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Microsoft Licensing Fee Intended To Reduce Hobbyists

BokLM writes "Microsoft's Amir Majidimehr, Corporate VP of the Windows Digital Media Division, explained at a DRM conference in London why they require a license fee from device makers." From the article: "According to Amir, the fee is not intended to recoup the expenses Microsoft incurred in developing their DRM, or to turn a profit. The intention is to reduce the number of licensees to a manageable level, to lock out 'hobbyists' and other entities that Microsoft doesn't want to have to trouble itself with."

14 of 355 comments (clear)

  1. Re:Things haven't changed since 1976... by the_skywise · · Score: 4, Insightful

    And remember, it's the HOBBYISTS who've done more to advance computing than anything Microsoft has done to advance the state of software development in the world. (Linus Torvalds anyone?)

  2. Sweet Zombie Jesus by SchrodingersRoot · · Score: 4, Insightful

    Those damn hobbyists are the entire problem! Those bastards! Er...this has nothing to do with tromping the little guys...

    The intention is to reduce the number of licensors to a manageable level, to lock out "hobbyists" and other entities that Microsoft doesn't want to have to trouble itself with.

    Is it just me, or does anyone else think that Microsoft has the resources to "manage" nearly any number of "hobbyists"? I mean, laziness is one thing, but sheesh...
    I wonder if there are any backroom deals being made here?

  3. Re:Surprised? by r00t · · Score: 4, Insightful

    It's surprising that this would be openly admitted. I would expect them to deny this, despite how obvious it is.

  4. Big deal by typical · · Score: 5, Insightful

    The intention is to reduce the number of licensors to a manageable level, to lock out 'hobbyists' and other entities that Microsoft doesn't want to have to trouble itself with."

    If it turns out that hobbyists are a bad thing, then the market will demonstrate that. There's no need to act as if your rights are being suppressed.

    Sometimes hobbyists are phenomenal for a platform (the Apple II platform, Linux). Sometimes they don't seem to provide enough benefit to be essential. Game consoles are effectively closed to hobbyists and despite the degree of amateur work, Flash was never really a free platform to seriously develop for.

    The only area in which I can think of that this isn't true is when monopolies exist (such as the cell phone market, where cell providers can force the platform closed by requiring that anyone that uses their services provide only a closed platform).

    Anyone can sit down and provide something an an encoded audio and video format. There are a lot more MPEG-based players out there than anything else, and it's not as if hobbyists can't produce content for these. Microsoft's chosen their market (at least in the short term). Let them play with the idea and see whether it pans out.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
  5. Biting the hand that feeds it? by mykepredko · · Score: 4, Insightful

    This really isn't news - Microsoft has been actively trying to limit hobbyists and small businesses entry into creating new applications for the PC for ten years or more. This is just one more way to squeeze them (us) out.

    Personally, I don't understand this behavior because it is so damaging in the long term - students (who can also be thought of as "hobbyists") will not be able to easily work on Microsoft products and will naturally gravitate towards more open solutions...

    I've never understood why Microsoft wasn't more supportive of the student, hobbyist and small business marketplace. I can understand that they do not want products propagating that use obsolute interfaces/methodologies but there should be some halfway point, not freezing out those of us that want to experiment with PC applications and don't have deep pocket sponsors.

    myke

  6. Not limited to Microsoft by Austerity+Empowers · · Score: 4, Insightful

    Beyond MS and the XBox, this practice is pretty common in both the HW and SW industries. If you've ever: tried to synthesize FPGA code, get a compiler for a up,uc that's not mainstream, tried to get an eval board, tried to get API info, tried to program for any console or handheld, you've come across this practice.

    Most of that stuff is FREE to corporate customers, companies will voluntarily lose money just to get people to try to use their product. However for people on the street, or companies too small to be "real", they will charge thousands upon thousands of dollars for these materials, if they will let you have them at all.

    On one hand they're right, true hobbyists often have day jobs that are not in the industry (since those in the industry often gank this stuff from work) and can generate a lot of cost by a multitude of questions and misunderstandings. On the other hand, one persons hobby could turn into a good business, if their idea or project becomes interesting. By discouraging this, they are effectively discouraging innovation in anything less than a rather well funded start-up.

  7. Bad move by rewt66 · · Score: 4, Insightful

    If Microsoft can't bother with the hobbyists, then the hobbyists won't bother with Microsoft. Result: The new cool things will happen on Linux or Mac, not on Windows.

    This is not the smartest thing Microsoft has ever done...

  8. Xbox points to the future by jmorris42 · · Score: 5, Insightful

    > Ballmer: Developers! Developers! Developers!

    But they are starting the long slow trend that ends with Xbox bow. They still want developers, but only large ones. Because in the end the goal is to turn the PC into an Xbox. All applications are signed by Microsoft and they collect a piece of the action in exchange for it. It solves most of their security problems, lets them tap vast new revenue streams to show investors some growth and allows them the total freedom to screw each developer in turn by introducing their own replacement and deciding the 3rd party app no longer 'meets our strategic vision' and refusing to continue signing.

    --
    Democrat delenda est
  9. Re:Things haven't changed since 1976... by governorx · · Score: 4, Insightful

    Classic diplomatic speak. The real issue which was presented by the original post was carefully walked around by BG. By claiming that software sharing is hurting his company (in this case development tools) he precludes giving more concrete examples.

    What BG is particularily upset about is that the shared dev. tools are used to create competitive software. Whats more, this is done using software that was never going to make a profit anyway. So BG is upset about a faulty business plan. If he didn't sell dev. tools he would be alright and he could complain about people stealing his OS's (kinda like he did at the start with DOS - he payed much less for it that it was worth, kinda like people that steal windows because they feel that a windows license isnt $500).

