Galactica's Moore Keynotes GDC Track
Gamasutra reports that Battlestar Galactica producer Ronald Moore will be keynoting the Vision track at this year's Game Developer Conference. From the article: "'Ronald Moore was presented with the challenge of reinventing a beloved story, which is a challenge often presented to producers of games,' said Jamil Moledina, director, Game Developers Conference. 'His example of creating one of the most brilliant and successful science fiction masterpieces in recent Hollywood history is a perfect inspirational case study to capture the imaginations of the game creation leaders who attend GDC.'"
I think any Galactica fan should check [url=http://www.game-warden.com/bsg/about.htm]this out[/url]. This is what I want a Battlestar Galactica game to stand up to. Nothing less.
oops
I've noticed - and the effect is subtle, that over the past few newer episodes, they seem to be doing more and more "sound effects in space" as well as not putting so much effort into newtonian physics in the space combat scenes. In particular; where the one pilot's gun jams and explodes, and leaves a smoke trail as the ship comes in for a landing. The ship bobs up and down as if it's experiencing aerodynamic effects, rather than venting, and the smoke trails behind the ship as if it's in an atmosphere, instead of expanding outward, and following along with a not-accelerating vehicle.
I'm frankly starting to get a bad feeling about this.
These are my friends, See how they glisten. See this one shine, how he smiles in the light.
BSG is filmed in Toronto. Hardly Hollywood.
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Rise of Kobol <URL:http://www.riseofkobol.com/>.
... a BSG fan really wanted to meet Ron Moore so he hired him to speak at his conference. I mean, I really like Ron Moore's work and BSG is one of the best things on TV at the moment, but is he really the best person to keynote a games conference? I've never heard him discuss games before, so what makes him a good choice for this subject?
Pretty soon, people Googling "oops" will get to your link. Did you really mean that?
Watching BSG reminds me of playing Wing Commander back in the day (except with way better plots and acting). I always thought that the new BSG would be a brilliant platform for a new series of space shooters, a genre of games that have unfortunately fallen away to vapid 3rd person shooters and endless MMORPG's.
Honestly, I think that having a game that allows you to freely explore BSG with plot driven sequences, run space missions, and then actually allow you to land on a planet or board another craft for a 3rd person shooter mission would revolutionize both of these genres.
The problem is that most games based on a TV show or movie tend to be rushed, vapid, and simply a way for a marketing team to make a quick buck without much effort. I honestly think Chris Roberts should pair up with producers and creators of BSG, spend a few years, and create another great space shooter by utilizing the latest in graphics hardware and gaming technology.
I simply miss dogfighting in space, there hasn't been a really good entry in this genre for over a decade. While people are starting to tire of tired sequels to Doom and Quake and even Half life and of course Star Wars themed games, offering a new twist on a lost genre may be a trend that will help sell more games, even if there are a bunch of copycat clones once a successful BSG themed space shooter game is released.
Just, don't rush it out the door. If a BSG game is in the works, take the time to do it right and don't end up like the countless failed TV and movie franchise games that are rushed out the door weeks after (or even before) a movie is released.
I haven't thought of anything clever to put here, but then again most of you haven't either.
Definitly not off topic. What a retard. Whoever moderated this -1 should never be allowed to moderate again.
It's a moderatly funny, ON TOPIC post.