Conflicting Reports of PS3 Programming Difficulty
xenongamer writes "It appears there isn't any type of concensus regarding the programming difficulty of Sony and IBM's upcoming Cell processor. From the article: 'Although few doubt the relative power of the Cell microprocessor, many have expressed concern over the chip's asymmetric design, which makes programming for it a potential disaster ... One such man was 3D artist Josh Robinson, who was fired from his position at Sony just weeks after making a public, negative comment about PlayStation 3 development on his Internet blog.'"
The debate currently centers on whether it's very difficult or extremely difficult to program for the PS3.
Does God treat us as servants or friends? Check my homepage.
Games have gotten much more complicated over the years. Not long ago, anybody could make a game that was on par with the best. Then, It became too hard to make your own game, the best you could do was make mods to existing games. Now, games are so complicated that only people who want to spend tons of time can even learn how to make the mods. Now with the PS3, games will be so complicated, that not even the developers will be able to make them.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
With all this programming power, and graphics and sound all sorted out, what's needed is a game that makes full use of the processing power needed for AI.o n genre
I present to the next-gen game genre:- The Too-many-things-on-the-screen-requiring-calculati
TMTOTSRC games for short
So what we need are next-gen versions of
http://kevan.org/proce55ing/zombies/
and an updated version of...
http://www.classicgaming.com/rotw/crossroads/
READY.
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