    Bottom line: Hobbyists will push their software and hardware. Hobbyists create worms and virii for all we know. Hobbyists are bad. Im a hobbyist. A+B != C always.

  10. Re:Standard Business Practice by 99BottlesOfBeerInMyF · · Score: 5, Insightful

    This isn't news, nor is it some grand conspiracy.

    Actually, it is. A monopolist has partnered with two cartels and all three of them have been convicted of illegally abusing their market positions. They are partnering to build an artificial barrier to entry in the convergence of their markets and to leverage their existing position to gain an advantage in new markets. This is most definitely a conspiracy and it is news. Here's a hint. It is illegal to use a monopoly to gain an advantage in other markets or to build barriers to entry to those markets. MS has partnered to do just that, implementing software restrictions to provide some parties with a market advantage using their monopoly on desktop OSs.

    When pricing a product, you typically want to set a minimum price specifically for the purpose of eliminating the deadbeat/hobbyist factor.

    Since when is an artificial restriction on use a "product?"

    If the majority of your customers are businesses, they won't blink at a couple-hundred bucks for a product.

    And you think that makes it ok or something? MS has a monopoly and they are using that monopoly to collect an additional toll from developers in the separate software application market. That is illegal.

  11. Linux didn't really advance computing ... by AHumbleOpinion · · Score: 4, Insightful

    And remember, it's the HOBBYISTS who've done more to advance computing than anything Microsoft has done to advance the state of software development in the world. (Linus Torvalds anyone?)

    Linux didn't really advance computing, Linux is yet another reimplementation of Unix. AT&T advanced computing by developing Unix. I'm open to the idea of giving UC Berekeley some credit too, but we have the reimplementation issue as well. However Berkeley does deserve credit for it's open license, Linux's GPL license being a reimplementation of the the open distribution idea. Please don't misunderstand, I am not slamming Linux or minimizing the enormous efforts that went into it's development. Linux is an outstanding technical achievement, but it does not offer original ideas, it merely offers original source code.

  12. Re:BoingBoing? by jridley · · Score: 4, Insightful

    Slashdot is mostly a gathering point for news found elsewhere. If you follow the Register, BoingBoing, HardOCP, and a few other sites, you'll see almost everything before it hits slashdot.

  13. Remember the Microchannel? by Opportunist · · Score: 5, Insightful

    There once was a bus system called the Microchannel. In its age, it was revolutionary. Look it up, and be stunned by the opportunities this system presented. Remember, this was the age of ISA (Not even VLB, heck, not even EISA and faaaaar from PCI) cards.

    It was good. Unlike the DRM junk, this was REALLY good. It only had one single flaw:

    IBM threatened to execute patent rights. And the card manufacturers were afraid they couldn't actually make a buck with MCA cards after paying royalties to IBM for the patents.

    So most of them, besides a few big players, went down the conservative road and decided it would be better to stick with ISA. It's slower, yes, it's limited, yes, but at least we can actually make a buck there.

    Customers split up. Those who decided to stick with ISA, to be compatible with their old hardware, hardware they needed and was not available on MCA, and those who stood true to IBM and trusted them to create new line of hardware. The first group saw that they could get cheaper hardware, not only add-on cards but even the "main machine" from 3rd party vendors that are still compatible with their old ISA cards.

    The other group went after the first when IBM decided to dump the Microchannel Architecture in the early 90s, leaving their customers with big investments that led into a dead end, forcing them to buy completely new hardware altogether as well. And understandably, they did not want to sink more money into IBM...

    And the MCA, which was a great design, went away before it even started to fly. And marked one of the cornerstones of IBMs decline from THE computer company to ONE computer company today.

    Let's hope DRM will be the same for MS.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  14. Precisely by nonlnear · · Score: 4, Insightful
    BINGO.

    The current generation of teens/(very) young adults is taking a step backwards as far as the amount of functional knowledge. Generation X will be looked upon by history as the high point of digital innovation. Gen X will be to network-driven innovation what the Apple II/C64 generation was to computer hardware development: the initial blossoming of innovation before the chilling onset of a corporate homogenization of methods and implementations (an ice age, if you will).

    So many people honestly believe that they aren't complete morons for paying a dollar (or more) for a fucking ringtone! (And a ringtone that has terrible sound quality at that.) The current young generation's attitude towards learning is far more apathetic than gen X's. The prevailing attitude is, "Why should I learn about something when I can just google it on demand?"

    What I think is really going to define the social dynamics of the Gen Y job market and society is a new kind of digital divide. Not the 'digital divide' that refers to some people not having access to technology. The real digital divide will be between those people who have made technology their masters (by refusing to actually learn anything - relegating knowledge to the machines - and elites), and those who instill in their children the importance of being the masters of technology. That will be the real digital divide.

    This is the very same education ethic you refered to when you said Why buy your kid a game when you can buy him something that gets him to college? The difference will be that getting the access to the physical hardware isn't the barrier to success. It's going to be the inquisitive epiphany that "I should pull that compliance chip off my motherboard and figure out what's happening inside that $30 computer? After all, if the hardware's so cheap, what is it about computers that makes them the key to making a lot of money in the (idustrialized) world?"

    And that epiphany is going to become something that is less and less spontaneous as companies like MS, Apple, Google, etc. start pumping more and more of their advertising budgets into building a "just use it - don't worry about how it works" culture.

    --
    argumentum ad fallacium: Fallacy of defining a fallacy which allows one to dismiss the argument in question.