NES Games and Statistical Analysis
szadig writes "The New Gamer has published an article which tackles the topic of averaging gameplay. The accompanying video features 15 different players simultaneously shooting their way through the first stage in the NES game Gradius. From the article: 'The average time taken to kill the end level boss was 20.055 seconds, with the fastest player finishing him off in a mere 10.01 seconds. Six people finished the boss off at nearly identical moments. It would seem that the boss, bored with the player, actually self-destructs after 27 seconds. Beyond the almost perfectly synchronized explosions, further proof of this self-destruction can be found in the videos: no 10,000 point bonus (given to players when the boss is defeated) was awarded to these six players and, in a few of the runs, the boss detonated when there wasn't a single bullet near it.' Can we apply other statistical methods to gameplay?"
And if I had any Mod points right now, I would show you that you can be offtopic for both TFA and TPP, and still be modded "+1 Insightful"
The video crashes both Media Player Classic and Nero Showtime part way through. According to the site it's supposed to be 26.4 megabytes, but it's only 4.5. Did it get truncated or something?
Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.