On Single-Player Competition
Via Ars Technica, a post on the Major League Gaming site about the return of single-player competition (ala arcade games) with the likes of Xbox Live Arcade. From the article: "Once it stops being really enjoyable and just becomes work, you move on to another game and rarely come back. But imagining myself playing Resident Evil 4 with online leaderboards showing high scores in the missionary mode or a timed 'kill as many bad guys as you can' mini-game brings a smile to my face. I know for a fact I would be playing Super Mario Sunshine every now and then to try to get the fastest time for beating a certain level if there were leaderboards that everyone could plainly see after they beat a level."
So it seems that the proof for the Speed Demos Archive lies in the video, correct?
I mean, it's a great concept but I can put an NES game on my Dreamcast and up the speed to 1.5x using NesterDC and record that.
Maybe that looks a little fishy so instead I play the game regularly on the NES and capture the video at a rate of 30 frames per second. Then I load it into Gordian Knot and just remove a frame or two for every 15, inching my time up a half minute or so overall.
How would they protect against something like this?
My work here is dung.