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Cinematics Do Matter?

In direct contradiction to a discussion we had about David Jaffe's opinion on the subject earlier today, GameDaily Biz has an editorial up arguing that cinematics and story are very important game elements. From the article: "There have been times in our industry where sub-par product has been sold through its cinematics, but there have also been times when products have failed to live up to the promise of its creators. The merits of if a cinematic and/or story detract from a game experience is rather mute, as story is one of the oldest and fundamental forms of entertainment, expression and communication"

11 of 71 comments (clear)

  1. omg spoiler! by AdamThirteenth · · Score: 5, Interesting

    Who didn't want to cry like a baby when Aeris died in FF7?

    Cinematics are very effective in the right situations. Would a cinematic be a selling point for me if I wanted a new hack n slash? Probably not. Would I be disappointed if the next installment of FF had no cinematics? Deffinitely.

    1. Re:omg spoiler! by owlman17 · · Score: 3, Informative

      I'd have to agree. They're very, very effective in certain situations. Although this may be a simplistic view, it helps immerse me even more in the storyline. For instance, I was really able to "get into" StarCraft years ago. If you think about it, the carefully woven single-player missions with the cinematics in between, effectively changed it from being a "yet-another-RTS-clone" into a space-opera.

      Far older games, which had even simpler graphics, benefited more. Yes, I do agree that plot is more important, but used carefully, they can and often do, drive the plot.

  2. Story, not cinematics by jclast · · Score: 5, Insightful

    It's the story that matters in a plot-driven game. Who can honestly say that the Final Fantasy IV or VI's stories would have been more epid with FMV? Does Chrono Trigger _need_ FMV to be great? I think not.

    Finat Fantasy Tactics, which has one of the most complex stories I've ever followed in an RPG, had no FMV. It is lauded by many as one of the greatest games of all time even though it came out after the FMV-heave Final Fantasy VII. People loved that game, too. Would it have meant less if Sephiroth killed Aeris using the in-game engine? No. The event is what moves us, not the pretty graphics.

    Give me story-telling the way Half-Life 2 does it (interactive). Or the way Sly Cooper does it (slide show / comic book). It should be non-intrusive, and it should feel appropriate in the game's world. If that means we use the in-game engine, great. If it means we use FMV, that's okay, too. All I want is to make sure there's a good story to tell before you dump all your money into shiny FMV.

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    e2 | LJ
  3. Re:heh by SilentOneNCW · · Score: 5, Insightful

    You seem unware that other people MAY IN FACT have differing views than you. What seems to you unimportant, may be extremely important to other people. And what makes /. so great, is NOT the stories themselves, but instead the further discussion of them -- while articles of news are definitely informative, they remain the perspective of one, possibly one group of people. Through /. there are many thousands of different viewpoints, and THIS is what makes /. a worthy site for so many users' attention.

  4. Starcraft by Nicolay77 · · Score: 4, Insightful

    Just see the way starcraft cinematics were done.

    They are superb, funny, and even today they look nice.

    However, if you skip them, you don't lose much from the history, and the game is just as good.

    --
    We are Turing O-Machines. The Oracle is out there.
    1. Re:Starcraft by SilentOneNCW · · Score: 3, Interesting

      I agree. The StarCraft cinematics remain to this very date some of the very best ever done for a video game - they were graphically realistic, aurally well done, and conveyed a genuine feel of the StarCraft universe, as well as being damn funny. And as the parent notes, they didn't focus entirely on protraying major events; this mostly happened through the game engine. What they did do was add a solid base for the rest of game, sparking further insight into the story and graphically relaying memorable moments for the video game. Take, for example, the cinematic in which Terran soldiers go aboard the compromised Terran Science Vessel - it is both supportive of the overall story (as the mission preceding it dealth with Kerrigan's compromise of the vessel), it was graphically and aurally well done (it conveyed a definite experience, rather than just a fragmented collection of images and sounds), and had a touch of all-important humor (the marines use the nuclear device they intend to blow up the vessel with, which utilizes cold fusion, to smuggle aboard alcohol, which stays nice and frosty next to the nuke). As good as this cinematic was, it still was not critical to the storyline, rather, it was an excellent bonus for those skilled enough to reach it and patient enough to watch it.

  5. Re:heh by SilentOneNCW · · Score: 2, Informative

    Sorry, I wasn't on earlier.

  6. Cinematics are No. 4 by RyoShin · · Score: 2, Interesting

    Story makes a big part of many of the games I like (since I'm big into RPGs), but it shouldn't be forefront.

    The order of game creation should go:
    Gameplay
    Story
    Graphics
    Cinematics

    I'm paying $30-$50 to play a game, not watch a movie. Well done cinematics, when they add to the story and aren't in the way (and can be skipped if I want to), are great, but should only be implemented after good gameplay and story are pretty much wrapped up.

  7. When developers decide that story matters, by SetupWeasel · · Score: 3, Insightful

    Cinematics may matter. I'm not going to hold my breath. The grand majority of games that people consider to have "epic narritives" can't live up to dime-a-dozen pulp fiction. I'm sure I wasn't the only one who didn't care when Aeris died. I'm even more certain that I don't want to read what passes for a story in Ridge Racer 4.

    On the rare occasion a game actually have a well written story, then, by all means, tell it however you want to. If not, don't force me to watch it.

  8. Re:heh by _xeno_ · · Score: 2, Insightful
    Sick and tired of seeing all these stupid fucking articles being posted to the homepage.

    That's funny. This article wasn't posted to the front page, it was posted to the Games section. Yes, article stories now appear on the front page in a condensed form, but the articles in the gray boxes are specifically articles that interest a smaller group.

    If you're not interested in a section, go to Preferences, Homepage, and disable it. You don't have to read articles you aren't interested in, that's the entire point behind sections.

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    You are in a maze of twisty little relative jumps, all alike.
  9. Re:Use the force, Kyle! by Spy+der+Mann · · Score: 2, Insightful

    When you talk about classic melding of story and cinematography in games, Jedi Knight has to come up somewhere.

    *AHEM* you're forgetting it's LucasArts you're talking about. These guys are movie makers (Indiana Jones, anyone?), they obviously got experience on these things. I think there's simply no comparison between them and other game companies. I'd put them in a separate category.