ATI All-In-Wonder X1900 PCIe Review
An anonymous reader writes "ViperLair is currently running a closer look at ATI's newly released All-In-Wonder X1900 PCIe graphics card. The clock speeds and memory are pretty comparable to other cards available but the reviewer warns that 'clock speeds do not always tell the whole story.' The review tests performance in Doom 3, UT 2004, Far Cry, Half-Life 2, and the 3DMark06 benchmarking tool." This release comes relatively quickly after the X1800 series which was release just last October.
My next video card won't have any TV capture abilities. I got an MDP-130 HD capture card, and Comcast is now doing Analog Digital Simulcast (clear QAM) in my area, which means I can do straight digital captures of most major TV stations.
The review didn't really test much that stressed the video card beyond Doom 3. A look at Half-Life 2 Lost Coast and/or some other HDR game(s) would have been far more useful than testing Unreal Tournament 2004, which the review admitted had more of a CPU bottleneck than anything else. They didn't do any overclock tests either, and the image quality tests are a little dubious.
People with more disposable income than you, or people who have gaming as a higher priority in their life compared to other things than it is in yours.
Authority questions you. Return the favor.
if 700$ gets you 82 fps in a game, that's 8$ per frame
if 200$ gets you 40 fps that's 50 cents a frame
if a 10$ card gets you 30 fps,
are you really ONLY gonna buy based on $/fps?
enjoy your 10$ card.
every day http://en.wikipedia.org/wiki/Special:Random
But you can watch TV AND Game!
;-)
Well... if you have a dual-screen setup.
They didn't jump from 16 to 48 pixel pipelines. The x1000 cards have a fairly non-traditional architecture. Instead of having a fixed set of pixel pipelines with fixed resources, they have a large shader array, running a number of rendering threads. ALUs are assigned to each thread as necessary. The X1900 increases the number of shader units from 16 to 48, but both the X1800 and X1900 have 16 texture units and 16 raster-op units. So both cards can do 16 texture lookups per clock, and commit 16 pixels to memory per clock. Where the extra ALUs in the X1900 come in handy are for complex shaders, where the X1900 can do far more calculations per pixels than the X1800.
A deep unwavering belief is a sure sign you're missing something...