Slashdot Mirror


What About the Grey Gamers?

Chris Morris at CNN's Game Over column wonders out loud about the legions of older gamers, and their snubbing by most of the gaming industry. From the article: "The Entertainment Software Association reports that 19 percent of the people playing video games are 50 or older. That's a huge jump from 1999, when players of that age group made up just 9 percent of the gaming world. Game publishers, though, seemingly couldn't care less - mainly leaving senior gamers to Web-based games, such as PopCap Games' 'Bookworm'. And while it certainly makes loads of sense for publishers to focus primarily on the core market, especially in transitional times like they're experiencing now, that focus is at risk of becoming myopic."

14 of 100 comments (clear)

  1. I'm not an older gamer but by east+coast · · Score: 2, Interesting

    I'm not an older gamer but I just recently started to play the games of my youth again. Telengard and Castle Wolfenstein (the original, not the FPS) rock!

    And this isn't to say I'm upset with the gaming industry, they're just getting old (as in tired). I still love playing stuff like CS:S but have you looked at what's coming out? Aside from the new Hitman all the new releases are just crap.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  2. It's inevitable by deadhammer · · Score: 3, Insightful
    Eventually the game industry is going to have to figure out how to market to the older demographic. The majority of gamers currently are 25 and over. If we're talking about an industry that's planning on sticking around for the next few decades, it's going to come up eventually.

    Naturally, of course, there's still plenty of clout among the "video games are just for kids" crowd to delay this eventuality.

    --
    I'll be honest, we're throwing science against the wall to see what sticks. -Cave Johnson
  3. When the new releases became 'classics' by photojunkie · · Score: 5, Funny

    I only hope that when I'm 72 and sitting down to play a little Mario Cart or Half-Life, my little brat grandkids won't bug me all the time with questions. "how do you play this game without stereo-glasses grandad?" "Is that supposed to be an alien?" Goddamn kids.

  4. Good for gaming by moe.ron · · Score: 2, Funny

    In team based online multiplayer games, the older players bring a level of experience, maturity, and organization that often make the group better as a whole, or at least more fun to play with. In many gaming clans I've been with over the years, its usually the older players (40+) who take the lead and provide an example for the 12 year olds in the group. So I say they're good for gaming, and at the very least, they don't swear as much over teamspeak and don't call everyone a n00b.

  5. Not all "gamers" play FPS games... by FlyByPC · · Score: 4, Insightful

    I'm not yet "old and grey," but I've never liked FPS games. DOOM was unique when it came out, but if you've seen one, you've seen them all. (Yes, I've tried more modern versions; the graphics are much more realistic, but there's still really no plot.)

    Why aren't there more games like Syberia, Myst, The 7th Guest? Even Zork, with *no* graphics, was more interesting than the shoot-anything-that-moves games that the industry seems to concentrate on these days.

    Why not, for example, a space exploration game -- concentrating on the science, economics, and logistics involved, instead of the usual shoot-the-evil-green-aliens theme?

    --
    Paleotechnologist and connoisseur of pretty shiny things.
    1. Re:Not all "gamers" play FPS games... by KDR_11k · · Score: 2, Informative

      Why aren't there more games like Syberia, Myst, The 7th Guest?

      There are. Looked at store shelves lately? Everyone and their dog is making adventures like that. Sure, many aren't very good but that happens with all games.

      Why not, for example, a space exploration game -- concentrating on the science, economics, and logistics involved, instead of the usual shoot-the-evil-green-aliens theme?

      One of the so-called 4X games (Elite and its ilk, these days X3 is popular)? You can do anything you want in those and if you don't want to fight you won't have to (except maybe to fend off the occassional pirate).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Not all "gamers" play FPS games... by Impy+the+Impiuos+Imp · · Score: 2, Insightful

      Yeah, I remember Wolf 3D -- and the original Wolfenstein, too. Hell, I remember buying the Atari and getting bored of Combat the first weekend. Dad, can we go get another one? Hey, here's "Adventure", that looks good!

      An hour later, leave the yellow castle, go down the big corridor to the right, down into the room below, a dragon came at me, hair stood on end! Holy crap! Never looked back. Yeah, maybe we should've gotten an Oddysee II, or even the Intellivision (they did have an actual Dungeons and Dragons game, OMG!) but damn was that expensive! Yeah, we didn't have any damned thumb-sticks, multiple buttons. We had an 8-way with simple direction switches, no rheostats, and one, count 'em, one fire button, and we liked it!

