Square-Enix Sees Profits Sink
Gamespot reports that RPG maker Square-Enix reported an almost 70% decline in net profit for most of last year. From the article: "Square Enix attributed most of its financial difficulties to its primary business--games. The company had a profitable nine months, releasing a number of hits: Kingdom Hearts II, which shipped 1.1 million units in Japan since its release in December; Romancing SaGa for the PS2, which shipped 500,000 units (Japan: 450,000, USA: 50,000); and Dragon Quest VIII, which shipped 430,000 units in North America. However, the numbers couldn't match those of the previous year, when Dragon Quest VIII shipped 3 million units in its first three days of release in Japan. The segment's sales fell 43.3 percent to 21.2 billion yen ($180 million), and its operating income plunged 95.1 percent to 974 million yen ($8.28 million)."
First they tried to entice me to buy Dragon Quest VIII with the FFXII demo. Now they are guilting me into buying it.
If this signature is witty enough, maybe somebody will like me.
Well, I won't get all fanboy on you, but I really have no complaints about Dragon Quest VIII. I won't say it's the perfect game, but it has no major flaws as far as I can tell and is just fun. There is lots to do outside of the main quest, the game itself is beautiful. I'll admit that I've always been a fan of the DQ/DW games (even played both SNES version with translation patches), but I really can't find fault with this one. Some people might think that gold is in too short a supply, but I think it just forces more strategic choices instead of "buy the most super awesome equipment for everyone ever at each town" way of thinking.
This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
My brother got a copy of Dragon Warrior VIII for Christmas, and I had the opportunity to try out the FFXII demo.
I'm glad I did. The battle system was one of the most boring I've ever played in an RPG. The game practically plays itself. In the 'Boss Battle' in the second mission, I won without giving any orders to my characters at all except for using one ether when I ran out of magic points. Your allies heal themselves and you and there seemed to be little point in casting magic spells yourself except to heal.
I realize that Final Fantasy has always been a game with changing mechanics and battle systems, but making the battle system as simple as possible is not a step in the right direction.
So maybe the high distribution of DW VIII will contribute to the downturn in sales in more ways than one...