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Second Life Native Linux client Released

strredwolf writes "Linden Labs has opened up the native Linux client to all users. This is an alpha version, though -- it has a lot of bugs and many hard edges. Prelim reports on the Linux client forums include: NVidia cards are better supported over ATI; get the latest drivers working in 24/32 bit color; some file editing to tweak settings is worth it; no sound; no file uploading; no texture downloading."

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  1. Too commercialized by FooAtWFU · · Score: 1, Interesting
    Second Life is too commercialized. People say that Linden Labs encourages users to make money from selling their own creations, and that's not inherently a bad thing, but it means there's a lot of in-game advertising all over the place, and LLabs doesn't really help because the in-game "classifieds" are essentially pay-for-top-rank deals. Another symptom of this: All of Top N Most-Popular spots in the game get their popularity by paying people to sit around there in specially constructed chairs doing nothing to boost their popularity. They then put special advertising all over the place to make their money. There are just way, way too many ads, they're everywhere, and they're pretty gaudy.

    This is before we get into the nature of the in-game economy aside from advertising. This guy has already described it more cynically than I ever could.

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