Postmortem on a Student Project
Gamasutra continues to expand their coverage of student game design programs, with a postmortem on the student project Insignia. A group of six students spent most of a year working on an RPG/RTS hybrid using the d20 license from Wizards of the Coast. From the entertaining writeup: "The process of pitching our idea was highly informative and gave us an industry perspective, insight and positive feedback from the judges. The pressure of competition also helped really focus the team's efforts rather than the more nebulous approach of most student projects."
but that shouldn't stop them.
Perhaps they should pitch the game idea to some companies. It sounds like a cool enough concept, especially with an industry that's lacking creativity these days.
Granted, I would have thought that modding the Neverwinter engine would have been easier than the Unreal engine for what they were doing. But I wouldn't know. Would creating the content and effects in NW be all that hard/involved?
The die itself doesn't need licensing, the rules of the d20 system (used in D&D 3.x and d20 modern, as well as every single frickin RPG made since) need licensing. High rolls are always good, what an innovative concept.
I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
Not all RPGs use the d20 system, so there are systems out there that don't share the same kind of license. It just happens that the d20 system is some of the most popular. The d20 system is also open, which means that there is no royalty paid to anyone, so I'm curious to the sarcasm expressed in your post.