God of War Creator Calls For Games With Soul
David Jaffe, creator of last year's very popular God of War, made a plea during a talk at the DICE event for developers to create games with soul. From Next Generation's coverage: "He then made clear that the game industry had to adequately compensate those with talent in order to attract them, saying the industry must provide 'financial incentive for more creative people to come join us instead of working with TV and cinema.' Jaffe appeared to debate the issue of the industry's future within himself. 'Maybe it's all bullshit. Some days, I think games can be something else, the next great entertainment media. And then other days, I feel it's just like porn or motion rides, where there's no capacity to reach high emotional levels.'" Update: 02/10 05:44 GMT by Z : More views on Jaffe's talk are available at 1up and Gamespot.
That being said, I have a big beef with this article. He's calling for "Games with Soul," eh? Oh yeah? How so? That's a pretty broad statement, there, feller. And whatever Jaffe meant by it, we can't figure out from this article.
I think he meant in the same way good music is the one with soul, regardless the style. The one made with passion and love for what you do. Not the one tailored to sell X copies by a commitee.
And if it's that, he'd be right. Damn right.
"And then other days, I feel it's just like porn or motion rides, where there's no capacity to reach high emotional levels."
This is from a guy who made a painfully derivative game chock full of gore and titties. He is getting WAY too much attention from the gaming press lately - probably because Sony keeps buying advertising for God of War.
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My guess is the guy in TFA is subconsciously lamenting the fact that HE isn't the prophet of his chosen medium, because anyone with a brain knows that a Great Master is an inevitability.
Either way he should shut up. God of War was great, OK, we get it. Move on. Games have soul when the game makers have soul. It's easy.
As far as pitching games like movies: they either are playing the room or don't believe (or understand) the medium. Half Life, for example, is *easily* a better experience than alot of Spielberg flicks. Anybody who doesn't believe that like they believe the sky is blue needs to get the fuck out of the business. Now.
Actually, the game would be something like:
You have been assigned by the emperor to rule over a far-away province, and to make it managable. Your pay is a cut of the proceeds you send back to empire central. The province is unruly, for the population is a stiff necked people. It is your job to keep the peace, put down rebellions, and eliminate the usual troublemakers. The Emperor is sending you in because it needs more taxes collected for massive expansion projects, and to maintain the borders. Do well, and you'll retire a rich man. Your Name is Pontius Pilate. Good Luck.
"It is a greater offense to steal men's labor, than their clothes"
I'm... well, not suprised I guess, but unhappy at the ammount of cynicsm in the responses to this article. Most /.'rs seem to accept mediocrity far to readily. Perhaps the hope that games might transcend their current bounds artistically is in vain, but to scoff the desire to even try seems entirely modern, entirely dead, entirely futile, entirely what I'd expect of the /. crowd.
Its much better to fail than to accept doing nothing at all with some stupid half-arsed off the cuff comment. But on Slashdot, empty irony wins. Very clever.