Slashdot Mirror


Sequel Fatigue Cause of Slow Sales?

The NYT has a piece which argues that the new console iteration is not the cause for slow sales at the end of the year. Rather, gamers are tired of all the damn sequels. From the article: "... In an industry that has a reputation for growth, the decline certainly clashes with expectations. And there is also evidence that gamers may no longer be as enticed by the type of games that publishers have been putting on store shelves. For the first time in several years, the industry did not have a breakout hit in 2005. Two releases from 2004's holiday season, Halo 2 and Grand Theft Auto: San Andreas, generated enough anticipation among hard-core gamers that they lined up to buy copies. 'Last season you had some events that drove people into stores,' said Josh Larson, director of industry products for GameSpot, which tracks interest in new games; he was referring to the last two months of 2004. 'There wasn't anything that filled that void,' in the 2005 holiday season, he added." Update: 02/08 18:07 GMT by Z : As much as I like the letter 'q', fixed title.

8 of 129 comments (clear)

  1. Wait wait pick one... by Anonymous Coward · · Score: 4, Funny

    The summary says sales sucked because we are all tired of sequels...but the reason 2004 was such a hit was because of...sequels? Did I miss something here?

  2. I doubt it. by Threni · · Score: 4, Insightful

    In reality, there's little difference between the 413th First Person Shooter and the 414th*. Whether or not First Person Shooter 414 is "ScaryMonsterKiller" or "Son of ScaryMonsterKiller" is something of a moot point.

    *Apart from the requirement that you buy a new graphics card at around 45% the cost of your whole system, for the arguable advantage of having another few hundred thousand triangles or this seasons must-have anti-aliasing algorithm.

  3. No Diversity by laxcat · · Score: 5, Insightful

    It seems to me that the game industry doesn't have the diversity that the movie industry does. Movies come in all shapes and sizes and feature a variety of subject matters.

    90% of these big budget games are sci-fi or fantasy or something with loads of automatic weapons. Think how boring movies would get if that ratio was the same. Where are the games that could be compared to indie films? The game industry will never develop if they don't try and broaden their scope.

    Sorry, did I sound like a Nintendo rep there? I'm not I swear.

  4. Re:Sequel FatiQue? by Caspian · · Score: 5, Insightful

    They'd call it a "typo" if the Q key was on a different planet from the G key. See, nowadays, typing like a retarded bonobo on crack is considered normal, and daring to point out repeated mistakes (most of which are obviously due to a failure to absorb basic lessons in grade school) is moderated (-1, Flamebait) and (-1, Troll).

    I've had people tell me that using "it's" instead of "its" (e.g. "that's not one of it's better qualities") is a typo. Yeah. my finger just randomly slipped all the way to the other side of the keyboard between "t" and "s" to smack the apostrophe... And if you believe that, I have a bridge in Brooklyn to sell you.

    Cue standard rant (stdrant.h?) about how the Slashdot "editors" don't.

    Sad but true: Just like how students are vilified for "tattling" on bullies, but not for bullying, people nowadays are vilified for being "language nazis", but not for repeatedly making mistakes any third grader should be able to avoid. The problem is ignored, while pointing out the problem is practically heresy.

    --
    With spending like this, exactly what are "conservatives" conserving?
  5. Maybe MMOGs are to blame a bit. by dc29A · · Score: 5, Insightful

    When I was playing Evercrak and WoW, I pretty much stopped buying other videogames, there was no motivation to play other games. I only bought KotOR and Galactic Civilizations over a long period of time (3+ years). I suspect the 5.5 million WoW customers might no longer be buying, or buying significantly less, single player titles.

  6. Over priced, under innovative by NickFortune · · Score: 4, Insightful
    The games industry charges a lot for what frequently turns out to be very little. Everything is being hyped as being the ultimate experience, but very little seems to justify the price tag.

    There is still the occasional gem, but no reliable way to tell the gems from the dross. No one wants to slag the games off in a pre-release review in case the company stops giving them demo releases, innovation seems to be extinct, and the latest painful lesson is that even a sequel to a fondly remembered classic is no guarantee of quality.

    In other words, they are charging premium rates for low quality tripe and trying fix it in marketing. And they wonder why people are stopping buying games?

    Gosh. I had no idea I was that annoyed about it...

    --
    Don't let THEM immanentize the Eschaton!
  7. Re:Who's this Fatique chick? by Austerity+Empowers · · Score: 4, Funny

    Damn you mods, hot chicks are NEVER off topic.

  8. Re:Because we don't come to /. for grammar lessons by Caspian · · Score: 4, Insightful

    God dammit, there's a difference between languages EVOLVING and language DEVOLVING. Seeing as how we're rapidly being flung into a brave new world where "its" and "it's" are synonyms and "to" means the same thing as "too", I think it's obvious what is happening here. We are witnessing nothing less than the slow syntactic collapse of the English language into muddied pidgin jabber. In 50 years, people won't even be bothering with definite articles, and people will just talk (or write) like "How u? Me fine." This isn't the normal evolution of language, it's a giant leap backwards. "It's" and "its" are punctuated differently for a reason: THEY MEAN DIFFERENT THINGS. "To", "too" and "two" are not synonyms, no matter how much the apathetic youngsters your weasel words appease would argue otherwise. And apostrophes are utterly useless if they're used as random decorations. The new generations are taking useful linguistic constructs (homophones, punctuation, etc.) and destroying their usefulness, while adding nothing to replace them.

    In the future, if this keeps up, we will be left to deduce half the meaning of any given "English" sentence purely from context. It will be worse than Hebrew, with its lack of vowels-- we'll be missing whole WORDS. Once they realize how useless they are rendering whole swaths of basic English vocabulary, they'll simply stop using those words. Once people realize that they're using "to", "too" and "two" interchangeably, they'll simply stop using the words altogether. ("I'm going store.") Actually, I must amend that: the apostrophe will disappear entirely when its use becomes so inconsistent as to make it a nuisance, so that would be "Im going store". And most AOL kiddies can't be bothered to capitalize things either, so I suppose it'd be "im going store".

    THAT is the future of English if appeasers like you get your way. I will be GOD DAMNED if I stand idly by while whining little weasels like you spew apologetics for the literary vandals who are presently gutting the expressiveness and lyrical beauty of the English language.

    Or perhaps I should translate into your soon-to-be-native tongue, the English of 2050 or 2100: "i b dising on u g". With no period, no capitalization, no comma, and no doubled consonant before the "-ing".

    That sort of urban caveman-speak is what people like you will be babbling in 50 years if "language Nazis" like myself don't speak up, and LOUDLY.

    --
    With spending like this, exactly what are "conservatives" conserving?