Microsoft Licensing Fee Intended To Reduce Hobbyists
BokLM writes "Microsoft's Amir Majidimehr, Corporate VP of the Windows Digital Media Division, explained at a DRM conference in London why they require a license fee from device makers." From the article: "According to Amir, the fee is not intended to recoup the expenses Microsoft incurred in developing their DRM, or to turn a profit. The intention is to reduce the number of licensees to a manageable level, to lock out 'hobbyists' and other entities that Microsoft doesn't want to have to trouble itself with."
The intention is to reduce the number of licensors to a manageable level, to lock out 'hobbyists' and other entities that Microsoft doesn't want to have to trouble itself with."
If it turns out that hobbyists are a bad thing, then the market will demonstrate that. There's no need to act as if your rights are being suppressed.
Sometimes hobbyists are phenomenal for a platform (the Apple II platform, Linux). Sometimes they don't seem to provide enough benefit to be essential. Game consoles are effectively closed to hobbyists and despite the degree of amateur work, Flash was never really a free platform to seriously develop for.
The only area in which I can think of that this isn't true is when monopolies exist (such as the cell phone market, where cell providers can force the platform closed by requiring that anyone that uses their services provide only a closed platform).
Anyone can sit down and provide something an an encoded audio and video format. There are a lot more MPEG-based players out there than anything else, and it's not as if hobbyists can't produce content for these. Microsoft's chosen their market (at least in the short term). Let them play with the idea and see whether it pans out.
Any program relying on (nontrivial) preemptive multithreading will be buggy.
> Ballmer: Developers! Developers! Developers!
But they are starting the long slow trend that ends with Xbox bow. They still want developers, but only large ones. Because in the end the goal is to turn the PC into an Xbox. All applications are signed by Microsoft and they collect a piece of the action in exchange for it. It solves most of their security problems, lets them tap vast new revenue streams to show investors some growth and allows them the total freedom to screw each developer in turn by introducing their own replacement and deciding the 3rd party app no longer 'meets our strategic vision' and refusing to continue signing.
Democrat delenda est
This isn't news, nor is it some grand conspiracy.
Actually, it is. A monopolist has partnered with two cartels and all three of them have been convicted of illegally abusing their market positions. They are partnering to build an artificial barrier to entry in the convergence of their markets and to leverage their existing position to gain an advantage in new markets. This is most definitely a conspiracy and it is news. Here's a hint. It is illegal to use a monopoly to gain an advantage in other markets or to build barriers to entry to those markets. MS has partnered to do just that, implementing software restrictions to provide some parties with a market advantage using their monopoly on desktop OSs.
When pricing a product, you typically want to set a minimum price specifically for the purpose of eliminating the deadbeat/hobbyist factor.
Since when is an artificial restriction on use a "product?"
If the majority of your customers are businesses, they won't blink at a couple-hundred bucks for a product.
And you think that makes it ok or something? MS has a monopoly and they are using that monopoly to collect an additional toll from developers in the separate software application market. That is illegal.
There once was a bus system called the Microchannel. In its age, it was revolutionary. Look it up, and be stunned by the opportunities this system presented. Remember, this was the age of ISA (Not even VLB, heck, not even EISA and faaaaar from PCI) cards.
It was good. Unlike the DRM junk, this was REALLY good. It only had one single flaw:
IBM threatened to execute patent rights. And the card manufacturers were afraid they couldn't actually make a buck with MCA cards after paying royalties to IBM for the patents.
So most of them, besides a few big players, went down the conservative road and decided it would be better to stick with ISA. It's slower, yes, it's limited, yes, but at least we can actually make a buck there.
Customers split up. Those who decided to stick with ISA, to be compatible with their old hardware, hardware they needed and was not available on MCA, and those who stood true to IBM and trusted them to create new line of hardware. The first group saw that they could get cheaper hardware, not only add-on cards but even the "main machine" from 3rd party vendors that are still compatible with their old ISA cards.
The other group went after the first when IBM decided to dump the Microchannel Architecture in the early 90s, leaving their customers with big investments that led into a dead end, forcing them to buy completely new hardware altogether as well. And understandably, they did not want to sink more money into IBM...
And the MCA, which was a great design, went away before it even started to fly. And marked one of the cornerstones of IBMs decline from THE computer company to ONE computer company today.
Let's hope DRM will be the same for MS.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.