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A PS3 Hands-On Report?

Via a Joystiq post, a story on the site Kikizo which claims to have hands-on experience with the PS3. From the article: "Firstly however, the box. The stylish PlayStation 3 casing design that SCEI boss Ken Kutaragi revealed last year is, and always has been, empty - and no signs of a final, tangible casing solution appear to be in sight. 'I think to fit everything that Sony wants in there AND leave space for a 2.5 inch hard drive,' explains one senior developer working on a final kit, who will be our guide for much of this report, 'the machine would have to grow. The models they're showing off are way too small for what they want.'" Please view this with the appropriate amount of skepticism.

105 comments

  1. Regardless of the Unit by republican+gourd · · Score: 4, Interesting

    ... If they go through with the 'purchased content is locked to a specific player' trick, I won't be buying one. I don't care how many formats it will play or how many Metal Gear's come out. The horribly low sellback value of videogames etc already makes me feel like I've been taken advantage of, I'm not going to support anything that makes that market worse.

    1. Re:Regardless of the Unit by Kazzahdrane · · Score: 3, Insightful

      Indeed, the console gaming community as far as I'm aware of has always been built upon recommending games to your friends and lending them out. Not being able to take a multiplayer game round to a mate's for a gaming session because the game disc is locked to your PS3 would be so terrible it's not funny.

    2. Re:Regardless of the Unit by Xymor · · Score: 2, Informative

      There won't be any used games blocking .

    3. Re:Regardless of the Unit by nutshell42 · · Score: 2, Informative

      The patent is from 1999; if they wanted to use it they would have used it for the PS2 so this whole discussion is FUD (helped by Sony's rootkit fiasco, great work guys)

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    4. Re:Regardless of the Unit by Yahweh+Doesn't+Exist · · Score: 1, Insightful

      >if they wanted to use it they would have used it for the PS2

      not necessarily, since that machine had no network access hence no way to keep tracks of people. and DRM that has no upgrade or remote control options can only hope to work by disallowing ALL use.

    5. Re:Regardless of the Unit by Ectospheno · · Score: 2, Insightful

      The horribly low sellback value of videogames etc already makes me feel like I've been taken advantage of

      Uh, that's because you are being taken advantage of. If you must sell your games then have a yard sale or use ebay. You can then charge just under what your local gamestore will and lose less money.

      If you find yourself frequently selling games back then you shouldn't have purchased them to begin with. With that usage pattern I believe you'll find the game rental services a cheaper alternative once you do the math.

    6. Re:Regardless of the Unit by TheoB · · Score: 3, Informative
      You know, it's interesting: Microsoft has done this with the Xbox 360's Live Arcade, but I haven't heard anyone complaining about it.

      Live Arcade games are "locked" to your profile. As long as the system can see your profile (e.g., it's on the hard drive or memory card in the system), everyone on the system has full use of any games that profile has purchased. But once the profile goes away, all the Arcade games "automagically" turn into game-demos.

      It's a pretty convenient system in a lot of ways: If you're at someone else's house (or lose your hard drive, delete games for more space, or need to replace your system), you can save your profile on a memory card or restore it from Live and all your Arcade games can be redownloaded at no cost. But it also means those Arcade games can never be sold used, given to a friend or relative, or "transferred" in any way short of selling off your entire profile. Those are the things people are rightly upset about with Sony's rumored system: I wonder why that ire doesn't extend to MS?

    7. Re:Regardless of the Unit by Sparr0 · · Score: 1

      bzzt, wrong. the ps2 had network access via any number of usb networking dongles (or even direct usbnet in linux)

    8. Re:Regardless of the Unit by Anonymous Coward · · Score: 0

      bzzt, wrong. you missed the point.

    9. Re:Regardless of the Unit by micpp · · Score: 1

      I wonder why that ire doesn't extend to MS?

      This is Slashdot, we've already got plenty to complain about with Microsoft.

    10. Re:Regardless of the Unit by bigman2003 · · Score: 1

      The original Xbox used a different style of protection- the games you bought on Live Arcade were tied to the Xbox you purchased them with. It sucked.

      I had a Xbox with about 10 XBLA games and a ton of paid downloadable content on it (golf courses among other things)...my daughter killed the Xbox by spilling some juice on it. When I bought a replacement console, there was no way to retrieve (without paying) those games (and add-ons) I had previously purchased.

      But when I sold my second Xbox, the new owner was able to play the new games I had downloaded. Yay...for them.

      I'm much happier with the 360 system. If something happens and I need to download everything again, I can...for free. This has been a factor that encouraged me to download a lot more, because everything is retrievable if necessary. The other system burned me, and I wasn't too happy about it.

      The only other option would be that the games were freely copiable. That just isn't realistic in a world where people would copy it and distribute it for free to all of their friends.

      XBLA seems like a good deal to me. Microsoft has said that the developers/publishers (whoever gives the game to MS) get over half of the revenue from the game, which is pretty darn good. They are providing an outlet for a type of game which is fairly easy to make, and does not require a huge studio with deep, deep pockets- the type of game that brick and mortar stores avoid. Every game has a playable demo, so you can always try before you buy. You can re-download the games for free if necessary. And to top it all of- the games are pretty cheap.

      --
      No reason to lie.
    11. Re:Regardless of the Unit by xtieburn · · Score: 1

      Youve answered your own question.

      'I wonder why that ire doesn't extend to MS?'

      because

      'If you're at someone else's house (or lose your hard drive, delete games for more space, or need to replace your system), you can save your profile on a memory card or restore it from Live and all your Arcade games can be redownloaded at no cost.'

      Its barely more restrictive than taking the actual disk around to a friends house. The Blu-ray technology would require you to take your entire system round just to demo some game you like or have some multiplayer fun.

      Whats more there really is no other way of running the online service. If you could just download the game to every hard drive for every player to play off one person buying it theyd make no money. Itd be like piracy but with absolutely no restrictions stopping even the most non savy console user from getting all his games for free. Sony has non of these excuses.

      MS has made some mess ups in its time Live and the way Live works is not one of them.

    12. Re:Regardless of the Unit by CastrTroy · · Score: 1

      As the other guy pointed out, you missed the point. To build such a system as to lock the game to a specific machine, you would have to have it hooked up to the interent whenever you wanted to play. This would have been sure death for the PS2, as the internet wasn't that ubiquitous back when it first appeared, and people wouldn't want to have to dial in just to play a game. I don't think people will want to do it on the PS3 either. I think it will mean the death of a great console if they decide to go this route.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    13. Re:Regardless of the Unit by KDR_11k · · Score: 1

      I thought the original patent was for a mechanism to introduce a section to a disc that becomes unreadable if read once and would contain the key to decrypt the remaining data?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:Regardless of the Unit by Frenchy_2001 · · Score: 1

      With that usage pattern I believe you'll find the game rental services a cheaper alternative once you do the math.