      We didn't need no steenkeeng CD player -- we didn't even know what one was. A laser was that damned Shiva thing in the Guiness Book of World Records. You bought a fat disk to put in the middle of your 45 and put it on your eight million dollar record player with tinny speakers left over from Grandma's house when she moved to Florida, and you liked it! And that was assuming you didn't get a spanking for touching it in the first place. Because spankings was what real people did to train kids right, none of this touchey-feely stuff where the kids who came in last place at the Express-Your-Emotions-Taco-Bell T-ball tournament are praised as highly as those who busted ass and came in first, and get a trophy only one or two nanometers smaller with blue ribbons and holygrams on it. Nooo, if we lost, we didn't need people teasing us making a finger and a thumb in the shape of an L at us, no, we knew we were losers and we liked it! The coach would spank us and we'd go home crying from the T-ball and we'd get a another spanking for losing and we liked it!

      No, and then there was the day we found gramma's old portable cassette tape player with its one tinny speaker and it had a cartridge you could put into the cassette spot that made it play AM radio. Holy god, that must have cost almost as much as the six million dollar man. That thing played electronic transcriptions, or "tape recordings", even though it couldn't record. That was the ten million dollar version and it weighted seven hundred pounds.

      That thing was unbelievable. You can hear the music on the AM radio. The VCR and the DVD, there wasn't none of that crap back in 1970. We didn't know about a World Wide Web -- it was a whole different game being played back when I was a kid. Wanna get down in a cool way? Picture yourself on a beautiful day. Big bell bottoms and groovy long hair, just walkin' in style with a portable cd player? No, you would listen to the music on the AM radio. Yeah, you could hear the music on an AM radio.

      Flashback, '72, another summer in the neighborhood, hangin' out with nothing to do. Sometmes we'd go drivin' around in my sister's Pinto, cruisin' with the windows rolled down. We'd listen to the radio station. We were too damn poor to buy the eight track tapes. There wasn't any good time to wanna be inside, my mama wanna watch that TV all Goddamn night.

      I'd be in bed with the radio on -- I would listen to it all night long just to hear my favorite song. You'd have to wait but you could hear it on the AM radio. Yeah, you could hear the music on a AM radio -- I can still hear mama say, "Boy, turn that radio down!" "Aw, Mom. not that show again! I don't wanna watch that show! Can't we watch Six Million Dollar Man or Space 1999, something cool? Turn it off!

      Things changed back in '75. We were all growing up on the in and the outside, if ya know what I mean, and there wasn't no pr0n to download either, no, you found an old playboy out behind the factories, or, Heaven forbid, an 8mm film reel some kid couldn't hide in his home and you looked at the frames through the light. Damn, it looks like that woman has a forearm coming out of her mouth.

      We got in trouble with the police man. We got busted gettin' high in the back o

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    3. Re:Not all "gamers" play FPS games... by Kadin2048 · · Score: 2, Informative

      I agree. Every once in a while I'll play a FPS game, usually with or against someone, but they just don't hold my interest for very long. As far as I'm concerned, they're really just "twitch" games, and reaction time has never really been my strong suit. I didn't like Pong, and I don't much like Quake, either.

      I first played 7th Guest not as a computer game, but as a CD-I game (it was about the only useful thing I ever did with a CD-I, too). It was well thought out, the graphics were acceptable, and it was fun; although I think today the puzzles might strike most people as not flowing too well within the game -- they were almost 'mini-games.'

      I spent hours, too, playing Myst and Riven, which I thought were just stellar. And the first few top-down RTS games that I played were cool, too; but I think that genre has become tired as well.

      Right now I'm playing WoW, although I'm not sure I'll be very interested once I've explored the whole world; I've realized that what I really enjoy in most games is more the exploratory aspect than anything else, and WoW is neat for that because the world is probably an order of magnitude or two bigger than anything else I've experienced. Plus, if you're careful there's no reason why you get killed a lot, and that's something that's always annoyed me in other games.

      I think the game industry clearly is myopic -- there's almost no question. Recently, the games that have come out which have appealed to "not mainstream" markets (where the mainstream market is 15-22 year old white males, apparently), including older folks, female gamers, etc., have seemed almost accidental. That is to say, they've ended up being popular with other groups, although it doesn't seem like they were designed that way. For right now that's okay -- there are enough games that I'm interested in checking out, once I get bored with WoW, but I have to wonder if the game industry goes through a bad round of consolidation, if these 'accidents' will become more and more rare.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    4. Re:Not all "gamers" play FPS games... by solios · · Score: 3, Informative

      Why not, for example, a space exploration game -- concentrating on the science, economics, and logistics involved, instead of the usual shoot-the-evil-green-aliens theme?

