Real Life Questing For Gold
The Escapist has a funny piece that reveals why real life quests are hard to complete. From the article: "I should explain the scenario. I, the brave wizard, had transferred through a portal into this dimension, but could not leave the spot on which I stood. It was imperative to the survival of the universe that the magic spell I held (a rolled up scroll of paper, engagingly tied with a purple ribbon) be given to the girl in the red cloak and hood, waiting outside what you humans call 'the shoe shop,' 300 yards down the road. Upon completion of this vital task, a bag of gold coins would be given as a reward. In my dimension, chocolate coins are of the very highest worth. Would anyone go out of their way for me, in order to be the savior of all mankind, for the prize of a bag of candy?"
The HTML problems made it hard to read, but here is the text... not particularly interesting:
There are conventions in media we become perfectly used to, despite their having no place in reality. If we watch a movie, and someone is given CPR in the street, on the beach or dangling on a rope from a hot air balloon, we know they'll come back to life. Nevermind that CPR merely sustains things until proper medical equipment arrives - we know, and accept, that with a couple of compressions and a few puffs in the mouth, they'll be up and about and back to shooting zombies in a couple of minutes.
All romantic comedies will end in life-lasting true love, and all soap operas will have a 100% relationship failure rate. All cops will announce, "There's no time for back up!" when they arrive at the scene of a crime, before being asked to hand in their gun and badge to the furious captain (what with the governor being in town) on a weekly basis. All aliens are bipedal, and of all the languages spoken on Earth,
choose English. Shopping bags always contain a long stick of French bread. And if you bump into someone of the opposite sex carrying a large stack of files, you will fall in love while picking them up. These are truths.
Conventions require time. Videogames have finally reached an age where such imaginary stalwarts are becoming firmly established, most especially within roleplaying games.
The distinguishing feature of such behaviors is we don't stop to question them until they're starkly pointed out. We accept them, unconsciously suspending our disbelief, only noticing when some smart-ass comes along and says, "Why is it when men disguise themselves as women, they suddenly gain super-strength?" So tell me, why is it in every RPG I've ever played, complete strangers are perfectly happy to walk up to me and entrust their very most intimate and important needs to my charge?
Is this the lunatic that was mentioned on Fark.com ?
In Soviet America the banks rob you!
ummm...No?
It's better to be hated for who you are, than be loved for who you're not.
But after reading the article, I'm convinced guys like this really are better off staying in their parents' basement.
Stop by my site where I write about ERP systems & more
This whole thing just made me go... what the hell?
And if one thing should be taken from this experience, above anything else, should the fate of the universe ever be in your hands, only bother to seek the aid of girls under the age of 30.
Or, should you want just about anything else - happiness, fun, etc. look there too. At least in my experience.
-Styopa
Until he tells me where I can find Mithril and Truesilver deposits.
... It's funny! Laugh, Smile :)
If ignorance is bliss, knock the smile off my face.
Apparently chocolate coins is not the favored reward... how about those rings with the candy gems? or the candy beads on the elastic necklaces?
While it's understandable that so many would turn away this oddball magician, I really wonder what would happen if you were to just play the role of a normal person who has (for lack of a better word) a quest that needs completion.
The pessimist inside me wants to say that a real problem would get similar results, but I'd like to see what sorts of people would actually go for a "quest" of sorts...
Come on, who didn't try this in high school? You stand out in front of a liquor store and offer a simple "quest" to the various passers-by... Very rarely does it work, and sometimes you aggro some nasty stuff...
Until he tells me where I can find Mithril and Truesilver deposits.
Tried looking in the Wikipedia article?
Summary.
Ever.
Buy Steampunk Clothing Online!
News, its not, entertaining and refreshing, it very much is
:S
I would love nothing more than to walk down the street and see someone with a giant yellow ! above their heads ready to charge me with a task to save the world (or kill a few murlocs) and recieve some fantastic reward (or a new belt).. I must admit i have never looked that closely at people who beckon to me as i walk up the high street, but from now on i promise i'll glance at their heads and give it a chance.
perhaps i should be locked up in the basement too
--AlexC
Just because I dont agree with climate change doesnt make me a troll
Guy in Kitchen: I'M GOING TO GET A SODA, ANYONE WANT ONE? HEY GRAHAM I'M NOT IN THE ROOM RIGHT?
Graham: What room?
Galstaff: I wanna cast... Magic Missile!
Guy in Kitchen: THE ROOM WHERE HE'S CASTING ALL THESE SPELLS FROM!
Graham: He hasn't cast anything yet!
Galstaff: I am though if you'd listen. I'm casting Magic Missile!
Graham: Why are you casting Magic Missile? There's nothing to attack here.
Galstaff: I... I'm attacking the darkness!
(LAUGHTER FROM ALL)
Graham: Fine, fine... you attack the darkness. There's an elf in front of you.
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
A classic Shenmue video.
What's the opposite of a simulator?
From Something Awful.
The ______ Agenda
Some of what I've learned from playing video games:
1. Shoot everything that moves, even after it's dead.
2. Pick every pocket you can. There's gold in them there asses!
3. Blowing up barrels is fun!
4. Break every crate you see. You'll need that extra amunition.
5. You can get into a shoot-out with the National Guard, take 20 bullets and wake up several hours later to continue your rampage.
6. Aliens are attracted to ammo power-ups for some reason.
7. Break into every house you can. Cool spells are often found within.
8. Nukes are far more effective than diplomacy.