog writes of a new Persuasive Games game called 'Disaffected'.

    Hint: It's not #3. And it's not #1. The article is not about a new company called "Persuasive Games". It's about the game Disaffected (and to a lesser extent, Persuasive's founder.) The link should be descriptive of the content of the link. Thus, it's not #4 either. Doesn't leave much...

    How can Taco hold users to a higher standard than the so-called editors?

    End note: It would actually have been more proper to link the whole sentence than the text that actually got linked. It's descriptive. A minimalist link that I do not think would be appropriate for slashdot (because it is not very descriptive) would be "The Guardian Gamesblog writes" which would at least tell you what you were clicking.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Way to follow the hyperlinking guidelines Zonk. by drinkypoo · · Score: 1, Insightful

      My God! How Can You Be So Anal About A Fucking Link Award

      You must be new here.

      Seriously though, Taco just posted a rant about proper hyperlinking, yet Zonk can't seem to handle the process. This place has all the professionalism of a drunk clown with his pants around his ankles pissing on little Jimmy at his birthday party.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"