The Good and Bad of In-Game Ads
Dyslexia writes "MLG takes a look at the emerging trend of in-game advertising and explores the ways in which it can prove to be both good and bad for the industry and consumers." From the article: "When done in a way that isn't consistent with the themes or purpose of a game, advertising can go terribly wrong--in extreme cases even crippling the gameplay, at which point it has gone too far. Advertising that draws the player out of the experience of their game rather than immerses them further into it walks a thin line and the benefits start to get outweighed by the detractions. The recent Counter-Strike debacle is an excellent example of in-game advertising going terribly wrong."
I work for a promotion company that deals with movies, video games, and music, and they recently sent us a message asking for our opinions on this sort of "in-game advertising," just to see how we felt. In the end, they emailed us and said that 8 out of 11 of the projects we're working with right now are going to have in-game advertising at a maximum level... so, seems like ya might have to get used to it. :-/
Let me be clear, since you're being offensive: I do NOT work for an advertising company, and I do NOT make decisions on what to do concerning the games. The only person you should be getting mad at are the game developers who want this sort of stuff in there. What the company I work for does it simply PROMOTE the games that are already made, not actually decide what's in there, if there will be advertisements, etc. I was just posting this here so you can get an inside on what the opinions are of the game-developers who this company works for are, not to come across rude or jerk-ish at all.
So, please keep your attitude to yourself.