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All Aboard the Nerd Boat

Forbes is running an article detailing a most unusual cruise. 180 Computer Science profs were brought together on a Royal Carribean ship to talk about bringing computer games to the classroom. Despite the topic, there was a lot of serious discussion. From the article: "After Microsoft's Luehmann praised the technical sophistication of three new Xbox 360 games (Mass Effect, Too Human, and Gears of War), a silver-haired professor raised his hand and commented: 'You just showed us three very sophisticated and very violent games, and I'm sure they're good for something--though I don't really know what that is--but what I want to know is, when will you make a videogame that's really useful? When will you make a videogame that's going to teach my students chemistry?'"

22 of 105 comments (clear)

  1. What ever happened to FUN? by BaltikaTroika · · Score: 2, Insightful

    Games are traditionally something that people do in order to relax and have fun. A game that teaches chemistry? It doesn't exactly sound like something I'd want to have a multiplayer deathmatch in...

    Don't forget that videogames are a business. The developers make what the market wants (at least, that's the theory).

    Baltika

    1. Re:What ever happened to FUN? by Swordsmanus · · Score: 3, Informative

      Sup at least in Japan, all three of Nintendo's educational Brain Training series games have sold over 1 million units since May. Brain Training 2, released 5 weeks ago, has already sold over 1 million units. So...if educational games can work in one area of the world, they might work in others. Maybe not, but still, there's a new and powerful precedent. Not to mention, educational games are exceedingly cheap and quick to develop compared to blockbuster titles. So in terms of a business perspective, it's blatantly obvious that such games have merit.

  2. Hangman by szembek · · Score: 2, Funny

    What, this guy's never played Chemistry Hangman? http://www.creative-chemistry.org.uk/funstuff/hang man/hangman.htm I mean Come on!

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    nothing
  3. Whoa, know what? McGyver! by Vo0k · · Score: 4, Interesting

    That's one helluva idea for a game.
    McGyver style.
    The new engines would finally allow for that level of sophistication.
    Create a database of 1000-2000 different chemical reactions, then give objects besides the standard "texture, lightness, weight" properties the property of chemical composition. Give player a lab to prepare stuff. Then let them loose on missions, using at first simple stuff like black powder, later play with transporting a canister of nitroglicerine across Manhattan in public transport, then do more advanced stuff, fill a building with hydrogen-oxygen mix, smuggle dissolved gold in fuel tanks, etc, all the cool stuff you can do with chemistry. :)

    Cool!

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
    1. Re:Whoa, know what? McGyver! by szembek · · Score: 3, Insightful

      I can see the lawsuits already.... look at how many people sue game makers over shootings, imagine if the games showed kids how to make bombs!

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      nothing
  4. duh by voice_of_all_reason · · Score: 5, Insightful

    When will you make a videogame that's going to teach my students chemistry?'"

    Newsflash: Your students don't want to learn chemistry. They want to beat up the hooker and get their money back, run away from the cops in a flashy sports car, and unload an entire arsenal into the local shopping mall.

    That's why Grand Theft Auto 3 is the most successful franchise in history, and Mavis Beacon Teaches Chemistry hasn't even gotten to the drawing board stage yet.

    1. Re:duh by kryzx · · Score: 2, Informative
      True enough.
      But there are some people out there trying to learn what makes the fun games fun and apply that knowledge to making the stuff we have to learn a little more fun to learn.
      www.seriousgames.org

      If they do it well enough, they may even create games that are entertaining enough to play them for fun, even if they teach you something as a side effect.
      Like, say, this one:
      www.americasarmy.com
      or these: www.sheppardsoftware.com

      --
      "I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve."
    2. Re:duh by Blakey+Rat · · Score: 2, Informative

      America's Army is a great example. After playing that off and on for a few years, I could probably be dropped into the middle of a military action and stand a pretty decent chance of staying alive. Assuming, of course, that I didn't just wet myself, huddle in the fetal position, and cry for my mother. (There's a pretty big difference, still, between games and reality.) But, in any case, America's Army teaches a lot.

      So do flight simulators, BTW. At least, not the 'arcade' Crimson Skies type. After virtually landing a P-51 about 500 times, I could probably do a half-decent job of landing one for real. And I'd be less likely to wet myself and cry to boot.

  5. Is all the good educational software older? by Myself · · Score: 2, Interesting

    I suppose DrugWars was more about economics than applied chemistry, unfortunately. If there'd been a meth-cooking section to the game, maybe we'd feel differently about it. :)

    Anyone remember Rocky's Boots? I played it on the Apple II, and I'm not aware of an updated version. It was essentially a logic game, building machines from sensors, logic gates, and actuators. Think Mindstorms minus the physical Lego. It was a blast for a little kid to play, and taught some valuable concepts much earlier than I might've otherwise encountered them. But I haven't seen anything like it in years.

