Off With Their HUDS!
Gamasutra has a piece looking at the move to unite player and gameworld by removing the HUD from the gameplay space. From the article: "Many elements found on a typical HUD are there not out of necessity, but out of convention; they represent a sort of 'info overkill' that, for the vast majority of players, has no impact on gameplay at all. For every piece of information you offer the player, ask, 'Is this information essential to the game experience?' In doing so, you might find that you don't need to bombard the player with quite as much data as you once thought you did."
This one is a no-brainer.
The article isn't just talking about removing HUDs, they want alternative methods of conveying the same information.
Anywho, reading the conclusion gives you a good idea of what the rest of TFA is about
[Fuck Beta]
o0t!