Designing a MMORPG Feedback System
Gamasutra is running one of their highly enjoyable 'soapbox' pieces, looking at possible ways you could implement a feedback or ranking system for Massively Multiplayer Online Game players. From the article: "When playing an MMORPG, I should be able to give a positive, neutral, or negative rating to anyone who has been in my group for more than thirty minutes. Negative ratings could be characterized via a multiple-choice list of common gripes (i.e. 'loot theft', 'abusive language', etc) -- a feature now built into the Xbox Live feedback system. However, it isn't clear that a good feedback system requires this level of depth; there's an argument to be made for simplifying the process as much as possible."
well the problem with most rating systems used is that they could be abused... this sounds good though, since you would need to be in a party for a while...
FYI - this was tried in Ragnarok Online but it was taken off due to abuse. People would pay (in game) money for positive points, and you'd have people who would stalk you and give negatives at every opertunity. You could only give 1 point per day, but it was still abused by people having multiple characters on one account or multiple accounts. It opened people up to a lot of threats as well, as a planned implementation of the system would have been more chance to drop equipment when you died.
By reading this, you have given me brief control of your mind.