    The question is a good one: Where have all the good educational titles gone? Perhaps now that violent games have proven they own the market, there's less appetite for trying something new and educational. Anyone?

    1. Re:Is all the good educational software older? by WarForge · · Score: 2, Informative

      I know we are supposed to hate MS, but when .NET was released, Terranium provided just that (and still does). You create "creatures" in .NET languages and add them into the Terranium ecosystem to compete to survive with everyone else's creatures.

      From the homepage:

      "Terrarium is a multiplayer ecosystem game developed using the .NET Framework. Developers can create their own creatures and add them into the game on their own client machine. Teleporters on each client transfer the creatures between clients in the Terrarium peer-to-peer network. As a creature developer, you can program either herbivores or carnivores. Herbivores are capable of eating plants, of course, while carnivores are capable of eating both herbivores and other carnivores. Once a creature is in the Terrarium ecosystem and competing for resources, this website can be used to compare its vital statistics against those of other creatures. The objective of Terrarium is to develop a creature that out-survives the rest. Terrarium is also an excellent example of the capabilities of the .NET Framework. It uses Windows Forms and DirectX for a super-rich UI experience. And XML Web Services provide the community infrastructure for the game, enabling peer discovery, reporting, and auto-update of new versions."

  6. Computer Games Taught Me Everything I Know... by Anonymous Coward · · Score: 5, Funny

    Civilization taught me history and geography, Sim City taught me business and government, the Total War series taught me military tactics, the Sims taught me about relationships, Pro Pinball taught me, uh, how to play Pinball, Chessmaster taught me how to play chess and Doom taught me the proper use for a chainsaw.

    Computer games taught me everything I know...

    1. Re:Computer Games Taught Me Everything I Know... by Vo0k · · Score: 5, Funny

      Proper use of chainsaw? Kid, these games overrate chainsaws.

      Under influence of HL2 I bought a crowbar. A beautiful, long, heavy crowbar. Just the same as you find in HL2, I even made the grip red.

      Later that year I got opportunity to buy massive amounts of damaged wooden palettes really cheap. I bought 30. Wood for the fireplace for autumn evenings before we start central heating! Okay, I have a crowbar, that will take a moment. Gordon Freeman needed 2 hits to break such a palette to bits, such a pile would take him maybe 20 seconds.

      Bullshit. It takes good 20 minutes to break a palette to pieces using a crowbar, and you're covered with sweat afterwards.

      So I took the chainsaw instead.
      Okay, cutting the palette into 9 pieces that fit in the fireplace (5 cuts) takes about 3 minutes. It's tiring like hell too, but still vastly easier than breaking it using a crowbar. It took a whole afternoon to cut the pile of palettes with the chainsaw and I was dead tired after that.

      I really regret I didn't have a rocket launcher or at least sachel charges. That would make it sooo much easier!

      Damned games LIE!

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    2. Re:Computer Games Taught Me Everything I Know... by Ironsides · · Score: 2, Insightful

      Where in X is Carmen Sandiego.

      Space
      The USA
      The World
      Time

      Oregon Trail, Super Solvers X, Sim X, Number Munchers, some fish game I barely remember and more. They're still around, just so happens FPSs are getting all the news right now. Among others, try Pikmin as a more recent title.

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
  7. You are missing the point by Strell · · Score: 3, Interesting

    Why would Microsoft go on a cruise that is specifically designed to identify games as an education source, only to highlight and force-advertise their 360 lineup? It would be no less transparent if Sony showed off the latest version of GTA or if Nintendo showcased Mario 128. What do they have to gain other than a shallow attempt at advertising, and hopefully a few more consoles moved?

    That said, the prof might be a little out of his element (I have a hard time finding a "silver-haired professor" being a gamer of any means, although that is a generalization and I could be wrong), but his question is at least somewhat valid. What is stopping someone from incorporating, say, chemistry elements into a crafting/spell casting system? Think Secret of Evermore (or World of Warcraft if you can't think back that far) where real-life elements and compounds create items and objects. True, it would be a transparent attempt (kind of like "The Bible Game" being nothing less than pure religion dressed up as a game), but would it really be all that bad? I can imagine at least a capable system involving some marginal knowledge, at which point someone *could* theoretically benefit and gain some knowledge.

