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Time To Stop Calling Them Games?

GamePolitics wonders aloud about our use of the term game to describe electronic entertainment. In the author's view, referring to videogames as 'games' is inhibiting their adoption by mainstream society (who relates gaming to children's activities). From the article: "Things have changed, of course. Video game content now runs the gamut from kid-friendly titles like Curious George and LEGO Star Wars to adult-themed offerings such as GTA San Andreas and Black to the highly socialized online communities of World of Warcraft and Second Life or the largely adult-populated casual game scene of Pogo. Over the years, gamers and game designers have recognized the artistic and expressive potential of videogames, along with their power to enlighten and entertain players from four to ninety-four. But there are also millions who missed that particular cultural bus."

22 of 220 comments (clear)

  1. Games still carry the stigma.... by LeeItson · · Score: 5, Insightful

    I think it is time to change the fact we call them games. I personally still deal with the fact that gaming is a waste of time to so many. My parents sit and watch the tv all night after dinner but they can't see that doing that is no different from me playing my games for the same amount of time. Why doing something on a console or computer is so different than sitting in front of a television I will never know.

    1. Re:Games still carry the stigma.... by miskatonic+alumnus · · Score: 5, Insightful

      What stigma?

      Bridge, poker, chess, pool are all games played by adults.

      And if the adults aren't playing the games of football, basketball, hockey, baseball, etc. then they are watching other people play those games.

      Games don't carry a stigma. They are at least as old as mankind.

    2. Re:Games still carry the stigma.... by Anonymous Coward · · Score: 1, Insightful

      I personally still deal with the fact that gaming is a waste of time to so many.

      I used to be a gamer. They were fun back before I had a fulltime++ job. Now they are a waste of time for me, and I have better things to do.

      But, then again, I scrapped my TV because it was a waste of time, too. Also cable is expensive, and cable news networks piss me off. I may be unusual.

    3. Re:Games still carry the stigma.... by BeanBunny · · Score: 4, Insightful

      What stigma?

      You are partly right, but your statement reveals that you have, in fact, never met my father.

      I believe he is in good company. To explain: In a way, what you are saying is like saying that sex doesn't carry a stigma. It is at least as old as mankind.

      The truth is that certain kinds of sex carry a stigma, and all sex is viewed as having some sort of specific purpose and level of appropriateness for a given situation.

      Likewise, you will find that my father does not mind playing Sequence or Skip-Bo during Christmas, but the same man viewed my dozens of hours roaming through King's Quest (during my younger years) as wasted time.

      Part of that is because he did not receive the same enjoyment out the activity that I did, but another part is because he felt that there were more productive ways to spend time, each one of which involved more a) physical activity (preferably outside), b) social interaction, c) potential for earning a living, or d) any combination of the above.

      I think you will find that most people who are non-gamers (electronic) would share the same view. This is called a stigma.

      This situation reflects a social view that is held on almost any subject. Most activity is acceptable under certain circumstances, but not when that boundary of benefit and/or appropriateness is crossed. For example, if you were to gamble at a casino as much as some of us play Counter Strike or WoW, you would be considered compulsive and be recommended to seek treatment. Even a nightly bridge club is considered excessive by many.

      Any activity that one does not understand/enjoy/deem-to-be-of-value bears the burden of disapproval. This is a view that we all carry, as the GP proved so eloquently by stating that he views his parents' TV-watching as wasteful.

  2. Comic Books have the same problem by ObligatoryUserName · · Score: 4, Insightful

    Do do you call Comic Books "Sequential art"? Me neither, see how well it worked when they tried the name game?

    As impatient as well all are to reshape society, the solution isn't to change the name. New names would only get used by academics and the like. You really have to wait for people to gain their own personal respect for games. Yes, it may take multiple generations, or it may happen as more mainstream oriented and casual games increase the audience, it probably won't happen by trying to give games a new name.

    1. Re:Comic Books have the same problem by pdbogen · · Score: 4, Insightful

      Do do you call Comic Books "Sequential art"?

      "Graphic Novel"?
      New name invented to cover an aspect of the genre that felt trivialized by the epithet of "comic book".

