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A Day In The Life At The GuildHall

Gamasutra has a great feature up, looking at a day in the life of Tony Basch. Tony is one of the folks currently attending The GuildHall, a directed course in game development at Southern Methodist University. Several big-name talents are associated with the place, and his writeup is an interesting look into one of these very new programs. From the article: "Kyle and I remain in the classroom to work on our individual class assignments. While programmers have their Minesweeper clone, the level designers (or LDs as everyone calls them) have 90 textures to do in seven days on top of their normal reading assignments, daily quizzes, and work from other classes. Personally, I wouldn't be able to survive such an assignment, so I give my respect."

3 of 37 comments (clear)

  1. Did anyone else read this as... by Anonymous Coward · · Score: 1, Funny
    A Day In The Life At The Guild HELL?!

    Sorry, it's early and I haven't had my caffeine yet.

    1. Re:Did anyone else read this as... by Golias · · Score: 2, Funny

      seriously, who thinks this is funny? how is this funny in any way?

      Did anybody else read that comment as "seriously, who thinks this is funky? how is this funky in any way?

      LOLOMFGBBQ!!!11!1!!eleventy-one!!

      (Make my funny tha P-Funny, kthxbye)

      --

      Information wants to be anthropomorphized.

  2. Textures? Easy! by The-Bus · · Score: 2, Funny

    I just use all the bitmap files that came with Windows 95. Ahh, yes, nothing like a level made up of blue marble and fall leaves.

    --

    Small potatoes make the steak look bigger.