Geometry Wars Reshapes The Past
Eurogamer has a piece looking at the sucess of Geometry Wars, despite its old-skool flavour. From the article: "Eyes around The Beehive widen and brows furrow in incredulity. I'm suddenly instructed to tell everyone at the table what I've just said to one half. I clear my throat. 'The worldwide high score for Geometry Wars is 12.8 million.' Nobody says anything. Everyone just thinks about it. 'Terrifying,' says someone, eventually. 'Mine's 2.1 million, which I originally thought was pretty good,' says Stephen Cakebread, creator of Geometry Wars: Retro Evolved and its predecessor, 'but I've since been put to shame by all the people who've scored five times that!' Well, six times, but we're not counting. It's too painful."
It looks like a cross between asteroids and a winamp visualization.
Religion for nerds. Stuff that really matters
That people are actually looking for solid, easy to get into, quick to play, fun, games instead of expensive eye-candy and flash with no substance that offer complex controls, forced long investments of time, and no real reward? I daresay it does.
I find it so ironic that this powerhouse console is most played for a $5.00 remake of Asteroids on LSD. The public is speaking, actually shouting, what they want and game companies are finally starting to wake up to this and take notice. While UT2K47 and Quake 32 with new bot AI and super-duper physics and textures still interests a fair number of gamers, a much larger audience is out there clamoring for fun, quick, simple, challenging, and cheap games to waste some time and veg out with.
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