    2. Re:Comic Books have the same problem by Golias · · Score: 2, Insightful

      I think Alan Moore's "The Watchmen" is one of the greatest works of storytelling art in the past 50 years, but anybody who calls it a "graphic novel" around me risks a punch in the throat.

      It's a comic book.

      A brilliant, fantastic, literary comic book.

      "Graphic novel" sounds like it's a Stephen King paperback.

      Oh, and in answer to the question "Time To Stop Calling Them Games?"

      No. They're games. You play them. Stop living in denial.

      --

      Information wants to be anthropomorphized.

    3. Re:Comic Books have the same problem by argStyopa · · Score: 3, Insightful

      Which is a perfect, perfect example.

      "Graphic Novel" = term used exclusively by fans of the genre, particularly signalling something that purports to be more serious and adult-themed.

      "Comic book" or "comics" = term used by the other 95% of people to refer to test publications in which the huge majority of page space is pictures, rather than text.

      Ironically, the industry agrees wholeheartedly that they should be called graphic novels, because people will spend $10 on a 'graphic novel' when they wouldn't even consider $3 for a 'comic book'.

      Personally, they're still comic books, despite the extraordinarily high quality artwork and compelling stories (cf. Neil Gaiman, among many others) that they contain.

      But I'm still not paying $10 for a comic book. :)

      --
      -Styopa
  3. Slow news day????? by Stavr0 · · Score: 5, Insightful
    "Card Games"
    A "game of chess"
    "Gaming"
    "Wargames"

    Oh yes, the word "game" has way too much of a childish connotation. :-/

  4. Sure... by DoktorSeven · · Score: 4, Insightful

    and you can call blogs a "LiveJournal", and it still doesn't change that it's still just a blog filled with yet another silly opinion. :)

    --
    This is a sig. Deal with it.
  5. games != childish by Anonymous Coward · · Score: 1, Insightful

    How about Chess? Is that a game? Or Go?

    A game describes what it is - just because you associate games with children doesn't make all games childish.

    Just another attempt at marketing doublespeak.

  6. How about... by PFI_Optix · · Score: 4, Insightful

    ...a GAME of golf today?

    Then we can watch the big GAME on TV.

    We still on for the poker GAME Thursday night?

    The problem isn't the word "game". It's the term "video game". People still associate that with adolescents in dark arcades playing Pac-Man. We need to simply drop "video" when refering to an adult-oriented game and people won't think twice about it.

    --
    120 characters for a sig? That's bloody useless.
    1. Re:How about... by OwlWhacker · · Score: 2, Insightful

      Too true. Game is certainly not just associated with activities for children. You could add football and baseball to the list - which are both a hit with kids and adults.

      I think it's the image of bleary-eyed youths, sitting locked into a video game, feeding agression, spending hours playing continuously, wasting their lives, that puts people off - rather than the fact that it's a game.

      If you call it something like 'Interactive Media Entertainment', at least for a short time people should feel better about themselves if they 'persue' (which could be used instead of 'play') this 'activity'.

      We could go even further: instead of people 'speeding' in their cars, we could call it 'Journey Minimizing', and then people wouldn't feel so bad about that either.

      Instead of going to the bathroom, we could 'Lower our weight'.

      The thing is, these buzz-words, or new names, are soon going to generate the same image in our minds as the old words; changing them is pointless. The only way to change the image generated when mentioning 'Video Game' is to change the way that people play these games, so that a more pleasant and acceptable image is implanted in our brains.

  7. Re:/me puts on lawyer hat. by 91degrees · · Score: 2, Insightful

    Perhaps we should use that term. Would take the wind out of Jack Thomspons sails. "These Murder simulators are totally unsuitable for children". "This is disgusting! This murder simulator has sex in it!"

    These arguments are kinda weak when applied to somethign not called a game.

  8. What about "plays"? by ZombieRoboNinja · · Score: 2, Insightful

    I don't think the word "game" is a huge hindrance. The respectability of theater hasn't been hindered noticably by the term "play," as far as I can tell. And any kind of self-conscious relabeling of games would just be silly and obvious.

    Anyway, don't we already have our euphemisms lined up? E3 could just be GE, but they decided "electronic entertainment" sounded more professional than "games". I've also heard "interactive entertainment," "multimedia experience," and so on.