      I dont do math, I dont have time, i have games to play...

    15. Re:Regardless of the Unit by tbannist · · Score: 1

      It's still sure death for a console, hence the reason reasonable people consider it to be FUD, probably spread by the great purveyor of fertilizer. You can only pull that type of stunt if you have monopoly control of the market, Sony is in no condition to even think about doing it.

      --
      Fanatically anti-fanatical
  2. Rootkit by pjh3000 · · Score: 1, Flamebait

    The article fails to mention the impending Rootkit payload to be delivered in every box.

    1. Re:Rootkit by Anonymous Coward · · Score: 2, Insightful

      Are you trying to help Sony's rep, Mr smith?

    2. Re:Rootkit by wheany · · Score: 1

      No, I just hate people who think that repeating the same fucking joke stays funny forever.

  3. Doesn't Add Up by Anonymous Coward · · Score: 0

    Yawn.

    Another hit generating anti-hype piece.

    Credibility of this 'report' is zero. Doesn't mesh with a wealth of facts we already know true about the PS3 from previous realtime demos and public Sony statements.

    I'm surprised they didn't throw in a bogus 'Toy Story' graphics claim to go with the rest of the bullshit in this 'report'

    PS Here's the Microsoft 'Toy Story' graphics claim:

    http://news.com.com/2100-1040-250632.html

    1. Re:Doesn't Add Up by cornface · · Score: 1

      PS Here's the Microsoft 'Toy Story' graphics claim:

      http://news.com.com/2100-1040-250632.html


      haha. Thanks for the link. The Toy Story part isn't even the best bit of the article. This is:

      Fries said Microsoft hasn't settled on target numbers for initial Xbox sales, but he said the European release of the console was delayed until next year mainly because the company wants to have a strong launch in the United States and Japan.

      "We don't want to disappoint gamers," he said, in a not-so-veiled reference to Sony's PlayStation 2 shortages.


      That's classic.

    2. Re:Doesn't Add Up by jericho4.0 · · Score: 1
      I get the feeling you didn't RTFA. It was reasonably critical and objective, covered known facts quite well, and mentioned developer opinions that I've been hearing.

      Don't worry, the PS3 will be the most powerful machine on the market...

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    3. Re:Doesn't Add Up by Anonymous Coward · · Score: 0

      Don't worry, the PS3 will be the most powerful machine on the market...

      Thats a silly thing to worry about. Now, paying 500 dollars for something with horrid load times, crappy online support, and a questionable quality record.. thats what you should be worried about.

      So they lied about their capabilities. We knew it. Microsoft did the same for the most part. The only one who hasn't isn't in this pissing contest.

      As much as Nintendo fanboys get up in arms about the system, for me its the only company who stands out right now. Microsoft is crap, sony is crap.

      Expensive, wonderous crap, but only promising shinier and more polished turds.

    4. Re:Doesn't Add Up by RoadDoggFL · · Score: 1

      Everything that built up to the Xbox's release just seemed perfect. A group of gaming purist able to convince Bill Gates to put money into making the ultimate console. They focused on gaming and left PC-only capabilities excluded, they asked developers and gamers what they wanted, and they took all that and used it to make a console (Except for the controller, I have no idea who they asked when they designed that. Even though I didn't hate it... almost everybody else did). But then the Xbox launched, the slashdot crowd could see that it was just a tool for MS (but can't see that the Playstation brand is only a tool for the almost-as-evil Sony) and the console couldn't shake the low-end PC rep that came with its hardware and manufacturer. Not to mention the fact that Fries, Blackley, and Bachus all left. So now as far as I care I only prefer the 360 for a few choice titles and I can only help that Nintendo pulls ahead this round, for the sake of console gaming.

      --
      "This is considered plagiarism."
    5. Re:Doesn't Add Up by Anonymous Coward · · Score: 0

      Most powerful except for a good PC. It might have the best price/performance ratio, but depending on what they try and sell it for that title could go to the Xbox 2 or maybe the Rev...

  4. Caddies? by chris_eineke · · Score: 1

    Why can't they add a caddie to each and every BlueRay media? You know, like the very first CD drives had: a piece of plastic about the disc itself so it's protected from dust, fingerprints, and scratches to the most precious surface area?

    --
    "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
    1. Re:Caddies? by TubeSteak · · Score: 1

      Ummm... because if they added caddies we couldn't use the discs for frisbees?

      Seriously: They probably don't care if your disc gets scratched. In fact, it is good for business, as Sony makes a lot of money off game sales.

      Caddies are also an added mfg expense. The cheaper game discs + packaging are, the higher your profit margin.

      One thing it would fix is the tendancy for some consoles to scratch discs. In a caddy, no readable part of the disc would ever be near something that could scratch it.

      --
      [Fuck Beta]
      o0t!
    2. Re:Caddies? by jandrese · · Score: 1

      Because caddies are expensive and bulky?

      --

      I read the internet for the articles.
    3. Re:Caddies? by cornface · · Score: 1

      Seriously: They probably don't care if your disc gets scratched. In fact, it is good for business, as Sony makes a lot of money off game sales.

      This must be why Sony made it a point not to add plastic caddies to UMDs!

      Oh, that's right, they did add them to UMDs. I guess you're just making things up.

    4. Re:Caddies? by chris_eineke · · Score: 1

      Expensive? Like what, 2 cents per k-unit?

      --
      "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
    5. Re:Caddies? by dangitman · · Score: 1

      More like a few cents each, depending on the quality of the caddy, could even be more.

      --
      ... and then they built the supercollider.
    6. Re:Caddies? by MBCook · · Score: 1
      But there is a serious difference there. In a PS3, you don't need the caddy because the game isn't going anywhere. The console is supposed to be stationary. The XBox 360 is supposed to scratch discs if you change it from vertical to horizontal while it is running or vice versa, but it wasn't designed for that.

