Understanding Memory Usage On Linux
Percy_Blakeney writes "Have you ever wondered why a simple text editor on Linux can use dozens of megabytes of memory? A recent blog posting explains how the output of the ps tool is misleading and how you can get a better idea of how much memory a process really uses."
Nice article. /dev. For example, the X server, on a system with a 256MB graphics adapter, will map all that memory into its address space, making X look huge, even though it's not using all that much system RAM. This will show up as a device-backed mapping in the maps file.
It could also have mentioned mappings on
On a related note, X also looks big because it's holding pixmaps belonging to various applications (Firefox comes to mind).
Devin's blog also has an excellent posting on Apache performance. "Tuning Apache, part 1" (and the comments) is the sort of succinct empirical advice it is always nice to find.
Apparently, some people don't know that modern NT-based Windows versions also behave in exactly the same manner.
I'm kinda curious who you heard that from. Embedding Mozilla when you've got an already existing binding (such as for Gtk) is trivial, but writing the binding from scratch is no easy task. Gecko is a beast and the need to integrate its own drawing layer with yours makes it hard to integrate as an embedded browser. In its defense, it was never designed or intended for such a purpose. KHTML is only easier if you're using Qt (and you *did* obey the license, right?), otherwise you need to provide mappings from all the Qt primitives used by KHTML to your own. Easier than embedding Gecko, but still not trivial.
Update your knowledge.
Java has concurrent GCs now that do not freeze the entire VM while being run. And I've never seen the GC go "out of whack" and hang permanently (though I've seen many apps do this due to poor thread/resource management).
Throw the bums out!
Actually, modern runtime linkers use a table of offsets rather than embedding the relocated symbol addresses directly into the executable code, and the relocations themselves are handled by mapping the file contents into virtual memory at the necessary addresses. With those two techniques combined, it is almost never necessary for the in-memory version of the executable to differ from its on-disk representation where the code and constant-data sections are concerned. When a typical application begins execution, nearly all of its virtual memory will be mapped directly onto the executable file and its shared libraries, and loaded on demand. The initialized-data section must be copied into virtual memory, and the uninitialized-data section and the stack are typically allocated as they are accessed on a page-by-page basis. Aside from a handful of housekeeping data for the linker and the C libraries, the rest of the virtual memory consists of read-only memory-mapped files.
"The state is that great fiction by which everyone tries to live at the expense of everyone else." - Bastiat
Please do yourself a favor and educate yourself before making any future bogus claims.
/ a der/
The following two articles respectively deal with executable and libary loading in Windows:
http://msdn.microsoft.com/msdnmag/issues/02/02/PE
http://msdn.microsoft.com/msdnmag/issues/02/03/Lo
On a related note, if anyone is curious how memory management library calls such as "malloc" work, you might check out my article on the subject.
Engineering and the Ultimate
Run top. Check out the column that says SHR. Subtract it from VIRT if you want to know the virtual memory usage of a process excluding shared libraries, or subtract it from RES if you want to know the physical memory usage of a process excluding shared libraries. Problem solved.
I don't like how he phrases that what ps reports is "wrong." It's not wrong, or even "wrong." It reports exactly what Linux tells it (through the proc filesystem). It's just might not be what you expect it to be, which means you don't understand the tools and the system. When ps reports that a process' virtual memory usage is xKb, that is correct. In the address space for the process, xKb have been allocated. Shared or not, they're still in the address space.
Load and CPU usage are different things. Load is a very tricky topic. The gist of it is that it is the average number or processes that were waiting to do some amount of processing. It is then scaled based on a logarithmic algorithm to give you a rough picture of what is happening. So lets say you have an SMTP server with a dozen processes all trying to disk access and the disk is also busy updating its locate database. Your disk is hammered. Your processor is not. But you have so many processes competing for IO that it bogs down the process scheduling eventually, which can make everything sluggish. Your CPU usage might not be heavy, but that doesn't mean the system isn't bogged down trying to do other things. CPU usage is an important part of system load, but not the only thing going into it.
Jeremy
The thing is, when you fork it maps the memmory and marks everything as copy on write, when something needs to write to part of the memmory, then it will make the copy for each process.
A couple other tips:
* Each thread in a process shows up as consuming the same amount of memory (either this only happens under Linuxthreads or I don't have any threaded applications running on my system).
* Device mappings show up as consumed memory (which generates plenty of XFree86/xorg complaints). If you want to find out how much memory xorg/X11 is actually using (bytes in cached pixmaps on behalf of each process and sans device mappings), try this program (contains a tiny program that lists how much memory X is using for other programs by caching pixmaps and a perl script that lists how much memory X is using sans device mappings).
* The article mentions the fact that shared libraries show up in every application's memory usage. So, for example, glibc alone adds 1.5MB to the memory usage of every process. But Win folks may not realize how significant this is. Most Windows applications ship with their own copies of almost all shared libraries used, which means that there is a huge amount of wasted memory under Windows that *actually affects you*. Under Linux, instead of shipping shared libraries with applications, folks have built tools to automatically download the latest shared libraries and use those across multiple applications. Result -- only one copy of the library need be in memory at a time. This means that it's actually reasonable to run a box with 128MB of memory and three remote users using the thing. You simply can't pull that under Windows and expect usability.
* This may not sound significant, but Linux's VM is (anecdotal evidence, of course) really solid. When I run out of memory under Windows, performance rapidly degrades -- bring an application to the foreground, and the system just starts churning. Under Linux, you can push a ways into VM and things generally keep functioning pretty well (this is one of the causes of people talking about "applications loading faster under WINE than Windows" when they're trying to prove that WINE is 'faster' than Windows -- good disk I/O and VM code).
Any program relying on (nontrivial) preemptive multithreading will be buggy.
--
Given enough personal experience, all stereotypes are shallow.
Because what ps reports is the truth, from a certain point of view.