      Give Escape Velocity Nova a try, if you haven't already. It's available for Windows and MacOS and it's quite entertaining. It may not have the depth you're looking for, but it's extremely freeform for a modern game - you can be a trader, a raider, a transporter, a diplomat... sure there's combat involved, but it's more along the lines of Asteroids than Doom. I find the game highly enjoyable - it's the first piece of shareware I actually payed money for!

  6. Grey? by LordoftheLemmings · · Score: 2, Interesting

    Does this mean the slashdot community is getting older too?

  7. Great Game Idea for the Greys by NightWulf · · Score: 2, Funny

    "Get Off My Lawn 1.0" We could have Maxis do it, ala the Sims engine. Where you have a life simulation where you drive at 5mph down the roads, pay for food at the supermarket with 5,000 coupons, and yell at kids to get off your lawn.

  8. What do you, a grey gamer, want to play? by LionKimbro · · Score: 3, Interesting
    I would just like to ask:

    What would you, a "grey gamer," like to play?

    • Are there any particular story themes you want to explore?
    • What kinds of characters would you like to play?
    • What sort of interactive experiences do you want to try out?
    • Who do you want to play with? Do you want to stay with your generation, or would you like to mix it up?
    • Where are you at in your life? What do you want to do?
    • What do you need? What do you have to contribute?


    I'd earnestly like to know the answers to these questions.

    It's clear that you can "learn new tricks," otherwise you wouldn't be playing these games. So, what sorts of new tricks do you want to perform?
  9. Difficulty Settings by Detritus · · Score: 2, Insightful

    I'd like to see more games with a wider range of difficulty settings. I get frustrated with games that expect everyone to have lightning-fast reflexes and excellent hand-eye coordination. There's a reason I became a computer programmer and not a baseball player.

    --
    Mea navis aericumbens anguillis abundat
  10. Some thoughts from a "grey" gamer/game designer by bfwebster · · Score: 5, Interesting
    I turn 53 in a few months and I still buy and play computer games on a regular basis; recent purchases include Civ IV and Star Wars Battlefront II (I've reviewed both on Amazon). I suspect I'm in the distinct minority among my peers, but I could be wrong; my age group was pretty much the first one that grew up playing (and writing) computer games. Put another way, I've been playing computer games (30+ years) longer than some of you have been alive. (I also was involved in professional computer game design for several years back in the early years of PC-based games [1981-85; see here and here], as well as writing columns on the subject and reviewing commercial computer games.)

    Still, most people in the 40s and 50s just don't have time for computer games. Between family, work, church/community and other activities (yardwork, household repairs, struggles to get to the gym, etc.), they typically don't have the amount of free time required by most modern computer games. I work out of a home office on a consulting basis, so unless I'm swamped by current engagements, I can easily block out several hours to spend on a game. However, there have been other times in my life when I've had a 'regular' job; during those times, I've gone months or years without playing a computer game for the reasons cited above.

    Another downside for older gamers is that the 'costs' of spending lots of time on games are higher--e.g., it can interfere with work (and income), can cause serious marital problems, and so on. I know a man in his early 30s whose marriage is undergoing severe stress largely because of his obsession with HalfLife 2. In my own case, I have from time to time simply thrown away games because I felt I was wasting too much time playing them and not enough time on other projects (books, etc.).

    My own preferences tend to be strategy/simulation games, including historical war games and large-scale strategy games (the Civ games and various space-based 4x [eXplore, eXpand, eXploit, eXterminate] games). I tend to prefer turn-based games over real-time strategy (RTS) games, but have still spent time with the latter (e.g., LOTR: Battle for Middle Earth). I've played several RPGs (e.g., DungeonSiege, Neverwinter Nights, Freelancer) and even some MMORPGs (Earth and Beyond). While first-person shooter (FPS) games are not my first choice, I'll cheerfully play them if the subject matter is interesting; I've bought and played several of the Star Wars FPS games (Republic Commando, Battlefront I and II).

    Were I to design for 'grey gamers', I would probably focus on the following:

    • Design for short play cycles (30-60 minutes at a time); consider your competition to be an individual TV show.
    • Provide easy exit from the game and easy re-entry.
    • Emphasize analysis and thought over reflexes.
    • Avoid fiendishly difficult puzzles or tasks; we just don't have the frackin' time.
    • Allow saves (and restarts) at any point; same reason.
    • Design for PCs, not for game consoles

    Beyond that, I'd apply some of my own preferences on game design:

    • Emphasize game design before eye candy.
    • Avoid "railroad" games (i.e., the player is stuck on the rails and can't get off).
    • Allow many paths and solutions, including ones you as the designer might not have thought of.
    • Avoid arbitrary roadblocks and limits (usually put in to make the designer's job easier).

    FWIW. ..bruce..

    --
    Bruce F. Webster (brucefwebster.com)