      Compare that to the PSP. The PSP is designed to be moved around. They had to caddy the discs otherwise people would have ruined them fast. When playing a PSP you may be walking, in a car (which could hit a pothole), on train, on a bus, flying, tripping (oops), etc. And have you ever seen how some people play games? The way the flail their arms around a bit while playing or move the thing left and right in a driving game like that is the controls? With a console they can do that with a controller because it won't be damaged. With a GameBoy they can do that because it is all solid state. If they did that with a PSP and it didn't have the disc caddied... it would be scratch city.

      I think they should caddy the PS3 discs. For one thing it would make them harder to pirate. But it would also protect them for the consumer. Caddies may cost more, but it can't be that much more. Just add the extra $1 onto the price of the game and consider it "scratch insurance". Consumers will accept this: witness the success of Zip drives. Those are just HD platters in cartridges.

      But I'm with a previous poster (this post's grandparent?). I wouldn't put it past Sony (or MS for that matter) to leave the caddy off just so they can resell the game to people when they mishandle them and get the discs scratched.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    7. Re:Caddies? by Anonymous Coward · · Score: 0

      I have to say-- and of course this will never happen, but let me vent-- I'd like to see the disks themselves have a protective exoskeleton (like Minidiscs have.) It's one thing if a $15.00 CD or movie DVD is scratched or degrades, but I'm sick and tired of my $50+ console games becoming unreadable (and I do take good care of them, but it does happen often enough to piss me off.)

      I mean come on-- video games are marketed towards teenagers and twentysomethings, mostly males at that, not exactly a demographic known for being neat and tidy. Is a naked optical disk really the ideal medium for a living room game console, when all it takes is one mishandling (like, say a drunk friend with sweaty hands-- which reminds me, Rich you still owe me a new Tekken 3 disk from 1999) to ruin it?

      As much as everyone put down the N64 for using cartridges instead of optical media, those things are built to last. My two dozen or so N64 carts all still work perfectly (and my roommates and I still play Goldeneye quite a bit.) I'd have to say the failure rate on my PS1 and PS2 disks-- and I'm talking about the ones I treated well, not examples like above-- is close to 50%.

    8. Re:Caddies? by Anonymous Coward · · Score: 0

      "The XBox 360 is supposed to scratch discs if you change it from vertical to horizontal while it is running or vice versa, but it wasn't designed for that."

      No.

      The 360 scratches disks regardless of whether it is moved or not while playing. Microsoft appears to be making changes to address the problem with the DVD drive by adding some sort of shielding, but so far the continued cries of 360 owners with ruined discs sounds like they still have a major design defect.

      The "idiots moving the 360 while playing" thing appears to have become the standard response by hardcore xbox fans.

    9. Re:Caddies? by cornface · · Score: 1

      Compare that to the PSP. The PSP is designed to be moved around. They had to caddy the discs otherwise people would have ruined them fast. When playing a PSP you may be walking, in a car (which could hit a pothole), on train, on a bus, flying, tripping (oops), etc.

      I guess you missed the great portable CD player revolution of 1984. Strangely, also ushered in by Sony.

      One more try, and then the stuffed bear is mine.

    10. Re:Caddies? by TubeSteak · · Score: 1

      Lol, good comeback with "One more try, and then the stuffed bear is mine."

      To point out, I guess Sony also missed "the great portable CD player revolution of 1984" when they designed their PS2 and it started scratching up discs like a crazed DJ.

      The problem was a poor design. One plastic part would start wearing out and the disc would end up getting nice spiral scratches in it... Just because Sony did something right once, doesn't mean they won't fark it up later.

      --
      [Fuck Beta]
      o0t!
    11. Re:Caddies? by MBCook · · Score: 2, Interesting
      Portable CD players are much more tolerant of scratches (because they are CDs, not DVDs as UMDs are (that's a lot of letters)). Plus Sony built the PSP so small I would assume a much smaller distance between the discs and the laser than you would see in a standard CD player.

      The main reason for the PSP caddies are probably so they can be put in a pocket or something like that. They are still open, but they would survive better than a "naked" disc.

      I've always been surprised that we haven't been using CD or DVD caddies for video games since the start. But that's just me.

      PS: The contest is rigged. You'll never win the bear. *bwahahahaha*

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    12. Re:Caddies? by plonk420 · · Score: 1

      are you kidding me? i worked in an environment where we had cd-rom drives used about 8-10 hours a day, 365 days a year. suffise to say, in the 3-4 years i was there, i replaced the caddy drives 8-10 times the entire time i was there, and never touched the tray drives.

      what was the application? DTS audio units in a theater. 2 SCSI drives per soundtower/theater, 8 of the 10 theaters with DTS audio. 2 of the 8 theaters had trays, the rest were caddies. i changed at least 1 drive out every single tower with caddies. oh, i take back that we never had an issue with a tray drive. i DID change one.

      it was pretty fun, tho ^_^ not even the city manager(s) knew how to fix one of the units. they'd just roll a $100+/hr tech. it was good feeling in that geeky kind of way :)

    13. Re:Caddies? by cornface · · Score: 1

      The real reason I don't want caddies on discs is that I keep all of my CDs and DVDs on several thousand spindles stashed around my apartment. Discs in caddies won't fit in the normal Case Logic style cases, either. It would just be annoying.

    14. Re:Caddies? by Brantano · · Score: 0, Troll

      Sony doesnt need to protect the disks, the blu-ray disk is designed with a special coating that protects the disk. You can literally take a screwdriver to the disk and it will still play. Which is another reason why blu-ray is such a better standard than dvd.

    15. Re:Caddies? by KDR_11k · · Score: 1

      For games that go for 60 Euros or more a piece?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:Caddies? by dangitman · · Score: 1

      Every cent counts. It's also not just the cost of the caddy - it's the cost of shipping the caddy. Bulkier and heavier packages mean greater shipping costs, when you are talking large numbers.

      --
      ... and then they built the supercollider.
    17. Re:Caddies? by dangitman · · Score: 1
      Consumers will accept this: witness the success of Zip drives. Those are just HD platters in cartridges.

      No, they were oversized floppy disks in cartridges. And they were never very popular.

      --
      ... and then they built the supercollider.
    18. Re:Caddies? by KDR_11k · · Score: 1

      Considering that games come in packaging anyway (DVD cases, for example) and that's usually much bigger than a caddy I still doubt it'd make any difference for the price. Hell, GBA games cost less at retail and those are really expensive to make.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    19. Re:Caddies? by grumbel · · Score: 1

      Zip drives where quite popular, however only for a short time being, ie. between the days of floppies and before the internet and CD-R. The thing with Hard-Drive in cardridge was the Jazz-Drives if I remember correctly, came from Iomega as well.

