IBM to use Cell in Blade Servers
taskforce writes "IBM announced on Wednesday that it would be putting versions of its Cell processor inside its increasingly popular low-power blade servers by this summer. From the article: 'For Cell to gain wide acceptance, IBM needs to spur outside programmers to write software that takes advantage of Cell's prowess. That could prove more challenging than usual because Cell's architecture is so different.
IBM hopes this summer's release of the Cell-based servers kick-starts work by third-party programmers.'" Also covered in a PCPro article.
As I understand it, the various pipelines of the Cell chip tend to be more specialized than the Coolthreads technology Sun is using on their new T1 processor. However, even with 32 full-blown pipelines, Sun is also concerned about whether their chips will be put to good use or not.
I'm not quite sure what IBM is planning to do, but Sun has started a contest to see who can build the coolest program that takes advantage of their new Coolthreads technology. The prize is a cool $50,000, so Sun seems to be serious about this. The results of the contest may very well prove whether the new parallel technologies have a future or not.
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It's a hell of a paradigm shift for programmers to go from writing code that targets one CPU to code that deliberately splinters tasks across a bank of specialized processors.
It's fun to bash the Cell as a general purpose CPU when no one has actually suggested it's designed for that.
All of the above being true, it remains to be seen what gains IBM's POWER/Cell system actually offers above present architectures -- RISC was the next big thing, too, until Intel internalized part of it into the x86 architecture.
Flyover landscape graphics demos are a shopworn rabbit pulled out of a threadbare hat: convert fractals into craggy vertical displacements with extremely primitive lighting/mapping. Show me an architecture that can *realtime* render Incredibles-caliber cloth/hair simulations and I'll get a hard-on while ATI and nVidia executives slit their wrists.
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In my opinion, this thing will run well games, but that's about it. I've seen so far 2 presentations by IBM about the Cell processor (at (micro-)architecture conferences). Both times, the question on everybody's mind was "How do you program these things?". The answer was pretty much a hand-wavy "oh hmmm, well, blah blah blah manual"
The Raven
Why go with SPEs anyhow? The whole problem with coding for the Cell involves the differences between the PPE and the SPE. The SPE doesn't have branch predictors, making it virtually useless for any sort of flow control.
Why didn't IBM just pack in a lesser number of PPEs? The PPE already seems to be a very lightweight general purpose processing core, unless I'm missing something. It is about the same size as an SPE. So why not just put 9 PPEs on a Cell chip instead of 1 PPE and 8 SPEs?
If you had 9 PPEs on the chip, any multithreaded code (servers for example) would see massive benefits without having to rewrite it to try to find aspects of the program that could run on what is effectively a DSP. While everybody else was fooling around with 2-core processors, they'd have a 9-core processor on the market. Sure, slower per-core, but 9 of them, with that number going up in the future.
Or am I missing something here?