Slashdot Mirror


Disaffected Puts Gamers Into Real Life

The Guardian Gamesblog writes of a new Persuasive Games game called 'Disaffected'. The title puts you into the shoes of a Kinkos employee to discover why real-life minimum-wage employees are often so miserable. From the article: "It presents a very simplistic premise, and one which may offend both Kinkos and the employees themselves. As a casual game, it can't get as deep into the sociohistorical aspects that dog underpaid, under-trained and often under-age employees of US national corporations that Eric Schlosser's books Fast Food Nation or Reefer Madness expose, but it's an interesting scat on the seemingly pervasive branded advergames that have taken over."

14 of 52 comments (clear)

  1. Wow, that's really silly by Pluvius · · Score: 4, Insightful

    If you really want to know why minimum-wage jobs suck, why not just get a real job at Kinko's (or McDonald's, or whatever) and get paid while learning? It's not like it's hard to get hired.

    Rob

    1. Re:Wow, that's really silly by UndyingShadow · · Score: 3, Informative

      The only reason I can think of is to allow those who might have forgotten what it was like (Management types) to gain a little perspective. Of course, I am optimistic, and this will probably only be played with by bored college students living off their parents salaries.

    2. Re:Wow, that's really silly by xutopia · · Score: 2, Funny

      Working at Kinkos, even in a canned Virtual world can be a serious upgrade to someone's real life.

    3. Re:Wow, that's really silly by Thing+1 · · Score: 3, Insightful
      It's not like it's hard to get hired.

      Actually, if you're overqualified, it is rather difficult to get hired. They'd rather have someone who won't jump ship (and take away the training that Kinko's paid for) when the economy recovers. I went through this a few years ago.

      --
      I feel fantastic, and I'm still alive.
    4. Re:Wow, that's really silly by iocat · · Score: 4, Insightful
      What games like this may miss is that there may be reasons to work at Kinkos or Starbucks other than that is the best job you could get. You may not be into having a career track job. Maybe you're an artist or a writer and want something that can pay the bills (more or less), gives you no mental stress when you're not on the clock, and may have fringe benefits (health care and coffee at Starbucks, and free copies for your fanzine/bandfliers/whatever at Kinkos).

      --

      Dude, I think I can see my house from here.

  2. Gee... by __aaclcg7560 · · Score: 2, Interesting

    Now that you played the game, why don't you get a REAL JOB and move out of your parents' basement?

  3. Advergames? That's a new one... by lpangelrob · · Score: 4, Interesting
    but it's an interesting scat on the seemingly pervasive branded advergames that have taken over.

    For perspective, I wonder if the submitter believes that America's Army is an "advergame".

    The common understanding seemes to be that such games are of low quality and value, but does that necessarily have to be the case?

  4. Game summary from the official website. by Eightyford · · Score: 3, Informative

    -- Game summary from the official website:

    Disaffected! - a videogame parody of the Kinko's copy store, a source of frustration from its patrons. Disaffected! puts the player in the role of employees forced to service customers under the particular incompetences common to a Kinko's store. From a new series of persuasive games we call anti- advergames.

    -- I find it interesting that they parody themelves. Persuasive Games seems to have started with a Howard Dean sponsored game a few years back. They've also made games for the GOP of Illinois, Chrysler, and Jeep.
    Other games from Persuasive Games:

    Airport Insecurity - a game about inconvenience and the tradeoffs between security and rights in American airports. While the government wants you to believe that increased protection and reduced rights are necessary to protect you from terrorism, the effectiveness of airport security practices is uncertain.

    Stone City - Cold Stone Creamery, Inc. - Cold Stone commissioned an employee training game to focus on the issue portion sizes and their relationship to profitability.

    Elemental - An educational game to help teach junior high school students learn Chemistry.

    PT Cruiser Cube Excape - THE stealth office game of 2006. Released as part of an integrated advertising campaign in support of the 2006 PT Cruiser.

    Xtreme Errands - Xtreme Errands coincides with the North American launch of the Jeep Commander and challenges players to complete tasks utilizing the unique features of this vehicle.

    Activism, The Public Policy Game - Sponsored by the DCCC and released during the height of the 2004 general election, players are challenged to balance six public policy issues with limited time and resources.

    Take Back Illinois - Sponsored by the Illinois GOP, Take Back Illinois challenged players to explore four issues surrounding the 2004 state elections: Medical Malpractice Reform, Education Reform, Grassroots Activism, and Economic Reform. Take Back Illinois was a 2005 Slamdance Independent Game Festival Finalist.

    Project Connect - a suite of 7 games created to educate 4th - 6th Graders on the science behind telecommunications technologies.

    The Howard Dean for Iowa Game - launched at Christmas 2003 to help Dean supporters understand grassroots outreach and to encourage them to participate in pre-caucus campaigning in Iowa or in their local area. Ccommissioned by Dean for America, the game was the first ever official U.S. Presidential Election game.

  5. Summary Blows by StikyPad · · Score: 3, Insightful

    Since the article (which was little more than the summary) sucks at least as hard as the actual game, I went ahead and found an equally less revealing post by Ian Bogost who seems to be the programmer. Additionally I found an MTV review (no need to thank me; it was linked from the first article) which has the enlightening quote: "We're hoping this experience is a gateway drug to more sophisticated critique."