    20. Re:Caddies? by dangitman · · Score: 1
      Yes, Iomega did have the HD-based Jazz, thanks for reminding me. The first removable media I bought was the SyQuest HD cartriges. That was years before the Iomega Zip.

      However, by the time Jazz came out, Iomega was on its last legs. When they were even remotely popular, it was the ~100MB floppy disks. I don't think they sold very many of their HD models at all.

      --
      ... and then they built the supercollider.
    21. Re:Caddies? by gz76 · · Score: 1

      Why can't they add a caddie to each and every BlueRay media? You know, like the very first CD drives had: a piece of plastic about the disc itself so it's protected from dust, fingerprints, and scratches to the most precious surface area?

      They have, it's called a DVD/Jewel case. I find this works very well in protecting my media.

    22. Re:Caddies? by joshsisk · · Score: 1

      Zip discs were hugely popular for 3-4 years there... They ruled in the time period between floppies not being enough and CD-Rs becoming cheap. It was 3-4 years at most, but they were everywhere when I was in college.

    23. Re:Caddies? by dangitman · · Score: 1

      That may have been true in colleges and art departments, but they were never really mainstream. Especially in a global sense. You might want to put their total sales into perspective compared to floppy disks and CD-ROM. Students and graphic artists had particular needs, and Zip disks filled the gap. But not for most individuals or businesses, who did not use them.

      --
      ... and then they built the supercollider.
    24. Re:Caddies? by joshsisk · · Score: 1

      59,050,000 million zip disks were sold in 1998 alone, according to wikipedia. That is a lot of disks. Not as much as floppies, sure, but certainly enough to be considered mainstream.

  5. Summary by miyako · · Score: 4, Informative

    The site was painfully slow, so here is a summary of the information in the article:
    The case we've seen for the PS3 is empty, and many developers are not convinced that sony will actually be able to fit everything into the case they've designed. The current development machines are towers. Along with a possibly redesigned case, Sony seems to be redesigning the controller, but is planning to keep the basic dual shock2 layout.
    As for the graphics, looking at games running in realtime there is certainly nothing as impressive as the Killzone trailer, but but MGS4 trailer seems realistic to be ran in realtime. The graphics right now seem to be about equal to the "creme of the crop" 360 titles, and while the PS3 will certainly be able to provide better graphics than the 360- it will probably be a fairly marginal difference.
    One thing to remember is that, while the PS3 may not be able to produce graphics that are substantially nicer looking than on the 360- it does seem to handle many more objects on screen at once.
    Game developers seem to be targetting 720p as the target resolution. Developers aren't really expecting games to run at 1080p because the system isn't powerful enough to do 1080p at a reasonable resolution (or even 1080i)- but the PS3 is capable of doing some nice upscaling to 1080p. Dual 1080p output is a joke at this point.
    The spring '06 release date isn't looking very likely. Developers are predicting summer 06 for Japan and a fall 06 or winter 07 release for the US and Europe.

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
    1. Re:Summary by Anonymous Coward · · Score: 0, Troll

      "but but MGS4 trailer seems realistic to be ran in realtime"

      Could that be because it ACTUALLY was running in realtime on early PS3 devkits. There is no 'seems'.

      "Dual 1080p output is a joke at this point."

      Where exactly did Sony ever talk about games running on two screens in 1080p?

      "Developers aren't really expecting games to run at 1080p because the system isn't powerful enough to do 1080p"

      Really? And how exactly does this website know this?

      "it will probably be a fairly marginal difference."

      Yes, that is the 360 fan damage control mantra. Too bad already existing realtime graphics on early PS3 devkits destroys anything released on the 360.

      "The case we've seen for the PS3 is empty, and many developers are not convinced that sony will actually be able to fit everything into the case they've designed."

      Developers outside of Sony know as little as the public about the final design of the PS3 outside of the requirements to get their games running and through the lot check.

      Basically this article is nothing more than a website interviewing some middling developers and throwing in a bunch of unsubstantiated rubbish to pad the article out to generate traffic for their site.

      Looks like it worked and people are falling for it.

    2. Re:Summary by RoadDoggFL · · Score: 1

      Splinter Cell: Chaos Theory, Doom 3, Ninja Gaiden, Far Cry Instincts, and even games like Conker and the Otogi series looked damn good to me.

      --
      "This is considered plagiarism."
    3. Re:Summary by Anonymous Coward · · Score: 0
      Shadow of Colossus took the 'artistic' approach. -Graphically-, the game is a piece of crap. Its too foggy/misty, the textures are blocky, the polygons look second-gen and lets face it, if it wasn't for the horse, everyone would complain about the sheer lack of grass, trees, rocks and/or life. -Artistically-, the game is marvelous. The dark colors fit the dark tone of the storyline, the vast yet empty world fit the context of the story and the clearly different terrains made you feel as though you were in a WORLD not a world like Hyrule whos geography/landscape changes every single game.

      RE4 on the PS2 suffered from slowdown, fewer polygons and unpolished, poorly done extra content. Graphically, RE4 on the PS2 is a mockery after being initially launched on the GC. Theres nothing really artistic to comment about the graphics in RE4.

      You've got vision problems if you think anything on the PS2 look better than anything on the rotting in its grave Xbox. Panzer Dragoon Orta, Ninja Gaiden, the Splinter Cell series, even the original Halo (with its ~10 enemies at one time, in one big battle) blows away most PS2 games in terms of graphics.

    4. Re:Summary by Anonymous Coward · · Score: 0

      the original Halo (with its ~10 enemies at one time, in one big battle)

      10 enemies is "big" in console terms? Man, that hardware must be even more limited than I realised.

      Come and play a PC FPS some time. A good one, not crap like Doom 3. In a proper FPS, 10 enemies is a petty skirmish.

    5. Re:Summary by heinousjay · · Score: 0

      Liar.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    6. Re:Summary by oGMo · · Score: 1
      As for the graphics, looking at games running in realtime there is certainly nothing as impressive as the Killzone trailer, but but MGS4 trailer seems realistic to be ran in realtime

      This seems silly, because this shot of Old Snake is far more impressive than this shot from the KZ trailer.

      The interesting things about the latter are the 16:9 ratio, the high-res textures, and the hair/fabric. But compare that to Snake's hair in the first one. Or the sweat trickling down his face. Or some of the amazing textures from Shadow of the Colossus... a PS2 game.

