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Conflicting Reports of PS3 Programming Difficulty

xenongamer writes "It appears there isn't any type of concensus regarding the programming difficulty of Sony and IBM's upcoming Cell processor. From the article: 'Although few doubt the relative power of the Cell microprocessor, many have expressed concern over the chip's asymmetric design, which makes programming for it a potential disaster ... One such man was 3D artist Josh Robinson, who was fired from his position at Sony just weeks after making a public, negative comment about PlayStation 3 development on his Internet blog.'"

4 of 122 comments (clear)

  1. I was told that.. by bunbuntheminilop · · Score: -1, Troll

    that making a game on the n64 would take TWICE as long as on the PSX, because, you know, there are twice as many bits, or something!!! The important thing to take from all of this is that the slashdot editors are DESPERATE for new info on the PS3 and will put ANYTHING up. --------------- mark@mark ~ $ fortune Allright, this is for the silver medal. Spell "forensics". Oh, fuck that, why the fuck should I have to spell forensics. Here you go. S-U-C-K M-Y A-S-S, forensics.

  2. Re:Difficulty? Ha! by MBraynard · · Score: 0, Troll
    Maybe you should get an NES instead.

    And do you think that Nintendo doesn't have DRM (essentially, an anti-piracy scheme) on it's games for the R?

  3. Re:John Carmack sez... by metamatic · · Score: 1, Troll
    Most game logic doesn't need or want too many different threads; requiring multiprocessor use to get the most out of the system is just overcomplicating things.

    A modern 3D video game ought to have:

    • A 3D rendering thread
    • A display thread (separate so that if the frame rate drops, you don't get tearing)
    • A game physics and game logic thread, separate so that the physics doesn't change if the frame rate changes
    • A music thread, so the music doesn't jitter
    • A sound effects generation thread

    That's 5 threads at a bare minimum.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  4. Re:PlayStation 2 hard to program by Anonymous Coward · · Score: -1, Troll

    Go back to cutting and pasting DirectX code clown.

    Your 'pc in a big ugly black box' flunked out of the console market. And the console you are trying to slam is out there making millions every quarter for Sony and outselling Microsoft's latest retarded attempt in the console market.

    And not only that, PS2 games are looking better than anything the POS Xbox ever put out. God of War, Shadow of the Colossus, RE4...