2005 Moddb Award Results
An anonymous reader writes "After nearly 30,000 votes were tallied, Mod DB has posted its 2005 Mod of the Year winners. Source engine mods really cleaned up with the occasional Unreal, Doom and Battlefield mod making the cut. What started out as a slow mod-making year quickly gained momentum as mod teams made the switch to the next generation games, and began learning the in-and-outs of these new engines. 2005 was an exciting year with lots of great mods and games. Now it's time to look forward to a fresh year of creative minds formulating engines into masterpieces as we enter the next generation of gaming."
http://cdoom.d3files.com/index.php?page=news
Episode 1 of the original Doom game in the Doom 3. Greatest mod ever.*
-Rick
*Note on bias, the music for CDoom was written by a friend of mine (http://sonicclang.ringdev.com/
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
With mods being so prevalent these days, you almost have to wonder. I remember when Quake came out. (No bloody, II, III, IV, or D) The game itself was actually kind of dull. But it made such an amazing platform for cool single and multiplayer mods! There was nothing quite like dueling the reaper bot or swinging into a CTF castle on your grappling hook.
:-)
Now that more and more games are moddable, one has to wonder if modding has become the game. Rather than purchasing a title which we will play until we finish it or get bored of it, are we now purchasing titles just so we can invent new games based on them? Heck, even many commercial games (Elite Forces, Half Life, etc.) are really nothing more than Total Conversion mods of the engine. While some companies take the time to modify the source code, for the most part they don't ever need to touch the engine. Just take the platform and make a fun game.
This really has been an interesting trend in gaming. My only fear is that it's been slowly erroding the PC industry's ability to produce an actual game for playing rather than a platform for playing with. I love modding just as much as the next guy, but sometimes it's kind of fun to just do some semi-mindless shooting/puzzle solving/adventure.
Javascript + Nintendo DSi = DSiCade
Perfect story for this question. What books, and other resources does the slashdot audience recommend for the beginning modder?
There's two other things that can be done with game engines. Making movies, and making "serious games" (educational usually).
BTW modding is a good way to save a mediocre game from extinction.
Sorry, totally off-topic...
Just that I initially read the title as "2005 Moddb (mwahd-DEEB = Muad 'Dib) Awards".
"God is a comedian playing to an audience too afraid to laugh." -- Voltaire
For example:
Such information as, say, what game this is a mod for and what exactly the mod does would have been nice. What they provide is a good indication of what sets this mod apart from others, but not much else.