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The Good and Bad of In-Game Ads

Dyslexia writes "MLG takes a look at the emerging trend of in-game advertising and explores the ways in which it can prove to be both good and bad for the industry and consumers." From the article: "When done in a way that isn't consistent with the themes or purpose of a game, advertising can go terribly wrong--in extreme cases even crippling the gameplay, at which point it has gone too far. Advertising that draws the player out of the experience of their game rather than immerses them further into it walks a thin line and the benefits start to get outweighed by the detractions. The recent Counter-Strike debacle is an excellent example of in-game advertising going terribly wrong."

8 of 93 comments (clear)

  1. Please no... please. by christian.elliott · · Score: 5, Insightful

    In the cases where advertising helps create an added feeling of realism (racing games, as pictured) it's a great addition, and more power to them. However the issue seems to be with game like Counter Strike and other first person shooters where advertising is simply corny or distracting. I don't want to be defusing at basement nuke and see an advertisment for Tampax Heavy's on the wall (Yes I know, not the target audience, won't happen, blah, but I'm being dramatic).

    If there was a way to make it not as distracting, but still get the message, I'd go for it. But I don't want to ever see this.

  2. might work... by joe+155 · · Score: 3, Insightful

    in game ads could work but only in specific circumstances, if I was playing zelda and navi started saying "how about a nice refreshing coke" or something I'd be pissed off, but in a game like GTA or some real world based game set in cities then it wouldn't be inapropriate to have bill board ads or posters which actually do exist, infact it could make the game better as it would be "more real" than before.

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    1. Re:might work... by d3ac0n · · Score: 3, Insightful

      More of a concern, is if/when game developing companies become hooked on Ad revenue to support thier games, at what point will we see the decline of some gametypes?

      Think about it. If in-game ads will look out of place and be ineffective in a game, say a medieval RPG, and in-game ads are the only viable way to support a game, who's going to make a medieval RPG? Basically all games will be boiled down to contemporary settings where the ads won't look out of place. No more EVE Onlines, no more WoWs, No more Age of Empire's. Just a game world littered with nothing but GTA and EA-Sports style games.

      Frankly, I don't want to have my choices limited by the "Ad-Effect". Rather than bending over and taking it up the butt, I think gamers need to band together and fight in-game ads. Register your complaint with the developers. Boycott games, and make sure the company knows it's the inclusion of ads that is causing the boycott. If you already own the game, find ways to block or remove the ads, and then make sure to go to the game web-forums and let them know that the ads aren't being seen. The point is to make it as unprofitable as possible to make games with ads. It's the only way to fight them, hit them in thier pocketbooks.

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  3. The important issue... by softspokenrevolution · · Score: 4, Insightful

    The really important questions.

    Am I paying to look at the advertisements or are the ads serving to defray the cost of my subscription. I know that I would rather see the latter, but it seems unlikely given the way that companies work.

  4. Pikmin 2 did it well by rev063 · · Score: 4, Insightful

    I really enjoyed the branding in Pikmin 2 on the Gamecube. It was kinda cool to see your little Pikmin drag around real Duracell batteries and that yellow lip cream container (but given that I've forgotten the name I guess it wasn't the greatest branding). It also helped to reinforce the idea that the setting was actually Earth, which was only subtly suggested in the first game.

  5. What an arrogant statement! by WidescreenFreak · · Score: 5, Insightful

    I'm still debating whether your posts deserves "troll" or "flamebait" status, because as far as I'm concerned it easily qualifies for both.

    In the end, they emailed us and said that 8 out of 11 of the projects we're working with right now are going to have in-game advertising at a maximum level.

    Oh, there's a shock. No, we like lots of advertising in games ... (because it helps to keep us employed.) An in-house request for opinions is far and away one of the most biased actions that your management could have done, which is probably exactly why they did it. See if they have the balls to do that on the Internet where anyone can freely voice their opinion about in-game advertising. I guarantee you'll get a very different answer.

    So, seems like ya might have to get used to it.

    That is one of the most arrogant statements I have seen and is the epitome of why people do NOT like advertisers! Why not just come out directly and say, "F*ck you, gamers! We're shoving this in your face whether you f*cking like it or not!"

    You apparently underestimate the gaming community and the connectivity/news source that is the Internet. If in-game advertising gets too intrusive, gamers will not buy the game or they will develop hacks that will overwrite the ads, even if that's in violation of EULAs. And thank to the Internet, information like advertising content within a game and how disruptive it can be in a game can be known immediately throughout the world. Our ability to prevent people from buying the game because of intrusive advertisements is greater than your ability to force us to buy a game that has too much or inappropriate advertisements.

    So, kindly keep your "here's your KY jelly/bend over and grab your ankles" attitude to yourself.

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  6. Hampering creativity and realism. by kevin.fowler · · Score: 3, Insightful

    Take a look at a lot of racing games... the reason that my personal favorite racing game (Gran Turismo 3) did not have damage in it was almost completely due to the car manufacturers' requests that they only present the cars in pristine, shiny condition. No body damage, no engine failure. Only worn tires... which are made by other companies.

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  7. Lock-in by Phoenix666 · · Score: 4, Insightful

    Seems to me that the more the gaming industry tries to force in-game advertising on their customers, the more mods and hacks will become the norm. After all, advertisers are successfully killing TV as we speak, having already killed radio and newsprint. People have fled those media for the internet, because they can control their mindspace. All over the world, everyone's breaking free of information control with blogs, video iPods, file-sharing, OSS, etc. I dunno if we'll ever see an OSS model arise with game development (that is, beyond mods and hacks layered on top of a corporate game), but it's not entirely outside the realm of possibility.

    But at any rate, the gaming industry will probably wake up too late to the fact that in-game advertising will kill the goose that laid the golden egg.

    On a more speculative note, I wonder if advertisers will eventually chase people out of all media and into the real world. Maybe then everyone will blink, look at each other, and realize that there's plenty of storylines, challenges, and problems to solve in the real world to keep everyone busy/entertained for a lifetime.

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