Sony Takes Aim at Xbox Live
Joystiq and the site ComputerandVideoGames are reporting on the first real action in the next-gen war. Sony is apparently readying a strong online service that will meet or exceed the features of Xbox Live. With no firm PS3 launch date yet released, the 360 still has the advantage, but if Sony is rolling out an online matching and media service with their (reportedly) more powerful console things could look bad for Microsoft's new system. From the article: "This story, together with the recent survey Sony conducted, should remove any doubts about Sony's online ambitions. Is it possible that Sony could create a network the size and scale of Xbox Live in such a short time. It has cost Microsoft, the world's largest software company, billions and taken years just to lay the framework for the current Live service. Sony is know for their hyperbolic marketing: the PS2's Emotion Engine, the PSP as iPod-killer; it seems unlikely they could take the crown from Microsoft on their first try, but any attempt is a huge relief. It was beginning to look like Sony didn't think the Live service was a valuable addition to console gaming, or a serious competitor to their hegemony. "
The news is that so far Sony did not have a unified online service in the manner of Xbox Live. Individual games were expected to provide their own services.
"When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
FYI, the Silver account mode for Live has everything EXCEPT for actual multiplayer. Silver accounts are free. It's the Gold accounts that cost money. You're paying for the network connection (bandwidth), the servers that host the matchmaking, as well as any updates to the service in the future. And I'm sure some of the money goes back into R&D for future versions, or subsidizes the Silver accounts, or even (*gasp*) profit. I have no idea the pricing scheme for Nintendo or Sony, but I'm guessing they're going to have a similar scheme (or see reduced functionality).
... although the companies might be paid in other ways: more in-game advertising, higher per-box costs, higher console costs, forced to pay "micro-payments" for new weapons/armor, etc. Or just stuck with fewer features or even NO on-line functionality. (Arguably that's why Sony went with their original model in the first place. Many games don't appear to benefit much at all from online features, like single-player RPGs, so why have one in the first place?)
... you mention that you'd prefer more P2P-style implementation, which I gather you mean peer-to-peer. That's actually one thing I'd pay NOT to see. You just can't trust the client anymore. Arguably, P2P-multiplayer is what's killing many PC games. There's just way too many cheated clients out there, making play experience miserable. Are closed systems perfect? No, but it's certainly a lot harder to crack and the companies have a genuine interest in closing the holes as fast as possible, lest they lose their precious subscription business. Otherwise, bad developers could just say, "Oh well, we shipped the game. It's done. Sorry users, the griefers have ruined the game and we can't do anything about it now." Things like Punkbuster are great and all, but I'd rather just trust the server to do all the calculations, have the client "be dumb", and pay for it.
Your complaint sounds a lot like those who hate the idea of paying monthly for MMOs. Sorry, that's just the cost of doing business. If there weren't people willing to pay for it, then yes, you'd have a lot more things that were just "free"
One final thing
-- jchenx
If you want free multiplayer online gaming, then buy a Nintendo Revolution (when it comes out). Nintendo has stated repeatedly that they think it is stupid for a person to have to buy a console, buy a game, and then have to pay a monthly fee to play the game. All online capabilities any Revolution game has through the Nintendo WiFi Connection will be free, just like the current online games are for the Nintendo DS. Nintendo is even providing free WiFi hotspots all over Japan and in select McDonald's stores in the US for people to play their games. So, if you're looking for a company to get a clue, look no further. Nintendo already has.
The two aren't comparable. Xbox Live (no exclamation point) lets you download games, buy extra content, and play any game which supports its APIs. The Nintendo DS requires every application to implement network connectivity in its own way. Your copy of Mario Kart DS won't support WPA because your cartridge didn't come with the appropriate software to do that. On the Xbox, the network is abstracted away: it could be a wired or wireless connection with whatever encryption, and the games will play the same way. It's even possible to patch games or the Xbox Live system over the Internet, though few games have needed patching.
While we're on the topic, let's take a look at the list of games which will work with the DS's wi-fi abilities. Wow, five games, two of which aren't released yet. I bet Tetris DS is going to be a blast, though.
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Your comment is insightful, but it's a little hard to initially take seriously when you have more "M$"s in it then you do sentences. If you insist on using such childish names maybe just use one early on and let the reader fill them in for the rest of it. That way those of us who recognize that Sony, Nintendo, and other corporations aren't nonprofit charity organizations won't be snickering the whole time.
There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
PS3 actual development screenshot
PS3 hype "screenshot"
Yes, Sony, of coooourse we believe you.
Well...good thing they have a friends list and I can avoid most of the asshats you speak of. Additionally, the 360's Live service now gives you more options when it comes to rating a player's behavior online. So for me, it's not an issue.