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ATI All-In-Wonder X1900 PCIe Review

An anonymous reader writes "ViperLair is currently running a closer look at ATI's newly released All-In-Wonder X1900 PCIe graphics card. The clock speeds and memory are pretty comparable to other cards available but the reviewer warns that 'clock speeds do not always tell the whole story.' The review tests performance in Doom 3, UT 2004, Far Cry, Half-Life 2, and the 3DMark06 benchmarking tool." This release comes relatively quickly after the X1800 series which was release just last October.

3 of 55 comments (clear)

  1. I'm giving up on my All in Wonder by Anonymous Coward · · Score: 4, Informative

    My next video card won't have any TV capture abilities. I got an MDP-130 HD capture card, and Comcast is now doing Analog Digital Simulcast (clear QAM) in my area, which means I can do straight digital captures of most major TV stations.

  2. Re:$500 by d474 · · Score: 2, Informative
    "People with more disposable income than you, or people who have gaming as a higher priority in their life compared to other things than it is in yours."
    IOW, guys without girlfriends.
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  3. Re:48 pixel pipelines by be-fan · · Score: 4, Informative

    They didn't jump from 16 to 48 pixel pipelines. The x1000 cards have a fairly non-traditional architecture. Instead of having a fixed set of pixel pipelines with fixed resources, they have a large shader array, running a number of rendering threads. ALUs are assigned to each thread as necessary. The X1900 increases the number of shader units from 16 to 48, but both the X1800 and X1900 have 16 texture units and 16 raster-op units. So both cards can do 16 texture lookups per clock, and commit 16 pixels to memory per clock. Where the extra ALUs in the X1900 come in handy are for complex shaders, where the X1900 can do far more calculations per pixels than the X1800.

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