On Single-Player Competition
Via Ars Technica, a post on the Major League Gaming site about the return of single-player competition (ala arcade games) with the likes of Xbox Live Arcade. From the article: "Once it stops being really enjoyable and just becomes work, you move on to another game and rarely come back. But imagining myself playing Resident Evil 4 with online leaderboards showing high scores in the missionary mode or a timed 'kill as many bad guys as you can' mini-game brings a smile to my face. I know for a fact I would be playing Super Mario Sunshine every now and then to try to get the fastest time for beating a certain level if there were leaderboards that everyone could plainly see after they beat a level."
I'll OWN you at single player pong. I can't wait!
Your sig(k) has been stolen. There is a puff of smoke!
Being able to filter the leaderboard by your friends is pure genius...
Gaming lately has been dancing around this issue lately and it is an area no one wants to tap into in the media. Gamers tastes have not really ever changed, games and game makers have forcefed things on us with varying levels of success but the core concept of fun has remained the same.
Geometry wars I would say has sold as much or more than most launch titles for the 360. This "resurgence" in single player/leaderboard gaming. Simple, quick, easy to pick up and play games have always been the favorite, no matter the level of technology or the era. It always comes back to a simple idea, executed perfectly, and accessible to most any player.
The forced transition to 3D and the denial of 2D games is another instance. Still to this day the "sleeper" hits are always some form of 2D gameplay, yet no game maker wants to admit this and produce 2D games.
FPS and RTS games have been being pushed more and more BY THE GAME DEVELOPERS/PUBLISHERS, not by gamer demand. They are easy and cheap to produce and stick to a basic formula that has been beat to death many times over. Gamers demand new and exciting games, look at the interest in upcoming games like Spore... yet there is only 1 Spore to every 100 FPS/RTS games. The developers keep shoveling out GTA clones, FPS games, and RTS titles by the bucketful and the returns are finally diminishing. Just like MMO's the developer/publisher are the ones pushing them so hard because they are easy to produce and rake in tons of cash, but they are all still basically the same formula as EQ1 over and over with minor tweaks and changes. Sure, they sell tons.. but if you would have asked before WoW if gamers wanted yet another fantasy MMO, most would have said "NO!" But it gets hyped, and marketed, and people buy into it and no matter how many folks complain about long wait times and boredom after lvl 60 the subscription numbers keep climbing.
People really want innovative, unique, games and the cult followings that otherwise unknown games garner (like Katamari Damacy, Guitar Hero, DDR, Odama, Ikaruga, etc.) prove that true game design, gameplay, and innovation still hold the highest regard in gamers minds. Game makers would (and do) have you believe otherwise, but the proof is there.
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