    This could be stretched further, but at that point it becomes difficult to pinpoint great examples. Describing true physics in a game using the Havok engine? Applying that mentality to space games in an attempt to teach some rudimentary physics, and possibly theoretical (string theory)? I dunno.

    At the end of the day I'll admit I'm looking for my games to be fun, not giving me a lesson on something. Although I must admit, Civilization does a handy job of giving some background knowledge on key historical topics (if you take the time to read the blurbs, I mean, and I haven't played one since Civ2 so I don't know if the recent incarnations carry this data also).

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    I'm not scared of anonymous cowards.
  8. Do what the show did by hey! · · Score: 3, Insightful

    They always left or obscured out a crucial piece of the bomb recipe.

    So, the majority of users would be stuck, leaving a few of the more gifted and determined ones to work out the remaining details. Then you pray to Darwin that this minority takes reasonable precautions (your game should teach them that too).

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    1. Re:Do what the show did by Anonymous Coward · · Score: 2, Interesting
      Leave the burner fire 10% too strong. Boom. Load.

      Except that in real chemistry (which is what you're trying to teach, right?), most things are not so apt to go "boom." It would be more like this: Mix chemicals X and Y. Nothing happens. Try heating them. Nothing happens. Add chemical Z. Nothing happens. Start over with chemicals P and Q. Nothing happens...

      This is starting to sound like a really boring game.

    2. Re:Do what the show did by Vo0k · · Score: 2, Funny

      Well, if you mix random chemicals without the manual (chemistry book), it would be likely like in your scenario. Or more like: Mix chemicals X and Y. Nothing happens. Heat them. Bubbles appear. (so what?) Add chemical Z. Some cheesy stuff lands on the bottom. Add P and Q. It starts stinking. Filter out the cheesy stuff. Boggle.
      Either you understand the parts of chemistry and get desired results, or you don't and you get random results. Usually boring. You need to learn to achieve something.
      My scenario was a likely mission containing a simple task of making nitroglycerine. It would behave like that once you mixed the proper ingredients in proper proportions.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
  9. Missed a class? by Valiss · · Score: 2, Funny

    Computer games taught me everything I know...

    So you didn't learn anything from Leisure Suit Larry? Come'on, that was chalk full of one-liners that are sure to impress the ladies!

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    -Valiss
  10. Square-Enix's answer by Guppy06 · · Score: 2, Funny

    "When will you make a videogame that's going to teach my students chemistry?"

    Full-Metal Alchemist!

  11. What ever happened to education? by Anonymous Coward · · Score: 2, Insightful

    "Games are traditionally something that people do in order to relax and have fun."

    No! That's ONE accepted definition of a game. A game can educate (it's called a simulation). The military uses games to educate. Same with business (what do you think simcity and the tycoon series taught?). Even healthcare uses games.

    The nice thing with most modern games is that the tools are within everyone's reach. From FUN to making a movie, everyone (with talent) can create.

    1. Re:What ever happened to education? by rtb61 · · Score: 2, Insightful
      Finally the correct reply. To teach using a simulation. Make it a reflection of a child's growth and a reflection of how their interaction with society expands as they get older. Simcity is a good basis i.e. sim-home, sim-village, sim-town and then sim-city.

      So you have the simulation as a common thread, for all the other educational concepts to form around, with this concept taken through from kidergarten through to university, with the students interaction and the degree of complexity varying as the students education advances (all done open source so that students can directly interact with the progamming.

      Other interesting subjects can be introduced at an earlier age and reflected in the simulation. Including a greater understanding of the society around them and how decisions in that society will affect their lives. School is all about teaching children to be a part of society, so it is only appropriate to provide a simulation of society that they can interact with, so as to be able to understand it as well as all those components of it, of which they will hopefully become a successful part.

      --
      Chaos - everything, everywhere, everywhen
  12. Fun games by phorm · · Score: 2, Interesting

    First, I'll add that to achieve a desired level of stimulation often (but not always) requires more complexity as time goes on, partly to continue being a challenge. However, I work in schools where many of the children are learning typing skills through games like "Tuxtype" and others.

    Educational games can be one of the best ways to engage young people. Taking a child that is otherwise reticent to learn and making it 'fun' will have him or her suddenly wanting to do the activity, not realizing that her or she is actually learning in the process.

    As for chemistry... I've seen some screensavers that show the arrangement of various molecules in common substances. Perhaps a play on this could be made into a game using a tetris-like meme or something similar? How about pokemon meets scrabble, where you can choose the molecule to combine, but a more complex arrangement may beat your opponent's 'hand' (similar to having longer words with less common letters).