    They're all dumb. And frankly, any change to the terminology risks misinterpreting one of the biggest draws of video games: they ARE games, just like Solitaire or checkers or freeze tag. They are challenge and interact with the consumer in a very direct way. That's why they're fun.

  9. Re:game doesn't fit by gfxguy · · Score: 2, Insightful

    I disagree, "Game" is perfect, it's exactly what this kind of electronic entertainment is. Sure, you might have add something to it... children's games, adult games, real time strategy games, arcade games... but they are all still just games.

    The only ones that might depart from that might be open ended simulation games, like SimCity or a flight simulator. In which case "simulation" is fine.

    --
    Stupid sexy Flanders.
  10. MOD PARENT UP by LeonGeeste · · Score: 3, Insightful

    Some people just don't "get" how much less of a waste computers are compared to TV. When visiting home, my parents always lecture me on how much I use the computer. The last time, I said, "I just learned about the Coasean Theory of the firm, the P=NP problem, and the history of late-19th century Australia on Wikipedia, while you were learning about the latest celebrity gossip. Who's wasting whose time here?" (I think I said it more tactfully though.) I know, that's the internet, not gaming, but the bias applies to all computer-related stuff.

    --
    Rank my idea: http://www.sinceslicedbread.com/node/531
    1. Re:MOD PARENT UP by generic-man · · Score: 5, Insightful

      And while 5,000,000 people were buffing their paladins to make the run into Molten Core, I was watching informative TV programs like "Nova." Save your stereotypes for someone else.

      --
      For more information, click here.
  11. Because we all know that adults don't play games by hey! · · Score: 2, Insightful

    I don't see Basketball having problems being called a "game". And plenty of middle aged people strap on their ace bandages and stock up on liniment for regular weekend participation.

    Although in some cases you might be tempted to call certain entertainment software "sports", and stuff like The Sims might most accurately be called a "software toy", "game" is probably the most accurate and neutral term to cover most things that are sold in that particular isle of your local computer store.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  12. Extreem Gaming by jeril · · Score: 2, Insightful

    I don't think this society suffers from a lack of gaming or recreational activities. That is why games are almost a secret shame. When you fold in teevee, socializing, time at the club or rec centres -- which are all good, in proportion, how much time does each person spend. I think (that is I'm sure there is a study somewhere, but I'm too lazy to go look, lol) people in our society have a disproportionately large amout of free time than many societies.

    Slashdot is news, information, and recreation. Can we really measure how much time we spend performing recreational vs educational activities as we read or participate in these forums.

    I like games, I enjoy tv and movies being with friends and family. For recreation, I can just go for a walk, I get a lot of excercize at work, so I don't have to spend time at the gym. I still have to do a lot of stuff at home for preventive therepy.

    My point being, If I haven't made it yet, is that we shouldn't be afraid to admit we enjoy games, candy, or to having fun. Knowing the right balance is important.

  13. Re:So what's better? by Hal_Porter · · Score: 2, Insightful

    Interactive novels, like comics are graphic novels perhaps.

    In other news, we should call dogs "Canine Americans"

    --
    echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  14. English is a complex language. by jd · · Score: 2, Insightful
    If you include usable archaic words (words that people in England would recognize, even if they wouldn't actually use them in general conversation) and regional words that are sufficiently limited that they wouldn't make it into the OED, my guess is you could probably double the number of words estimated in the English language. If you include American English and International English, it would likely be closer to triple.


    I've long held the belief that the total complexity of language (which would be a measure of the complexity of the characters, the complexity of the grammar, and the total number of words) would necessarily be comparable for all languages. You've still got to express about the same number of things, all you're doing is shifting where the work is done.


    However, this does not appear to apply very well to English. True, it doesn't have a neuter gender and the structure of a sentance is notoriously flexible, but it does have a vast number of rules and special cases. Over time, I've also encountered many cases where a concept in one language simply doesn't have anything comparable in English. This suggests that overall complexity is not as simple as I'd assumed, although I strongly suspect I'm not too far wide of the mark.


    (I would love it if someone who specializes in language could draw up a map, showing the various degrees of freedom within a language, and how different languages compare both within any given degree of freedom and overall.)

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)