Conflicting Reports of PS3 Programming Difficulty
xenongamer writes "It appears there isn't any type of concensus regarding the programming difficulty of Sony and IBM's upcoming Cell processor. From the article: 'Although few doubt the relative power of the Cell microprocessor, many have expressed concern over the chip's asymmetric design, which makes programming for it a potential disaster ... One such man was 3D artist Josh Robinson, who was fired from his position at Sony just weeks after making a public, negative comment about PlayStation 3 development on his Internet blog.'"
The guy was an ARTIST fired for for saying less than flattering things not only about an early development box, but the product he was working on. His opinion about how hard it is to program counts for nothing, he's not doing it, everything was heresay. His primarily complaint was that his game was not taking advantage of the PS3 because they were putting schedule before quality. Anecdotally he referred to other companies that may be doing the same. Nor do I give any attention at all to someones COMPETITOR who claims it is "a nightmare".
I wouldn't give him much air time, I'd rather hear from developers actually working with it. Those who have detailed architectural drawings, APIs etc. Even (especially) if they have to go to great lengths to achieve anonymity. Those guys would know what potential may or may not exist. This article does not give us information on that, the closest we come is a chief architect at a game haus who says he likes it. He's probably closer to development than the others, but still not reliable (since he's on record) and unless title inflation has gone mad, not someone directly doing the work.
A non-story.