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Alternate Reality Games Grow In Popularity

A Joystiq post has some commentary on the popularity of Alternate Reality Games. Specifically, they reference some statistics gathered to give quantifiable metrics to game popularity. From the post: "Based on official numbers, the volume of forum posting and the number of hits on Google, these figures are pretty impressive. Two of the better-known ARGs -- The Beast and I Love Bees -- attracted upwards of two million players, according to their designers." For folks who play: What is your sense of their popularity? How many people do you know who play?

2 of 55 comments (clear)

  1. Re:I'm sorry... by voice_of_all_reason · · Score: 3, Funny

    I dunno about you, but my job has me running around corridors in a cardbox box before popping out to snap the necks of enemy guards.

    Whoops, gotta go. Getting another call on the transceiver...

  2. Re:One gamer's take... by inio · · Score: 3, Funny

    Because of the non-physical and low-visial environment that ARGs take, there's no fighting, adventuring, sword-swinging, racing, or gun shootng- in short, 70% of the gaming world wouldn't quite understand.

    I dunno, hunting for payphones would qualify for about half of that.