      Yeah, the Killzone trailer looks really good. Lots of polys, nice texturing, particles, etc. But these people are obviously talking out their ass: just look at the facts. We know MGS4 is "real". Compare it to shots that are claimed "fake"; it looks at least as impressive, often moreso. What is so unbelievable at this point?

      One thing to remember is that, while the PS3 may not be able to produce graphics that are substantially nicer looking than on the 360- it does seem to handle many more objects on screen at once.

      Actually judging from some of the early shots from Armored Core 4, 360 vs PS3, the immediately-noticeable difference is that the 360 doesn't seem to be pushing the same particle effects, which seem to give a lot of the character to the various PS3 demos. As you said, expect substantially better graphics in mid- to late-generation PS3 games, much like mid- to late-gen PS1 and PS2.

      Game developers seem to be targetting 720p as the target resolution. Developers aren't really expecting games to run at 1080p because the system isn't powerful enough to do 1080p at a reasonable resolution

      Let's hope you meant reasonable framerate here...

      The spring '06 release date isn't looking very likely. Developers are predicting summer 06 for Japan and a fall 06 or winter 07 release for the US and Europe.

      We'll see. Spring is right around the corner, and not much news. I doubt they'll let it slip beyond the Revolution release, but we'll see. At this point everything is speculation, and it's working in Sony's favor: every bit of speculation is negative. The PS3 will be late, it'll be expensive, it won't be technically superior, etc. This is anti-hype, and it's great, because the PS3 can come back and win big by beating predictions in any of these areas.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  6. Bad Signs by Sv-Manowar · · Score: 1

    This whole tailoring the content to individual players will start eroding markets such as rental and resale of games, which isn't cool. Microsoft kept it to a minimum with the Xbox360 as they know that users do not want purchased content locked to them, but it seems as if the more people hear about the PS3 the more it is out of line with what they want and expect.

  7. 720p vs 1080p by cgenman · · Score: 4, Insightful

    720p as the target resolution. Developers aren't really expecting games to run at 1080p

    This seems to be key. Higher resolution does not always equal better image quality. When you boost the resolution of a shot, you reduce the amount of processing available for each pixel. If these systems are 10x the power of current systems, going from 640i to 1080p will consume 8x that power, giving you basically today's graphics, but sharper.

    Some games would be wise to spend those clock cycles on higher resolutions. Geometry Wars, for example, would be great candidate for 1080p. Others should spend the clock cycles on effects, like the swirling clouds in survival horror games. Still others should be looking towards more intelligent character interactions (I'm looking at you, tactical squad shooters with AIs that runs blindly into death).

    Personally, I feel that 640p ought to be enough for any game. Higher resolutions would be nice too, but better dynamic lighting, cloth effects, water effects and hair effects would be better. Higher resolutions expose poly problems and any effects shortcomings more, so it is best to shore these up first anyway.

    Guaranteed placement on-screen would be great too. You're losing something like 30% of your usable screen area simply to not being sure that an edge pixel is an edge pixel. Ever wonder why the HUD floats annoyingly close to the middle of the screen? That's why.

    And can we please stop putting an environment map on absolutely everything? Old stones in run-down castles are not high-gloss.

    1. Re:720p vs 1080p by Anonymous Coward · · Score: 0

      "If these systems are 10x the power of current systems"

      360 10x current gen?

      Uh, no.

      Realtime Xbox 360 games are barely above current Xbox graphics levels. With really the only differences being somewhat higher rez and a bit more "shine" on materials.

      Microsoft has done a good job of getting people to believe in the static high rez renders for PGR3 and Gears of War, but outside of those bogus marketing images, real life 360 games are looking barely better than anything out on the Xbox and in a few cases actually worse.

      Poor devtools mixed with very poor hardware design is crippling the system. It's why 360 developers seem to always be making excuses and complaining about bottlenecks in the system.

    2. Re:720p vs 1080p by Anonymous Coward · · Score: 0

      "640k ought to be enough for anybody." -- Bill Gates, 1981

    3. Re:720p vs 1080p by Anonymous Coward · · Score: 0

      He never said that.

      Although it is funny that he DID make an even more stupid claim about Toy Story graphics on the xbox that most people miss when they quote the infamous one made by Blackley.

    4. Re:720p vs 1080p by Anonymous Coward · · Score: 0

      Yup. It was a play on that.

      Of course, I only believe that 640p ought to be enought for this next generation... the generation after that should be higher-rez overall.

    5. Re:720p vs 1080p by RoadDoggFL · · Score: 1
      "Poor devtools mixed with very poor hardware design is crippling the system. It's why 360 developers seem to always be making excuses and complaining about bottlenecks in the system."
      Uhh, that fits the PS2 pretty much perfectly... but do you have any links complaining about bottlenecks in the 360? How about blaming poor visuals on bottlenecks?
      --
      "This is considered plagiarism."
    6. Re:720p vs 1080p by Anonymous Coward · · Score: 0

      I take it you havent seen fight night then? And what is this about static images for Gears of War and PGR3? Most people seem to agree that PGR3 is a damned fine looking game, and several gameplay videos of GoW have been released and that game looks mighty fine as well.

      Hell, take a look at some of the screen shots for the latest Tomb Raider game that is being released on the PC, PS2, Xbox, and 360. You can see a difference in how the game looks across all platforms. The geometry doesnt seem to change much (i cant tell since its not out) but as far as textures etc, the PS2 looks flat, the xbox a little better but not really a lot, and then the PC and 360 look a TON better with all sorts of effects the other two systems cant pull off. Maybe its not the "next gen" you expected but the games still look pretty damned good. If your expectations were shattered then maybe you set them too high... and that's your own damned problem.

    7. Re:720p vs 1080p by Physician · · Score: 0

      "Personally, I feel that 640p ought to be enough for any game." Whether you believe the comment came from him nor not, that sounds a lot like the quote attributed to Bill Gates. "640K ought to be enough for anybody" Why the heck did you choose 640p? That's not even an HD resolution which starts at 720p.

      --
      Does God treat us as servants or friends? Check my homepage.
    8. Re:720p vs 1080p by Anonymous Coward · · Score: 0

      "Personally, I feel that 640p ought to be enough for any game. "

      I think i've heard this one before...

    9. Re:720p vs 1080p by KDR_11k · · Score: 1

      All of EA's next gen videos at the last E3 were fake, GoW is the real deal, though.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:720p vs 1080p by Anonymous Coward · · Score: 0

      And can we please stop putting an environment map on absolutely everything? Old stones in run-down castles are not high-gloss.