    Although somehow I have difficulty imagining a serious discussion relating a video game to a gateway drug.

    Oh, also you can download it for (amazingly enough) FREE, from here or here.

    Now if you'll excuse me, I need to go bathe after being such a dirty karma whore.

  6. Funny thing, this game... by Red_Chaos1 · · Score: 4, Informative

    I work for FedExKinko's, have for about 2 months now. I can tell you right off that this game hardly portrays what it's really like, if you take it's description as truth. I myself work 3rd shift, and am titled a "Production Operator", which is the middle of 3 positions for that shift, and pays a base of $10/hr., with an added $1/hr. shift differential. So I earn $11/hr. I know most of the other people working in production (read: you generally don't take customer orders or show customers anything unless there's nobody else to do it) make at least $8\$9/hr. to start, not minimum wage. I can't be so sure about the people who work "Express", as they are the people who deal most often with customers and help them make their own copies, etc.

    That said, anyone who cares can learn some valuable stuff working at Kinkos. Photoshop, Adobe Acrobat Pro, and Adobe InDesign get used pretty extensively, with PageMaker and Quark getting used less so. You also learn how to use auto folders, stitchers, laminators, do bindings, etc.
    Add that the company does matching 401K, and offers a few different PPOs to choose from for medical, dental, and optical, does bonuses for every employee if monthly plans are met, and that you get paid for many holidays, and you can't help but face the fact that Kinko's is hardly a McJob.
    It's not the Emerald City of Oz, but it's pretty good, IMHO.

    So that said, I think I'll take this game's premise with a grain of salt.

  7. Re:A big....fat..... by LGagnon · · Score: 3, Insightful

    Given that there has been a controversy over whether or not video games are art, especially on Slashdot, a game such as this (which seems to be trying to achieve the merits of art) would be worth mentioning here.

  8. Re:A big....fat..... by kaptron · · Score: 2, Interesting

    I don't see why you are so quick to dismiss the game... did you even click on the link? It doesn't look like the most advanced game (it is, after all, free), but it could be pretty fun in the vein of one of those simple quick action games like Diner Dash or others that can be found on the web. I, for one, was interested in trying it out, but I am at work -- a slashdot reading haven, of course, but downloading/playing games is a stretch.

    Why would it make money?
    AFAIK, it isn't meant to make money... the company apparently makes their money creating these so-called "advergames" themselves (for Jeep, PT Cruiser, Coldstone Creamery, etc, according to their website) and any self-respecting game developer probably has certain qualms about being pigeonholed in such a market, and this is their way of doing something fun and creative as an escape and a parody of the average "advergame" (my take on the situation, anyhow). Although by making minor headlines I suppose they've probably achieved their goal, which could lead to "making money" in the sense of attracting more business for future projects.

    Why is this news?
    Personally, I thought it was kind of funny and interesting. These advergames are everywhere and it is cool that someone out there would take the time to experiment with a game that tries to "enact dissatisfaction and criticism against corporations" rather than a positive advertising message. I play these stupid little games with advertising tie-ins all the time when people email them to me (a Pringles King Kong game comes to mind) and they're good for a few minutes of fun, but they do beat you over the head with the advertising.

    Anyways, I thought I would stand up for these guys because it seemed like a pretty original idea, and from the responses I've seen here it seems like everyone is scoffing at it. What's the big deal? I found it more interesting than IE 7 leaks or "Google is still super awesome" articles. Though Google still is super awesome.

  9. Way to follow the hyperlinking guidelines Zonk. by drinkypoo · · Score: 2, Insightful

    Your hyperlink makes no sense at all. Didn't you even read taco's sermon?

    Let's look at the text containing the link:

    The Guardian Gamesblog writes of a new Persuasive Games game called 'Disaffected'.

    Now, the article linked to is titled "Undermining the advertisers" and it is about a game titled "Disaffected". For ten points: Based on the above text, and the subject of the article, which is the appropriate linking style?

    1. The Guardian Gamesblog writes of a new Persuasive Games game called 'Disaffected'.
    2. The Guardian Gamesblog writes of a new Persuasive Games game called 'Disaffected'.
    3. Profit!
    4. The Guardian Gamesblog writes of a new Persuasive Games game called 'Disaffected'.

    Hint: It's not #3. And it's not #1. The article is not about a new company called "Persuasive Games". It's about the game Disaffected (and to a lesser extent, Persuasive's founder.) The link should be descriptive of the content of the link. Thus, it's not #4 either. Doesn't leave much...

    How can Taco hold users to a higher standard than the so-called editors?

    End note: It would actually have been more proper to link the whole sentence than the text that actually got linked. It's descriptive. A minimalist link that I do not think would be appropriate for slashdot (because it is not very descriptive) would be "The Guardian Gamesblog writes" which would at least tell you what you were clicking.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  10. Re:Lead the Way by __aaclcg7560 · · Score: 2, Interesting

    Ok, ok. I admit it. Six years in the video games industry does not constitute a REAL JOB. However, working for IBM does! :P