Making A Living In Second Life
Wired has an article looking at folks who have dropped out of the whole 'meatspace moneymaking' thing, and are now making their living in Second Life. From the article: "Within a month, Grinnell was making more in Second Life than in her real-world job as a dispatcher. And after three months she realized she could quit her day job altogether. Now Second Life is her primary source of income, and Grinnell, whose avatar answers to the name Janie Marlowe, claims she earns more than four times her previous salary. Grinnell isn't alone. Artists and designers, landowners and currency speculators, are turning the virtual environment of Second Life into a real-world profit center." Interesting, and with a respectability lacking in gold farming.
Second Life released an Linux native alpha client. Some hard rough edges but very usable.
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# Canmephians for a better Linux Kernel
$Stalag99{"URL"}="http://stalag99.net";
This should still be reported as income, this is not anything new.
Warning - The link in the parent is totally NSFW.
Knight37 - Once a Gamer, Always a Gamer
You can make stuff in SL anywhere that the land owner hasn't set 'no building'. You can play with scripts anywhere that hasn't been set 'no scripts'.
This accounts for something like, oh, 80% of the world, I'd guess.
There are specific sandbox areas; some are small chunks of heavily-loaded sims*, some are entire sims given over to the task. Sandboxes are build-enabled, usually script-enabled, and have very lenient auto-sweep times, so you can just plop yourself down and start Making Stuff.
Popular sandboxes are an attraction in and of themselves; you'll see lots of builders who don't bother shelling out to own land working on their projects. People whose projects involve scripting will often hand out beta versions of their toys, just for testing, or just to watch someone have fun with their work.
You need to have land to put a vending machine for your stuff. But you can rent space in a mall, or perhaps a friend who has land would like to offer a little space for a vendor, or perhaps you might join a group to share some land. There's a lot of options. I make my own avatars, and I've gotten several offers of vendor space, including one in some very prime space in one of the oldest sims in the game, near the newbie area!
If you want to run a club or be a land baron, yeah, that requires money for paying for land. But you can do a lot of stuff with potential financial return in SL without ever paying for more than the initial account, and that's free nowadays.
*a 'sim' in SL is the fundamental division; each one is handled by a different server. So a very populated sim is on a pretty overloaded computer.
egypt urnash minimal art.