      Have you ever been in a run-down castle? There's this thing called "moss" and this other thing called "water", and when you apply them both to old stone, you get these things called "wet stone" and "slime", both of which are actually quite glossy.

    11. Re:720p vs 1080p by stonecypher · · Score: 1

      Personally, I feel that 640p ought to be enough for any game.

      I believe that's spelled 640k.

      In other news, limits get pushed back as technology advances. Our grandchildren will need to be reminded that 640 doesn't mean 640 thousand, and it's going to take us a long, long time to explain to them such eventually moot points as anti-aliasing.

      --
      StoneCypher is Full of BS
  8. Wonderful by Retroneous · · Score: 4, Insightful

    Ah yes, this from Kikizo Games, who claimed to serve "12 million unique users per month" in an issue of MCV (UK trade mag) last year.

    Y'know. More than IGN, Gamespot and every other game site around.

    And you know what's worse? Them getting REWARDED for it. Because stupid editors at major sites decide that they'll throw HUGE amounts of traffic at articles that consist of lies, hyperbole and what amounts to stock photos.

    Why is game journalism just a bunch of hot air and attention grabbing headlines? Slashdot, Joystiq - any other publication that decides to link to such rubbish. Well done, Kikizo. You've pulled the wool over their eyes - but most people will realise that you've not so much as got past security at any of Sony's offices.

    1. Re:Wonderful by MMaestro · · Score: 2, Informative

      I can't say any about Joystiq since I don't read it, but as for Slashdot linking to Kikizo, thats simply the problem with user submitted 'news'. Get enough idiots who read your 'news' enough and eventually they'll force other news sites (such as Slashdot) to link to them. Throw in a user submitting system and editors that don't care and this is the result.

  9. it's so huge! by plonk420 · · Score: 1

    so we'll see you for more hands-on with final, cased hardware (and presumably a final controller) in surely not much longer than a couple of months' time.

    i'm wondering if they got the huge desktop tower that "Josh" guy got at his workplace. or ex-workplace ;)

  10. 1080p pointless anyway, except on projectors by Namarrgon · · Score: 4, Interesting
    Of course, no-one was realistically expecting the PS3 to have the required 2.25x in pixel/shader/bandwidth horsepower to play Xbox360-level games at 1080p. And given a choice, developers would always rather do impressive-looking fancy graphics than plain, seen-it-before graphics at a higher resolution. But this may not matter anyway.

    The human eye has limited resolution, and there's little benefit to be had by exceeding that, so unless you have a very large screen (or you like to sit unusually close), you simply can't tell the difference between 720p and 1080p at "normal" viewing distances on an average-sized HDTV. Some numbers:

    The average eye is capable of resolving one minute of arc, a sixtieth of a degree. This equates to roughly 300 dpi, when viewed at a distance of one foot. Let's say the average distance from a couch to a TV is 7 to 10 feet. At 7 feet, you can resolve 300/7 = 43 dpi, at 10 feet it's 30 dpi.

    So in order to fully resolve a 720p picture (1469 pixels diagonally) at 7 feet, the TV would have to be at least 34 inches diagonally to make out all the detail. At 10 feet you'd need a rather large 50 incher. For true 1080p, even at 7 feet, anything under 50 inches and you're missing out - and at 10 feet you'd have to get a whopping 74 inch TV!

    Of course, for computer monitors, where you sit much closer (say 18 inches), it's a different story - optimal resolution really ought to be 200 dpi (for a 24" widescreen monitor, that's an amazing 4183 x 2353, or one of these). But if you're on a couch, you probably don't need true 1080p unless you're watching a projector on an 80" screen, or unless you spent so much money on your TV that you can't afford a decent-sized loungeroom.

    --
    Why would anyone engrave "Elbereth"?
    1. Re:1080p pointless anyway, except on projectors by gabebear · · Score: 0, Troll

      This seems to hold up with my experiences.

      I picked up a 37" CRT monitor at Salvation Army for $25(I love bringing that up).

      I can tell the video quality difference between 800x600 and 1024x768 pretty easily from ~7ft, but telling the difference between 1024x768 and 1280x1024 is nearly impossible. The only true high-def content I've played to it has been from trailers on Apple's site, but I think it's enough to make a fair judgment.

      If I was ordering a LCD/Plasma screen TV today I'd probably get one that does 720p natively. Not only are they going to be cheaper, but the picture will look better for any 720p native stuff.

    2. Re:1080p pointless anyway, except on projectors by Freexe · · Score: 1

      I think that the first problem is that people WILL BE expecting the ps3 to run at 1080p and now that the Sony marketing machine has done it's job, it will be difficult to de-program people.

      Second, is that no-one on this planet seems to understand what a native resolution is, if you have to upscale or downscale you will lose picture quality! Having a 1080p output (which almoat 0% of hdtv support as their native resolution) and a 720p hdtv. means that you will lose information and that picture quality will be WORSE that using a 720p output!

      It's sad, but people care more about boosting and stats than actual performance, hell I doubt if anyone could tell the difference

      --
      "In a time of universal deceit - telling the truth is a revolutionary act." - George Orwell
    3. Re:1080p pointless anyway, except on projectors by ivan256 · · Score: 1

      I think that the first problem is that people WILL BE expecting the ps3 to run at 1080p

      That's total BS.

      90%+ of the people buying the PS3 and the Xbox 360 will be expecting it to drive an SD 480i or 576i display. The talk about HD capabilities are just posturing for the gaming media. Most people don't, and won't have HD displays for this console generation.

    4. Re:1080p pointless anyway, except on projectors by Anonymous Coward · · Score: 0

      "I think that the first problem is that people WILL BE expecting the ps3 to run at 1080p and now that the Sony marketing machine has done it's job, it will be difficult to de-program people."

      Wow, fanboy creates strawman only to knock it down and rail against 'teh hype'.

      Go away dipshit.

    5. Re:1080p pointless anyway, except on projectors by lkeagle · · Score: 1

      "The average eye is capable of resolving one minute of arc, a sixtieth of a degree. This equates to roughly 300 dpi, when viewed at a distance of one foot. Let's say the average distance from a couch to a TV is 7 to 10 feet. At 7 feet, you can resolve 300/7 = 43 dpi, at 10 feet it's 30 dpi."

      This is a bit simplistic. Calculating the rough optics of the lens of the eye may tell you what you can resolve for a still image if your head is standing perfectly still, but it has nothing to do with the way the eye actually sees. For one thing, the resolution of the eye is much, much greater at the point it is actually focused, which is the point we usually use to discern detail.

