Upcoming FPS Titles In 2006
IGN has a look at some of the many high-profile First-Person Shooter titles slated for this year. From the article: "At any rate, as we near the realm of photorealism some fifteen years later, brave and storied heroes like id Software, Epic Games, Valve, and DICE continue to evolve the genre with things like voice communication, fancy lighting, and flying limbs. So today we bring to you our list of the upcoming shooters of 2006 whether they make us giggle like little girls or not. Some of these are expansions, some of them are fever dreams of the future, and others simply games we know are gunning for 2006." Appropriate, then, that Gamespot just released another 'Greatest Game' article this week. Doom certainly deserves the spot they give it.
To be fair, it was another id game, Wolfenstein 3D, that in 1992 introduced gamers to the concept of the first-person shooter.
Except that it wasn't. Even if you don't count Maze War (and its successor, MIDI Maze) for some reason, you still have id's own Catacomb 3D.
Rob
ATI card by any chance? Using the 5.13 drivers? The ones which secretly detected F.E.A.R. and applied some outdated game-enhancement logic? You know, the logic that made F.E.A.R. single-player demo run like the shizzle on ATI cards, but makes the retail F.E.A.R. run like the fizzle?
I have a pretty good gaming system. I updated to the cat 5.13 drivers, and suddenly F.E.A.R. was getting 10fps. I tweaked everything, and nothing fixed it. I was teh dumb and actually played about 1/4 of the game like this. I renamed FEAR.exe to FEARme.exe and suddenly I got 45+fps.
I want my 1/4 FEAR back...!
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Nahh if you want a twitch fest you play Quake1 the speed of Quake1 puts 2 and 3 to shame. In fact they grew progressively slower. (Though certainly not to the extent of a lot of FPS's these days.)
That said I get the point about it not being everyones thing to have ultrafast FPS action. The problem is that most FPS's are the slow variety while Quake is still the only real example of a super fast frag fest.
Even Painkiller and Serious Sam are no real comparison to the Quake series because they only really upped the monsters and thrived on open environments. One of the key features of Quake and Quake 2 was that you were zipping down corridors and all sorts with additional strafe, rocket and double jumping. You get non of that in any other game (Some have tried but its hardly fluid and you tend to just blow yourself up.)
Oddly I think Tribes came closest you could build up serious speed across the landscapes and it introduced a new way of moving just like the various jumping styles of Quake. Problem was that since the original its drastically gone downhill.
Ultra fast FPS's are few and far between itd certainly be nice to at least have a few more lines of them available inbetween the World War recreations and strategy or stealth FPS's.