      The more important processing is done in the brain, where resolution is increased greatly by interpolation between frames. Tiny differences between the eyes, or even between the same eye at different times, creates an enormous amount of added visual information. It's one of the reasons why it's so hard to keep your eyes still for long periods of time.

      In other words, the eyes are more than capable of discerning the resolution of the highest resolution display technology we have today. There are limits, but we're not there yet.

    6. Re:1080p pointless anyway, except on projectors by Anonymous Coward · · Score: 0

      More than likely 1080p will be a selectable resolution in almost games, which should be enough for the masses. I mean, if PGR3 is "HD", then I'm technically playing NES games in 1080i...

    7. Re:1080p pointless anyway, except on projectors by Anonymous Coward · · Score: 0

      I think that the first problem is that people WILL BE expecting the ps3 to run at 1080p and now that the Sony marketing machine has done it's job, it will be difficult to de-program people.

      While I don't think that people will even be expecting this, I'm quite certain that even of the few who actually expect it, only very few will be able to make use of 1080p. Currently >95% still have 480i or 576i TVs, and among those few that have a HD TV, only very few have on that has a 1080p native resolution, since by far the most HD flat panels are 720p. Worse still, most of those 1080 flat panel TVs sold today do not accept 1920x1080p 60Hz on their DVI or analog inputs, most are limited to 720p or 1080i, some do 1280x1024.

    8. Re:1080p pointless anyway, except on projectors by Anonymous Coward · · Score: 0

      Bullshit. I have a 1080i tv hooked up to an xbox 360, and the artifacts caused by games running in just 720p and upscaling are *very* visible. PD0 even looks best at 480p.

  11. Console manufacturers are out of step with by Anonymous Coward · · Score: 1, Interesting

    the times. A true NextGen console would have had used a 64bit Intel or AMD CPU, a Linux based OS, dev tools open to all developers, a choice of Nvidia or ATI graphics hardware, a modular casing that allows for hardware upgrades and expansion cards, et cetera et cetera et cetera.

    Whats the point of having three completely proprietary platforms with virtually identical hardware specs, zero compatibility between them and no hardware upgrade path? Games just 2 to 3 years from now will need more RAM, beefier graphics chipsets and quite possibly hardware physics accelerators and the like. What do you do with your PS3/360/Revolution then? Throw it away? Buy a NextGen II console? What?

    Sorry, but what Sony, MS and Nintendo are doing seems very 90s-thinking-applied-to-mid-00s-tech. Difficult to get excited about three proprietary consoles with no cross-platform compatibility.

    1. Re:Console manufacturers are out of step with by RoadDoggFL · · Score: 1, Redundant

      Good, then don't buy one.

      --
      "This is considered plagiarism."
    2. Re:Console manufacturers are out of step with by KDR_11k · · Score: 4, Insightful

      Microsoft tried the mostly-PC approach, it netted them a huge loss because consoles are sold at a price point way below the cost of building a PC like that. Without license fees on games the hardware has to make a profit on each sale. Do you know how much such a console would cost and how pointless it would be (consoles have the big advantage of a single fixed hardware config, no worrying about incompatibilities or hardware that doesn't perform like your testing machines)? Consoles last 5 years on average, BTW, no matter how outdated the hardware is at the end you can be sure the newest games will still work on your unmodified launch system.

      If you want a PC then use one, don't try to turn a completely different system into one.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Console manufacturers are out of step with by RzUpAnmsCwrds · · Score: 4, Insightful

      the times. A true NextGen console would have had used a 64bit Intel or AMD CPU, a Linux based OS, dev tools open to all developers, a choice of Nvidia or ATI graphics hardware, a modular casing that allows for hardware upgrades and expansion cards, et cetera et cetera et cetera.

      Whats the point of having three completely proprietary platforms with virtually identical hardware specs, zero compatibility between them and no hardware upgrade path? Games just 2 to 3 years from now will need more RAM, beefier graphics chipsets and quite possibly hardware physics accelerators and the like. What do you do with your PS3/360/Revolution then? Throw it away? Buy a NextGen II console? What?

      Sorry, but what Sony, MS and Nintendo are doing seems very 90s-thinking-applied-to-mid-00s-tech. Difficult to get excited about three proprietary consoles with no cross-platform compatibility.


      Typical Slashdot idiocy. Let's review:
      64bit Intel or AMD CPU
      64-bit CPUs are really only helpful when you need to address more than 4GB of memory. There are other advantages, but most code is not significantly faster on AMD64 than it is on the same CPU running in 32-bit mode. Also, x86 CPUs are expensive - MS is no doubt getting an excellent deal on the CPU in the 360.

      dev tools open to all developers
      The majority of console profit comes from game licensing fees. Sony/MS/Nintendo gets paid for every game sold for their system. Why should they give this up?

      a choice of Nvidia or ATI graphics hardware
      No, no, no! Consoles are about having a standardized hardware platform. By changing that, developers now have to target a range of hardware with different capabilities, different performance, and different bugs. It makes development and debugging more difficult, and takes away the fundamental advantage of having a system that "just works".

      a modular casing that allows for hardware upgrades and expansion cards
      No, no, no, no, no! Again, the Slashdot reader misses the entire point of consoles. With a PS2, you can buy any system and any game and know that it will play the same way. Developers have one platform to target. Console add-ons have failed many times (32X, Sega CD, 64DD, PS2 HDD) for a very good reason - developers can't target hardware that is only installed on a minority of systems. You can't code a game that requires 1GB of memory if the base system only has 512M; the smart developer doesn't even bother coding for add-ons because only a minor percentage of users will actually be able to see any advantage.

      What do you do with your PS3/360/Revolution then? Throw it away?
      No, you keep it because it still plays the same games that it played 5 years ago. And you buy a new console. It's worked well for 20 years, why should we change it now? $400 every five years is still cheaper than whatever you would pay to "upgrade" some old system.

      Upgrading went out of style in the mid-90s. It's not the console makers that are stuck in the past, it's you. Ever since Intel started using new chipsets for new CPUs, it hasn't made sense to upgrade the core system. Most people never open their system; why should they, when new PCs are so affordable?

      Basically, your post boils down to, "I like PCs and hate consoles, so I'm going to claim that consoles are out of date and should be like PCs". Too bad that you're 10 years too late. Consoles are more popular than PCs for gaming, and for good reason - because the games offset the cost of the hardware, and because the hardware is game-tuned (e.g. no parts that aren't needed) and standardized (economies of scale make it cheaper), consoles are cheaper than PCs. And because of their standardized platform and long lifecycle, there's a bigger selection of games and you never have to worry about whether your system will be able to handle a particular game. Pop in the disc and play.

      After 20 years, you would think that the PC gaming industry would have figured that out. They haven't, and neither have you.

    4. Re:Console manufacturers are out of step with by Zantetsuken · · Score: 2, Interesting
      To reinforce the point of the direct parent of my post, he forgot to add a few extra things (most of it is directed to inform the grandparent "with the times" poster)...

      Consoles make improvements in leaps and bounds - back when the first edition Playstations came out, games like Metal Gear Solid (Metal Gear #3, MGS 1) had literally state of the art graphics.

      PS3 Graphics (GPU) - It'll be using what is currently top of the line NVidia graphics, the RSX is supposed to be faster than even the holy 7800 GTX - or at least on par with it.

      Processor (Teh Cell) - upgrading from my AMD 64 Athlon 3400 to an IBM/Sony Cell processor would be like going from a Pentium 3 to at LEAST a first generation Pentium 4 (in comparison). Much as I love my A3400, as far as gaming physics engines and graphics go - Cell is the future (fars I can see, anyway , for the next few years)

      Linux/Console OS - if you had been following more of the gaming industry than just your Linux gaming WINE type emulators and recompilers, you would have read that CELL IS DESIGNED FOR LINUX

    5. Re:Console manufacturers are out of step with by Boogaroo · · Score: 1

      of course.

  12. Where's the story? by CMiYC · · Score: 1

    This story has less content than the empty PS3 mock-ups.

  13. Pink slip ahoy by Asmor · · Score: 1
    'I think to fit everything that Sony wants in there AND leave space for a 2.5 inch hard drive,' explains one senior developer working on a final kit, who will be our guide for much of this report, 'the machine would have to grow. The models they're showing off are way too small for what they want.'



    In other news, Sony has recently laid off one of its senior developers on the PS3 project...

  14. Why get angry about $5? by DeadScreenSky · · Score: 1

    Probably because these Xbox Live Arcade games only tend to run $5, occasionally $10. The fact that every game has a demo available for it takes care of some of the "lending need" too. But I don't think many people purchase a game for $5 and then worry about being able to sell it later to make some of their money back! The pricing model basically puts it slightly above arcade game pricing, and it's even cheaper than a lot of game rental places. It's way, way below the $50-60 retail price standard that some people actually like to sell used.

    If MS starts allowing significantly more expensive titles we might start to see some serious whining. But with a 50 meg game size limit I can't see them (or publishers) getting too crazy.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  15. Damn right by Anonymous Coward · · Score: 0

    In addition, resolution directly contributes to artifacts which are clearly perceptible. Moire is one. It'd still be useful to have a 20k by 20k screen instead of a 10k by 10k screen because it would reduce obvious optical effects that say "this isn't real."

    The same thing applies to frame rate. People say "oh, gosh, you can't tell the difference between 60fps and 120fps. A really old study of film confirmed it." It's true that given two films at different high frame rates, you cannot tell the difference. The question is whether you can tell the difference between that film and reality, not whether you can correctly label the rate.

    Stroboscopic effects on car wheels... the wheels appear to rotate backwards. Jittering on dolly scenes. Aliasing. Mach banding, my gosh. Mach banding.

    Years ago, we hit 32bpp and everyone said "This is as much as the human eye can see. 16.7 million colours." Nonetheless, in a 32bpp scene you can tell that a given gray range only has 8bpp. You can see the bands very clearly, without any training. You may forget about it in the rush of the story, but it's far from imperceptible. The eye adjusts so that a large portion of its perceptive range is focused on examining the differences within the one scene.

    Worse, an individual tends to learn to pick out the tiny things that aren't quite right over time. 256 colour photos at VGA were startlingly real to me in 1992. Now they look ridiculous, and not just because of the pace of technology. People trained in printing could see the problems back then.

    When displays are sufficiently broad in gamut, detailed in resolution and high enough in frame rate that the optical effects of the light they are giving off match the optical effects of actual objects sitting there, then and only then will we be done.

  16. His biggest complaint... by paullyjunge · · Score: 1

    This guys biggest complaint was about the PS3 was that developers don't think the PS3 can handle 1080p at high frame rates. He writes for a game magazine, he probably can't move out of his parents basement, let alone afford one of those hi-def beasts.

    1. Re:His biggest complaint... by Anonymous Coward · · Score: 0

      You'd be surprised how much money you can save while living in your parents basement. I spend over $3000 a month on mortage, utilities, and house taxes. For me, this is a small price to pay to not be in that situation.

  17. What the 360 does by MintMMs · · Score: 1

    To clarify for the 360, Xbox live arcade games downloaded to the hard drive are available to all profiles on that machine. Some games are marked as restricted, such as Gauntlet, where if the game is downloaded to a memory card (which is a valid location to download to), that user must log into Xbox Live each time they play to verify the game. So you can take the game to another Xbox, but you'd need to sign in on each one you played it on.

  18. Don't Worry? by Anonymous Coward · · Score: 0

    I won't worry. Sony is not my concern. Good games on a system I can afford, THAT'S what I worry about. So far two of the three manufacturers can't seem to pull that off.

  19. And to clarify a bit more... by tgd · · Score: 1

    You can re-download any purchased content on any 360 your profile is signed into. No need to worry about backups.

  20. "Don't worry, the PS3 will be the most powerful machine on the market..."

    Probably, but is the extra 2 FPS over the 360 really worth paying an extra $300+ for the worthless blu-ray drive?

  21. Extremely vague? by AzraelKans · · Score: 1

    Seriously TFA has an interrogation mark in the title, how more vague could it be?

    Its mentioned in several parts of the article sony NDA wibt allow the writers to be specific about games or certain specs about the Ps3 but the result is so incredibly vague, is hard they actually had a ps3 or they were just guessing.

    Other than a few pointers that could have taken from recent news posts or common sense (the devs are not using 1080), most of the information in the article is already well known, and the writing style is is like pulling teeth

    example "I will tell you about the graphics, the RSX chip is it as good as they promised? but first let me share a pointless well known fact" a few pages later, "the graphics are not going to be so good as kill zone 2 but MAYBE close to MGS4" gee, thanks.

    Dont waste your time trying to read 10 pages of ... well, basically nothing.

    --
    Go ahead MOD my day!
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